Player Matchup

Arachne
Arachne
BizMarkie14
Arachne
Level 27
God Stats
5W - 1L
1,730 SR
Queue Stats
26W - 43L
1,285 Elo+
Party 3
Zeus
Zeus
KingRCreed
Zeus
Level 115
God Stats
0W - 1L
1,530 SR
Queue Stats
14W - 10L
1,548 Elo+
Party 4
Bacchus
Bacchus
T2Desolation
Bacchus
Level 26
God Stats
4W - 5L
1,557 SR
Queue Stats
5W - 6L
1,465 Elo+
Party 4
Jing Wei
Jing Wei
TheLJK
Jing Wei
Level 44
God Stats
34W - 31L
1,142 SR
Queue Stats
210W - 216L
1,431 Elo+
Solo
King Arthur
King Arthur
buttwipe1480
King Arthur
Level 37
God Stats
0W - 2L
1,383 SR
Queue Stats
22W - 26L
1,343 Elo+
Party 3
Team Averages
Level 50
1,468 SR
1,414 Elo+

VS

Team Averages
Level 91
1,466 SR
1,587 Elo+
Kali
Kali
 
Kali
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Gingerbreadman46
Cthulhu
Level 15
God Stats
1W - 1L
1,333 SR
Queue Stats
51W - 7L
1,889 Elo+
Party 1
Mercury
Mercury
Rejuvenated
Mercury
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 45L
1,794 Elo+
Party 1
Scylla
Scylla
gordosexy
Scylla
Level 67
God Stats
27W - 21L
1,536 SR
Queue Stats
194W - 223L
1,391 Elo+
Party 2
Danzaburou
Danzaburou
oatmilk24
Danzaburou
Level 75
God Stats
7W - 2L
1,460 SR
Queue Stats
260W - 309L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BizMarkie14
Arachne
14
3 / 10 / 2
9,522
397
6,825
23,126
12,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 9 / 0
10,755
448
20,983
18,929
7,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
T2Desolation
Bacchus
11
0 / 4 / 4
8,519
355
7,018
25,340
33,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
TheLJK
Jing Wei
17
0 / 3 / 2
10,062
419
8,359
15,318
8,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
buttwipe1480
King Arthur
16
2 / 5 / 4
10,446
435
8,527
22,998
26,996
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
20
5 / 2 / 15
13,540
564
12,720
23,748
17,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
0 / 0 / 11
12,387
516
12,178
16,610
20,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
Rejuvenated
Mercury
20
17 / 0 / 5
17,369
724
32,996
29,808
16,209
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
gordosexy
Scylla
20
8 / 1 / 10
14,242
593
13,562
12,237
5,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
oatmilk24
Danzaburou
19
1 / 4 / 2
12,591
525
7,707
14,892
7,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
74
7
Kills
31
31
Deaths
7
12
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
5
2
15
6.25
L
Arachne
BizMarkie14
Arachne
3
10
2
0.4
W
0
0
11
5.5
L
2
9
0
0.22
W
Mercury
Rejuvenated
Mercury
17
0
5
19.5
L
Bacchus
T2Desolation
Bacchus
0
4
4
0.5
L
Jing Wei
TheLJK
Jing Wei
0
3
2
0.33
L
King Arthur
buttwipe1480
King Arthur
2
5
4
0.8
W
Scylla
gordosexy
Scylla
8
1
10
13
W
Danzaburou
oatmilk24
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,712
Damage
79,163
105,711
Taken
97,295
88,929
Mitigated
67,317
11,764
Healing
38,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
12,720
5,857
0
7,056
23,748
17,550
0
6,582
17,166
624
99,701
L
Arachne
BizMarkie14
Arachne
6,825
3,700
0
1,084
23,126
12,885
599
4,917
17,971
0
53,966
W
12,178
1,249
854
2,012
16,610
20,436
702
5,299
11,311
54,782
0
L
20,983
799
0
2,538
18,929
7,689
123
6,659
12,066
101,972
0
W
Mercury
Rejuvenated
Mercury
32,996
26,078
0
19,689
29,808
16,209
6,904
7,864
21,944
86
219,866
L
Bacchus
T2Desolation
Bacchus
7,018
1,046
412
2,324
25,340
33,307
431
7,794
17,366
20,669
0
L
Jing Wei
TheLJK
Jing Wei
8,359
6,291
0
5,406
15,318
8,052
309
2,252
13,066
0
102,721
L
King Arthur
buttwipe1480
King Arthur
8,527
954
0
0
22,998
26,996
44
4,143
18,792
0
70,370
W
Scylla
gordosexy
Scylla
13,562
1,117
0
4,368
12,237
5,981
2,655
5,257
6,980
121,984
0
W
Danzaburou
oatmilk24
Danzaburou
7,707
2,482
0
4,422
14,892
7,141
3,390
5,358
9,534
0
89,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,304
Gold Earned
70,129
524
Minions Killed
775
0
Camps Cleared
0
2,197,081
Distance Traveled
2,555,542
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
13,540
564
104
4
0
545,900
4
L
Arachne
9,522
397
83
3
0
433,856
0
W
Cthulhu
12,387
516
69
3
0
511,125
6
L
Zeus
10,755
448
167
7
0
384,886
5
W
Mercury
17,369
724
292
12
0
586,989
1
L
Bacchus
8,519
355
14
1
0
441,828
3
L
Jing Wei
10,062
419
151
6
0
439,353
4
L
King Arthur
10,446
435
109
5
0
497,158
2
W
Scylla
14,242
593
176
7
0
480,051
3
W
Danzaburou
12,591
525
134
6
0
431,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role