Player Matchup

Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
BNK_reverse
Loki
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 180L
1,315 Elo+
Party 1
King Arthur
King Arthur
CAPTIN75
King Arthur
Level 75
God Stats
4W - 1L
1,366 SR
Queue Stats
103W - 146L
1,323 Elo+
Party 3
Thanatos
Thanatos
TOGx Cobra
Thanatos
Level 83
God Stats
61W - 67L
1,423 SR
Queue Stats
236W - 261L
1,286 Elo+
Party 3
Geb
Geb
dumb-_-Chimp
Geb
Level 62
God Stats
2W - 7L
1,500 SR
Queue Stats
250W - 295L
1,340 Elo+
Party 1
Team Averages
Level 75
1,458 SR
1,353 Elo+

VS

Team Averages
Level 93
1,390 SR
1,369 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Itchy the Boss
Chernobog
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 32L
1,242 Elo+
Party 2
Nu Wa
Nu Wa
Ix Baka xI
Nu Wa
Level 36
God Stats
5W - 6L
1,276 SR
Queue Stats
21W - 32L
1,266 Elo+
Party 2
Cthulhu
Cthulhu
MakkyMaks
Cthulhu
Level 113
God Stats
4W - 2L
1,301 SR
Queue Stats
157W - 174L
1,400 Elo+
Solo
Sun Wukong
Sun Wukong
Truthfulsix66
Sun Wukong
Level 100
God Stats
2W - 1L
1,374 SR
Queue Stats
80W - 71L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 0 / 0
4,808
601
2,897
2,834
1,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 3 / 0
4,364
546
1,967
5,276
1,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
CAPTIN75
King Arthur
9
1 / 0 / 0
5,224
653
3,159
5,022
3,595
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
TOGx Cobra
Thanatos
7
1 / 3 / 1
4,583
573
2,041
6,358
2,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
1 / 0 / 3
5,312
664
2,016
5,749
3,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
8
4 / 2 / 0
5,209
651
3,529
6,812
3,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
Itchy the Boss
Chernobog
8
0 / 1 / 0
4,427
553
1,776
3,603
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
7
1 / 0 / 3
4,480
560
4,332
3,810
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
MakkyMaks
Cthulhu
2
0 / 1 / 0
3,158
395
80
1,308
416
Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
Truthfulsix66
Sun Wukong
8
1 / 1 / 0
4,689
586
2,459
6,721
3,238
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
6
6
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
0
1
L
Erlang Shen
 
Erlang Shen
4
2
0
2
W
1
3
0
0.33
W
King Arthur
CAPTIN75
King Arthur
1
0
0
1
L
Chernobog
Itchy the Boss
Chernobog
0
1
0
0
L
Nu Wa
1
0
3
2.5
L
Cthulhu
MakkyMaks
Cthulhu
0
1
0
0
W
Thanatos
TOGx Cobra
Thanatos
1
3
1
0.5
L
Sun Wukong
Truthfulsix66
Sun Wukong
1
1
0
1
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,080
Damage
12,176
25,239
Taken
22,254
12,517
Mitigated
9,110
8,344
Healing
5,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,897
1,518
0
1,604
2,834
1,087
1,185
382
2,452
29,093
5,270
L
Erlang Shen
 
Erlang Shen
3,529
1,962
0
1,969
6,812
3,281
0
500
6,312
0
29,694
W
1,967
289
0
1,186
5,276
1,650
59
2,336
2,940
0
15,494
W
King Arthur
CAPTIN75
King Arthur
3,159
635
0
625
5,022
3,595
0
155
4,867
0
31,579
L
Chernobog
Itchy the Boss
Chernobog
1,776
1,353
0
1,388
3,603
1,170
0
2,577
1,026
0
23,845
L
Nu Wa
4,332
1,830
0
0
3,810
1,005
0
412
3,398
17,609
0
L
Cthulhu
MakkyMaks
Cthulhu
80
0
0
217
1,308
416
0
886
422
1,337
0
W
Thanatos
TOGx Cobra
Thanatos
2,041
331
0
4,197
6,358
2,853
0
419
5,939
0
20,574
L
Sun Wukong
Truthfulsix66
Sun Wukong
2,459
311
0
2,367
6,721
3,238
0
0
6,721
0
28,745
W
2,016
190
0
732
5,749
3,332
299
1,120
4,629
14,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,291
Gold Earned
21,963
214
Minions Killed
180
0
Camps Cleared
0
776,201
Distance Traveled
658,443
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,808
601
69
9
0
143,240
0
L
Erlang Shen
5,209
651
59
7
0
173,659
0
W
Loki
4,364
546
27
3
0
171,838
0
W
King Arthur
5,224
653
54
7
0
158,820
4
L
Chernobog
4,427
553
42
5
0
146,813
1
L
Nu Wa
4,480
560
23
3
0
145,614
3
L
Cthulhu
3,158
395
5
1
0
32,729
1
W
Thanatos
4,583
573
42
5
0
138,252
0
L
Sun Wukong
4,689
586
51
6
0
159,628
2
W
Geb
5,312
664
22
3
0
164,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role