Player Matchup

Hades
Hades
Alucard-569-_
Hades
Level 68
God Stats
4W - 7L
1,309 SR
Queue Stats
162W - 161L
1,486 Elo+
Party 3
Atlas
Atlas
Bloo
Atlas
Level 156
God Stats
9W - 3L
1,952 SR
Queue Stats
415W - 139L
1,699 Elo+
Party 2
Ra
Ra
Eukelade
Ra
Level 29
God Stats
22W - 3L
1,863 SR
Queue Stats
137W - 17L
1,845 Elo+
Party 2
Lancelot
Lancelot
MMOODS1
Lancelot
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,500 Elo+
Party 2
Ishtar
Ishtar
iTzAngel59
Ishtar
Level 84
God Stats
2W - 8L
1,359 SR
Queue Stats
245W - 240L
1,483 Elo+
Party 3
Team Averages
Level 89
1,597 SR
1,603 Elo+

VS

Team Averages
Level 100
1,632 SR
1,625 Elo+
Ishtar
Ishtar
BehmothZOALORD
Ishtar
Level 146
God Stats
13W - 9L
1,589 SR
Queue Stats
294W - 205L
1,582 Elo+
Party 1
Chaac
Chaac
CRUSHED S0UL
Chaac
Level 29
God Stats
121W - 72L
1,633 SR
Queue Stats
214W - 125L
1,601 Elo+
Party 1
Sol
Sol
RokrRey
Sol
Level 46
God Stats
4W - 2L
1,475 SR
Queue Stats
5W - 4L
1,835 Elo+
Solo
Tsukuyomi
Tsukuyomi
deutschenacht
Tsukuyomi
Level 126
God Stats
23W - 9L
1,805 SR
Queue Stats
273W - 178L
1,596 Elo+
Party 1
Jormungandr
Jormungandr
pumalocoojorojo
Jormungandr
Level 155
God Stats
4W - 6L
1,660 SR
Queue Stats
462W - 434L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 11
10,213
1,021
11,377
11,638
7,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
Bloo
Atlas
16
3 / 0 / 12
11,683
1,168
12,567
19,052
24,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 2 / 10
9,827
983
11,486
8,673
4,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
MMOODS1
Lancelot
16
6 / 1 / 5
11,158
1,116
18,664
22,601
18,950
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
iTzAngel59
Ishtar
16
5 / 1 / 4
10,755
1,076
11,675
10,325
5,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

255

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 5
10,379
1,038
11,102
10,384
5,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 3
9,401
940
8,751
13,719
19,906
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
15
1 / 4 / 4
9,580
958
15,731
12,333
5,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
deutschenacht
Tsukuyomi
15
2 / 4 / 4
10,268
1,027
15,966
12,003
6,240
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
pumalocoojorojo
Jormungandr
15
1 / 3 / 2
9,466
947
17,209
22,128
27,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
15
Kills
6
6
Deaths
15
42
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
2
11
3.25
L
1
3
5
1.17
W
Atlas
Bloo
Atlas
3
0
12
9
L
1
1
3
2.5
W
0
2
10
2.5
W
Lancelot
MMOODS1
Lancelot
6
1
5
8.5
L
Sol
1
4
4
0.75
L
Tsukuyomi
deutschenacht
Tsukuyomi
2
4
4
1
W
Ishtar
iTzAngel59
Ishtar
5
1
4
7
L
Jormungandr
pumalocoojorojo
Jormungandr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,769
Damage
68,759
72,289
Taken
70,567
61,132
Mitigated
65,405
23,337
Healing
13,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,377
1,116
291
2,828
11,638
7,658
0
4,405
7,233
32,724
0
L
11,102
6,683
0
459
10,384
5,399
0
5,462
4,922
0
43,568
W
Atlas
Bloo
Atlas
12,567
4,549
300
5,335
19,052
24,407
0
8,947
10,105
26,445
0
L
8,751
364
0
4,477
13,719
19,906
0
8,374
5,345
47
14,564
W
11,486
1,112
4,308
2,464
8,673
4,712
0
3,618
5,055
31,578
0
W
Lancelot
MMOODS1
Lancelot
18,664
3,416
0
6,216
22,601
18,950
0
11,987
10,614
0
27,745
L
Sol
15,731
4,576
0
3,577
12,333
5,952
0
7,568
4,765
28,584
2,226
L
Tsukuyomi
deutschenacht
Tsukuyomi
15,966
3,926
0
2,144
12,003
6,240
0
5,682
6,321
0
30,810
W
Ishtar
iTzAngel59
Ishtar
11,675
8,888
0
1,595
10,325
5,405
0
2,932
7,393
0
24,570
L
Jormungandr
pumalocoojorojo
Jormungandr
17,209
4,698
0
2,710
22,128
27,908
0
8,344
13,784
40,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,636
Gold Earned
49,094
201
Minions Killed
204
6
Camps Cleared
11
1,052,925
Distance Traveled
983,151
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,213
1,021
52
5
0
192,035
0
L
Ishtar
10,379
1,038
85
9
3
186,723
0
W
Atlas
11,683
1,168
16
2
0
207,422
4
L
Chaac
9,401
940
9
1
0
225,978
0
W
Ra
9,827
983
73
7
3
206,372
0
W
Lancelot
11,158
1,116
29
3
0
240,360
0
L
Sol
9,580
958
37
4
1
185,594
0
L
Tsukuyomi
10,268
1,027
33
3
7
202,790
0
W
Ishtar
10,755
1,076
31
3
3
206,736
0
L
Jormungandr
9,466
947
40
4
0
182,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role