Player Matchup

Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Andagio
Baron Samedi
Level 152
God Stats
22W - 16L
1,363 SR
Queue Stats
148W - 99L
1,613 Elo+
Party 3
Tyr
Tyr
RedWolfActive
Tyr
Level 146
God Stats
5W - 4L
1,439 SR
Queue Stats
264W - 194L
1,638 Elo+
Party 3
Chaac
Chaac
SirSynx
Chaac
Level 18
God Stats
6W - 4L
1,576 SR
Queue Stats
7W - 9L
1,435 Elo+
Party 3
Chiron
Chiron
Swivels
Chiron
Level 28
God Stats
3W - 0L
1,927 SR
Queue Stats
39W - 18L
1,628 Elo+
Party 3
Team Averages
Level 98
1,561 SR
1,563 Elo+

VS

Team Averages
Level 56
1,552 SR
1,435 Elo+
Ares
Ares
GenerousLunchBox
Ares
Level 78
God Stats
17W - 18L
1,476 SR
Queue Stats
239W - 241L
1,479 Elo+
Party 1
Neith
Neith
JAMEZ911
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,332 Elo+
Party 2
Amaterasu
Amaterasu
POTTED
Amaterasu
Level 43
God Stats
6W - 9L
1,487 SR
Queue Stats
181W - 203L
1,448 Elo+
Party 1
Merlin
Merlin
UnidentifiedDuck
Merlin
Level 84
God Stats
23W - 27L
1,468 SR
Queue Stats
296W - 313L
1,522 Elo+
Party 1
Loki
Loki
lLeViathaNlx
Loki
Level 48
God Stats
2W - 1L
1,831 SR
Queue Stats
40W - 59L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 2 / 14
9,659
508
4,395
23,467
28,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Andagio
Baron Samedi
14
6 / 3 / 12
9,932
523
18,011
13,295
6,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
12 / 4 / 5
10,882
573
15,625
19,306
12,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
SirSynx
Chaac
15
5 / 2 / 6
10,295
542
12,222
14,256
10,315
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
Swivels
Chiron
16
7 / 0 / 5
10,376
546
10,011
12,502
5,967
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 2
7,854
413
6,559
20,091
20,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
JAMEZ911
Neith
10
0 / 8 / 3
6,805
358
5,981
10,893
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
POTTED
Amaterasu
13
1 / 5 / 2
8,385
441
6,577
16,666
12,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 8 / 6
8,803
463
14,241
12,444
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
6 / 3 / 2
9,771
514
7,394
14,554
5,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
25
32
Kills
10
11
Deaths
32
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
14
4.5
W
Baron Samedi
Andagio
Baron Samedi
6
3
12
4
L
2
8
2
0.38
L
Neith
JAMEZ911
Neith
0
8
3
0.19
L
Amaterasu
POTTED
Amaterasu
1
5
2
0.4
W
12
4
5
3.63
W
Chaac
SirSynx
Chaac
5
2
6
4
W
Chiron
Swivels
Chiron
7
0
5
9.5
L
1
8
6
0.5
L
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,264
Damage
40,752
82,826
Taken
74,648
63,427
Mitigated
46,228
32,061
Healing
10,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,395
180
576
7,640
23,467
28,297
958
6,320
17,147
28,858
0
W
Baron Samedi
Andagio
Baron Samedi
18,011
1,900
1,610
4,580
13,295
6,572
268
5,155
8,140
73,395
0
L
6,559
550
38
2,226
20,091
20,165
0
9,223
10,868
25,278
0
L
Neith
JAMEZ911
Neith
5,981
3,116
0
376
10,893
4,006
0
3,089
7,804
0
26,564
L
Amaterasu
POTTED
Amaterasu
6,577
3,185
0
1,891
16,666
12,509
396
1,521
15,145
0
47,296
W
15,625
2,178
0
8,080
19,306
12,276
0
4,397
14,909
0
75,045
W
Chaac
SirSynx
Chaac
12,222
2,470
0
3,893
14,256
10,315
1,265
2,776
11,480
0
68,452
W
Chiron
Swivels
Chiron
10,011
2,849
1,278
4,404
12,502
5,967
7,652
2,885
9,617
0
85,126
L
14,241
549
0
232
12,444
4,288
0
4,937
7,507
53,856
0
L
7,394
1,094
0
5,433
14,554
5,260
0
3,636
10,918
0
56,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,144
Gold Earned
41,618
472
Minions Killed
344
0
Camps Cleared
0
1,802,378
Distance Traveled
1,742,865
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,659
508
19
1
0
353,222
6
W
Baron Samedi
9,932
523
100
5
0
336,777
5
L
Ares
7,854
413
24
1
0
342,564
2
L
Neith
6,805
358
52
3
0
297,642
0
L
Amaterasu
8,385
441
78
4
0
369,062
0
W
Tyr
10,882
573
104
5
0
378,851
3
W
Chaac
10,295
542
88
5
0
382,857
0
W
Chiron
10,376
546
161
8
0
350,671
1
L
Merlin
8,803
463
94
5
0
343,980
4
L
Loki
9,771
514
96
5
0
389,617
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role