Player Matchup

Danzaburou
Danzaburou
SupD0GG1E
Danzaburou
Level 36
God Stats
73W - 115L
1,364 SR
Queue Stats
144W - 242L
1,376 Elo+
Party 3
Ishtar
Ishtar
Tigriis
Ishtar
Level 116
God Stats
4W - 2L
1,500 SR
Queue Stats
32W - 47L
1,257 Elo+
Solo
Anubis
Anubis
ToknAfroLion
Anubis
Level 26
God Stats
3W - 4L
1,575 SR
Queue Stats
3W - 4L
1,522 Elo+
Party 1
Yemoja
Yemoja
Xx Ambient xX
Yemoja
Level 74
God Stats
40W - 40L
1,362 SR
Queue Stats
198W - 272L
1,408 Elo+
Party 3
Lancelot
Lancelot
bloodthrust27
Lancelot
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,524 Elo+
Party 1
Team Averages
Level 75
1,460 SR
1,417 Elo+

VS

Team Averages
Level 99
1,611 SR
1,519 Elo+
Anubis
Anubis
Black Ram GX
Anubis
Level 43
God Stats
8W - 3L
1,613 SR
Queue Stats
10W - 7L
1,495 Elo+
Party 2
Ganesha
Ganesha
Ians love life
Ganesha
Level 88
God Stats
16W - 10L
1,525 SR
Queue Stats
99W - 90L
1,542 Elo+
Party 2
Odin
Odin
RicketyCcricket
Odin
Level 145
God Stats
15W - 4L
1,744 SR
Queue Stats
159W - 144L
1,558 Elo+
Party 2
Ullr
Ullr
Spootenhiemer
Ullr
Level 134
God Stats
4W - 3L
1,672 SR
Queue Stats
221W - 203L
1,566 Elo+
Party 2
Bastet
Bastet
havocsgonewild
Bastet
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
328W - 377L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SupD0GG1E
Danzaburou
13
0 / 3 / 0
7,961
995
2,408
6,585
2,360
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ishtar
Tigriis
Ishtar
13
2 / 6 / 1
8,564
1,071
7,735
11,568
4,356
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
14
0 / 4 / 3
8,315
1,039
5,731
9,848
5,241
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 2 / 2
8,822
1,103
5,138
12,200
9,569
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
bloodthrust27
Lancelot
14
1 / 7 / 2
8,602
1,075
15,168
17,682
7,013
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

174

VS

Team 2 Tickets

320

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
10 / 0 / 5
10,984
1,373
10,879
4,543
2,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 0 / 17
9,023
1,128
6,144
8,432
8,804
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 1 / 16
9,966
1,246
14,389
8,209
7,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
8 / 1 / 11
10,711
1,339
15,375
8,540
3,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 1 / 11
8,424
1,053
6,581
9,548
4,202
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
82
3
Kills
22
22
Deaths
3
8
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Anubis
10
0
5
12.5
W
0
0
17
8.5
W
4
1
16
12
W
8
1
11
13.5
L
Danzaburou
SupD0GG1E
Danzaburou
0
3
0
0
L
Ishtar
Tigriis
Ishtar
2
6
1
0.42
L
Anubis
0
4
3
0.38
L
0
2
2
0.5
L
Lancelot
bloodthrust27
Lancelot
1
7
2
0.29
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,180
Damage
53,368
57,883
Taken
39,272
28,539
Mitigated
27,245
6,322
Healing
7,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
10,879
367
0
2,062
4,543
2,619
0
1,158
3,385
37,290
0
W
6,144
285
0
0
8,432
8,804
0
2,779
5,653
10,387
0
W
14,389
1,725
385
858
8,209
7,852
0
3,172
5,037
0
18,933
W
15,375
7,254
0
1,535
8,540
3,768
0
1,508
7,032
0
36,062
L
Danzaburou
SupD0GG1E
Danzaburou
2,408
700
0
499
6,585
2,360
0
1,854
4,590
0
16,692
L
Ishtar
Tigriis
Ishtar
7,735
5,381
0
361
11,568
4,356
0
4,051
7,443
0
13,295
L
Anubis
5,731
371
0
535
9,848
5,241
0
2,224
7,435
13,392
0
L
5,138
499
1,890
3,037
12,200
9,569
0
4,097
7,962
27,915
0
L
Lancelot
bloodthrust27
Lancelot
15,168
1,773
0
0
17,682
7,013
0
4,797
12,664
0
26,231
W
6,581
1,743
0
2,526
9,548
4,202
0
2,252
7,296
0
19,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,264
Gold Earned
49,108
152
Minions Killed
170
3
Camps Cleared
7
626,143
Distance Traveled
837,076
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,984
1,373
77
10
1
152,974
1
W
Ganesha
9,023
1,128
0
0
0
158,303
2
W
Odin
9,966
1,246
16
2
3
180,382
2
W
Ullr
10,711
1,339
53
7
3
160,679
0
L
Danzaburou
7,961
995
40
5
0
93,248
0
L
Ishtar
8,564
1,071
11
1
0
90,516
1
L
Anubis
8,315
1,039
29
4
2
139,771
0
L
Yemoja
8,822
1,103
40
5
1
129,001
0
L
Lancelot
8,602
1,075
32
4
0
173,607
0
W
Bastet
8,424
1,053
24
3
0
184,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role