Player Matchup

Hercules
Hercules
Attacka
Hercules
Level 43
God Stats
9W - 0L
2,093 SR
Queue Stats
97W - 12L
1,956 Elo+
Party 1
Raijin
Raijin
JaeSpade
Raijin
Level 160
God Stats
1W - 0L
1,669 SR
Queue Stats
56W - 13L
1,824 Elo+
Party 1
Heimdallr
Heimdallr
Johnsøn
Heimdallr
Level 143
God Stats
4W - 0L
2,016 SR
Queue Stats
35W - 5L
1,860 Elo+
Party 1
Merlin
Merlin
Splòte
Merlin
Level 151
God Stats
8W - 1L
1,885 SR
Queue Stats
88W - 19L
1,879 Elo+
Party 1
Arachne
Arachne
cucuruchoJR
Arachne
Level 125
God Stats
8W - 7L
1,606 SR
Queue Stats
375W - 363L
1,479 Elo+
Solo
Team Averages
Level 124
1,854 SR
1,800 Elo+

VS

Team Averages
Level 102
1,610 SR
1,523 Elo+
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BarkingGore
Nox
Level 157
God Stats
9W - 6L
1,650 SR
Queue Stats
285W - 260L
1,513 Elo+
Party 2
Ishtar
Ishtar
ChakoPaulCity
Ishtar
Level 147
God Stats
18W - 15L
1,714 SR
Queue Stats
163W - 167L
1,562 Elo+
Party 2
Yu Huang
Yu Huang
Cuhmitted
Yu Huang
Level 36
God Stats
6W - 7L
1,621 SR
Queue Stats
8W - 9L
1,551 Elo+
Solo
Mercury
Mercury
DustG23
Mercury
Level 139
God Stats
3W - 7L
1,567 SR
Queue Stats
90W - 93L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Attacka
Hercules
17
7 / 2 / 7
10,085
776
10,531
21,193
24,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
JaeSpade
Raijin
18
6 / 0 / 10
10,530
810
17,620
8,086
4,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Johnsøn
Heimdallr
17
1 / 0 / 13
9,887
761
7,029
7,579
4,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Splòte
Merlin
19
6 / 0 / 7
11,101
854
14,088
8,048
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
cucuruchoJR
Arachne
17
1 / 0 / 4
10,058
774
5,681
9,434
5,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
0 / 6 / 1
7,852
604
3,990
9,678
4,989
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 2 / 1
8,671
667
5,664
8,778
5,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 5 / 1
8,332
641
4,276
14,029
5,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
Cuhmitted
Yu Huang
15
0 / 0 / 1
8,393
646
14,231
11,135
5,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
DustG23
Mercury
14
0 / 8 / 2
8,172
629
6,228
18,472
8,605
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
8
21
Kills
2
2
Deaths
21
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
6
1
0.08
W
Hercules
Attacka
Hercules
7
2
7
5.25
L
1
2
1
0.75
L
1
5
1
0.3
L
Yu Huang
Cuhmitted
Yu Huang
0
0
1
0.5
L
Mercury
DustG23
Mercury
0
8
2
0.13
W
Raijin
JaeSpade
Raijin
6
0
10
11
W
Heimdallr
Johnsøn
Heimdallr
1
0
13
7.5
W
Merlin
Splòte
Merlin
6
0
7
9.5
W
Arachne
cucuruchoJR
Arachne
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,949
Damage
34,389
54,340
Taken
62,092
42,758
Mitigated
29,987
12,270
Healing
6,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,990
296
0
1,351
9,678
4,989
0
4,407
5,103
15,222
0
W
Hercules
Attacka
Hercules
10,531
3,583
0
5,017
21,193
24,398
0
9,484
11,709
0
19,707
L
5,664
1,129
0
852
8,778
5,641
0
4,923
3,621
24,920
0
L
4,276
2,005
0
2,100
14,029
5,582
0
8,938
4,751
0
20,648
L
Yu Huang
Cuhmitted
Yu Huang
14,231
245
150
1,358
11,135
5,170
0
5,739
5,240
40,740
0
L
Mercury
DustG23
Mercury
6,228
2,742
0
600
18,472
8,605
0
6,613
11,669
23
25,194
W
Raijin
JaeSpade
Raijin
17,620
1,187
0
710
8,086
4,201
637
3,120
4,966
38,666
0
W
Heimdallr
Johnsøn
Heimdallr
7,029
3,146
0
1,183
7,579
4,219
3,306
5,558
2,021
0
36,010
W
Merlin
Splòte
Merlin
14,088
328
0
1,220
8,048
4,249
1,693
3,606
4,442
61,204
0
W
Arachne
cucuruchoJR
Arachne
5,681
3,004
0
4,140
9,434
5,691
9
2,140
7,294
0
43,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,661
Gold Earned
41,420
336
Minions Killed
208
0
Camps Cleared
0
1,463,795
Distance Traveled
1,266,163
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,852
604
29
2
0
210,838
3
W
Hercules
10,085
776
22
2
0
296,724
3
L
Nox
8,671
667
52
4
0
266,298
1
L
Ishtar
8,332
641
40
3
0
240,231
4
L
Yu Huang
8,393
646
46
4
0
276,982
4
L
Mercury
8,172
629
41
3
0
271,814
3
W
Raijin
10,530
810
65
5
0
292,319
1
W
Heimdallr
9,887
761
69
5
0
284,817
2
W
Merlin
11,101
854
106
8
0
274,775
1
W
Arachne
10,058
774
74
6
0
315,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role