Player Matchup

Rama
Rama
BakuganIsLyfe
Rama
Level 107
God Stats
3W - 2L
1,702 SR
Queue Stats
64W - 37L
1,709 Elo+
Party 2
Artio
Artio
III Bloodx
Artio
Level 153
God Stats
0W - 3L
1,548 SR
Queue Stats
105W - 88L
1,658 Elo+
Solo
Thanatos
Thanatos
PluraaL
Thanatos
Level 125
God Stats
0W - 1L
1,420 SR
Queue Stats
59W - 33L
1,709 Elo+
Party 2
Tiamat
Tiamat
oAndrew
Tiamat
Level 132
God Stats
2W - 3L
1,517 SR
Queue Stats
80W - 50L
1,692 Elo+
Party 2
Nike
Nike
Ðøøn
Nike
Level 69
God Stats
0W - 1L
1,733 SR
Queue Stats
14W - 6L
1,741 Elo+
Party 2
Team Averages
Level 117
1,584 SR
1,702 Elo+

VS

Team Averages
Level 149
1,623 SR
1,606 Elo+
Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
CMallyy
Kumbhakarna
Level 114
God Stats
2W - 0L
1,738 SR
Queue Stats
48W - 49L
1,606 Elo+
Party 1
Eset
Eset
RaVeNsMoKe116
Eset
Level 156
God Stats
2W - 0L
1,735 SR
Queue Stats
130W - 60L
1,769 Elo+
Solo
Cernunnos
Cernunnos
Xythu
Cernunnos
Level 159
God Stats
2W - 4L
1,642 SR
Queue Stats
173W - 183L
1,561 Elo+
Solo
Lancelot
Lancelot
ceraphic
Lancelot
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
589W - 569L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 8
9,189
919
18,791
12,730
6,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Artio
11
2 / 7 / 5
7,376
738
6,585
21,619
23,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
PluraaL
Thanatos
13
5 / 7 / 6
8,054
805
12,079
15,261
7,989
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
oAndrew
Tiamat
15
4 / 4 / 5
8,566
857
19,617
12,902
9,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
Ðøøn
Nike
13
1 / 6 / 4
7,345
735
11,387
14,387
8,863
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
4 / 5 / 12
8,821
882
12,839
14,276
7,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kumbhakarna
CMallyy
Kumbhakarna
15
1 / 3 / 19
9,288
929
5,959
22,351
22,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 4 / 13
9,797
980
12,578
11,933
5,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Xythu
Cernunnos
17
12 / 1 / 10
10,497
1,050
19,337
13,214
6,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
ceraphic
Lancelot
17
7 / 3 / 15
10,445
1,045
13,013
23,368
18,406
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
98
15
Kills
29
29
Deaths
16
28
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
5
12
2
L
3
5
8
1.4
W
Kumbhakarna
CMallyy
Kumbhakarna
1
3
19
3.5
L
Artio
2
7
5
0.64
L
Thanatos
PluraaL
Thanatos
5
7
6
1.14
W
5
4
13
2.88
W
Cernunnos
Xythu
Cernunnos
12
1
10
17
W
Lancelot
ceraphic
Lancelot
7
3
15
4.83
L
Tiamat
oAndrew
Tiamat
4
4
5
1.63
L
Nike
Ðøøn
Nike
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,459
Damage
63,726
76,899
Taken
85,142
55,651
Mitigated
60,998
22,369
Healing
30,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
12,839
8,288
706
1,795
14,276
7,578
222
4,526
9,750
0
23,149
L
18,791
13,773
313
2,520
12,730
6,344
305
3,033
9,697
0
35,857
W
Kumbhakarna
CMallyy
Kumbhakarna
5,959
362
453
5,670
22,351
22,667
159
7,465
14,886
11,618
0
L
Artio
6,585
944
2,518
3,962
21,619
23,265
25
3,823
17,796
8,707
0
L
Thanatos
PluraaL
Thanatos
12,079
2,997
555
6,475
15,261
7,989
49
5,241
10,020
0
15,709
W
12,578
897
3,917
3,478
11,933
5,533
652
3,751
8,182
21,628
0
W
Cernunnos
Xythu
Cernunnos
19,337
9,124
0
4,357
13,214
6,814
4,988
4,024
9,190
0
44,489
W
Lancelot
ceraphic
Lancelot
13,013
2,652
2,050
7,774
23,368
18,406
1,023
6,436
16,932
0
22,588
L
Tiamat
oAndrew
Tiamat
19,617
1,323
547
3,455
12,902
9,190
0
3,464
9,438
32,643
0
L
Nike
Ðøøn
Nike
11,387
797
34
1,990
14,387
8,863
0
2,976
11,411
0
17,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,530
Gold Earned
48,848
92
Minions Killed
122
0
Camps Cleared
0
875,292
Distance Traveled
1,017,365
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,821
882
20
2
0
184,959
0
L
Rama
9,189
919
37
4
0
159,715
0
W
Kumbhakarna
9,288
929
15
2
0
221,206
0
L
Artio
7,376
738
5
1
0
158,258
2
L
Thanatos
8,054
805
11
1
0
189,837
0
W
Eset
9,797
980
30
3
0
196,140
3
W
Cernunnos
10,497
1,050
47
5
0
177,640
3
W
Lancelot
10,445
1,045
10
1
0
237,420
0
L
Tiamat
8,566
857
29
3
0
192,092
0
L
Nike
7,345
735
10
1
0
175,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role