Player Matchup

Hachiman
Hachiman
AI AG17
Hachiman
Level 4
God Stats
1W - 2L
1,718 SR
Queue Stats
3W - 4L
1,669 Elo+
Party 1
Cthulhu
Cthulhu
GuapoJacob
Cthulhu
Level 30
God Stats
45W - 43L
1,278 SR
Queue Stats
274W - 335L
1,349 Elo+
Party 1
King Arthur
King Arthur
HVYxHiTR T0NY
King Arthur
Level 29
God Stats
10W - 8L
1,500 SR
Queue Stats
336W - 416L
1,349 Elo+
Party 1
Freya
Freya
Killerlinda7938
Freya
Level 22
God Stats
100W - 147L
1,307 SR
Queue Stats
145W - 186L
1,452 Elo+
Party 1
Izanami
Izanami
Mattgonz11
Izanami
Level 23
God Stats
10W - 21L
1,718 SR
Queue Stats
54W - 86L
1,669 Elo+
Party 1
Team Averages
Level 22
1,504 SR
1,498 Elo+

VS

Team Averages
Level 81
1,541 SR
1,473 Elo+
Zeus
Zeus
Agrivale
Zeus
Level 105
God Stats
15W - 10L
1,536 SR
Queue Stats
251W - 235L
1,499 Elo+
Party 2
Ishtar
Ishtar
Blast Title v4
Ishtar
Level 160
God Stats
20W - 8L
1,679 SR
Queue Stats
1,101W - 1,126L
1,497 Elo+
Solo
Cerberus
Cerberus
Edonline916
Cerberus
Level 41
God Stats
2W - 1L
1,530 SR
Queue Stats
63W - 69L
1,469 Elo+
Solo
Hades
Hades
JetManatee84486
Hades
Level 25
God Stats
4W - 4L
1,442 SR
Queue Stats
74W - 64L
1,412 Elo+
Party 2
King Arthur
King Arthur
OrbitalVswerve
King Arthur
Level 76
God Stats
12W - 13L
1,519 SR
Queue Stats
392W - 404L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AI AG17
Hachiman
15
0 / 13 / 3
9,330
933
6,737
25,558
14,857
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
GuapoJacob
Cthulhu
15
1 / 6 / 2
9,791
979
15,976
26,731
17,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
HVYxHiTR T0NY
King Arthur
15
1 / 7 / 1
9,769
977
6,858
23,652
23,596
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 12 / 1
9,705
971
7,054
23,371
8,924
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Mattgonz11
Izanami
15
0 / 8 / 0
8,989
899
10,222
18,910
7,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

22

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
11 / 0 / 26
12,100
1,210
29,044
6,390
3,050
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
16 / 1 / 19
13,936
1,394
32,491
8,987
5,142
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Edonline916
Cerberus
19
5 / 0 / 34
13,026
1,303
9,385
13,034
21,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 1 / 30
10,914
1,091
16,125
11,595
8,225
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
OrbitalVswerve
King Arthur
18
10 / 1 / 20
11,886
1,189
21,175
11,934
15,199
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
175
3
Kills
46
46
Deaths
3
7
Assists
129
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AI AG17
Hachiman
0
13
3
0.12
W
Zeus
11
0
26
24
W
16
1
19
25.5
W
Cerberus
Edonline916
Cerberus
5
0
34
22
L
Cthulhu
GuapoJacob
Cthulhu
1
6
2
0.33
L
King Arthur
HVYxHiTR T0NY
King Arthur
1
7
1
0.21
W
4
1
30
19
L
1
12
1
0.13
L
Izanami
Mattgonz11
Izanami
0
8
0
0
W
King Arthur
OrbitalVswerve
King Arthur
10
1
20
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,847
Damage
108,220
118,222
Taken
51,940
71,950
Mitigated
53,008
6,443
Healing
13,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AI AG17
Hachiman
6,737
4,487
0
0
25,558
14,857
0
11,253
14,305
0
13,031
W
Zeus
29,044
3,340
0
1,569
6,390
3,050
0
3,053
3,337
41,838
0
W
32,491
22,396
0
3,929
8,987
5,142
0
4,800
4,187
0
72,039
W
Cerberus
Edonline916
Cerberus
9,385
1,274
0
3,631
13,034
21,392
0
3,701
9,333
18,135
0
L
Cthulhu
GuapoJacob
Cthulhu
15,976
644
1,199
2,216
26,731
17,557
0
13,769
12,962
42,456
0
L
King Arthur
HVYxHiTR T0NY
King Arthur
6,858
718
0
1,032
23,652
23,596
0
11,596
12,056
0
24,090
W
16,125
2,955
1,424
2,794
11,595
8,225
0
4,939
6,656
22,128
0
L
7,054
2,900
0
1,668
23,371
8,924
0
9,425
13,946
16,214
0
L
Izanami
Mattgonz11
Izanami
10,222
7,897
0
328
18,910
7,016
0
8,511
10,399
0
24,731
W
King Arthur
OrbitalVswerve
King Arthur
21,175
2,492
0
0
11,934
15,199
0
6,537
5,397
0
33,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,584
Gold Earned
61,862
168
Minions Killed
188
4
Camps Cleared
14
937,003
Distance Traveled
946,064
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,330
933
10
1
1
189,353
1
W
Zeus
12,100
1,210
37
4
1
183,304
2
W
Ishtar
13,936
1,394
79
8
13
184,366
0
W
Cerberus
13,026
1,303
28
3
0
214,585
1
L
Cthulhu
9,791
979
60
6
1
203,058
0
L
King Arthur
9,769
977
42
4
1
215,161
1
W
Hades
10,914
1,091
21
2
0
175,834
0
L
Freya
9,705
971
17
2
1
178,033
1
L
Izanami
8,989
899
39
4
0
151,398
0
W
King Arthur
11,886
1,189
23
2
0
187,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role