Player Matchup

Ares
Ares
 
Ares
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Maaarshy
Medusa
Level 107
God Stats
44W - 39L
1,560 SR
Queue Stats
253W - 226L
1,476 Elo+
Party 1
Anubis
Anubis
meitsaoblinger
Anubis
Level 129
God Stats
11W - 8L
1,579 SR
Queue Stats
279W - 241L
1,488 Elo+
Party 1
Team Averages
Level 131
1,546 SR
1,488 Elo+

VS

Team Averages
Level 82
1,533 SR
1,413 Elo+
Cthulhu
Cthulhu
AlaseWen
Cthulhu
Level 99
God Stats
7W - 4L
1,655 SR
Queue Stats
24W - 25L
1,501 Elo+
Party 2
Zhong Kui
Zhong Kui
Old Ungoliant
Zhong Kui
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,471 Elo+
Party 2
Merlin
Merlin
jojobrew
Merlin
Level 76
God Stats
2W - 5L
1,443 SR
Queue Stats
7W - 16L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
6 / 0 / 4
9,026
903
5,708
9,864
11,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Maaarshy
Medusa
12
1 / 1 / 8
7,676
768
8,811
6,614
3,246
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 0 / 7
7,986
799
8,766
7,669
4,951
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlaseWen
Cthulhu
11
0 / 1 / 1
6,962
696
5,353
8,696
7,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Old Ungoliant
Zhong Kui
10
1 / 6 / 0
6,285
629
6,186
12,030
7,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
jojobrew
Merlin
10
0 / 3 / 0
6,105
611
2,126
6,113
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
10
Kills
1
1
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
6
0
4
8
L
Cthulhu
AlaseWen
Cthulhu
0
1
1
0.5
W
Medusa
Maaarshy
Medusa
1
1
8
5
L
Zhong Kui
Old Ungoliant
Zhong Kui
1
6
0
0.17
L
Merlin
jojobrew
Merlin
0
3
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,285
Damage
13,665
24,147
Taken
26,839
19,883
Mitigated
16,455
6,823
Healing
2,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,708
141
0
1,058
9,864
11,686
138
3,681
5,993
10,266
0
L
Cthulhu
AlaseWen
Cthulhu
5,353
113
99
1,396
8,696
7,351
0
4,592
4,104
16,172
0
W
Medusa
Maaarshy
Medusa
8,811
2,775
568
427
6,614
3,246
2,160
4,445
1,883
0
35,601
L
Zhong Kui
Old Ungoliant
Zhong Kui
6,186
298
0
843
12,030
7,060
0
7,129
4,901
17,298
0
L
Merlin
jojobrew
Merlin
2,126
242
0
250
6,113
2,044
0
3,111
3,002
14,165
0
W
8,766
563
243
4,527
7,669
4,951
477
5,087
2,402
28,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,688
Gold Earned
19,352
122
Minions Killed
94
5
Camps Cleared
3
554,994
Distance Traveled
501,301
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,026
903
6
1
2
192,728
0
L
Cthulhu
6,962
696
35
4
0
180,552
2
W
Medusa
7,676
768
68
7
1
180,097
4
L
Zhong Kui
6,285
629
35
4
3
169,803
3
L
Merlin
6,105
611
24
2
0
150,946
0
W
Anubis
7,986
799
48
5
2
182,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role