Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
BodakRedd25K
Mulan
Level 152
God Stats
5W - 7L
1,588 SR
Queue Stats
133W - 140L
1,530 Elo+
Party 2
Zeus
Zeus
CrescentCode
Zeus
Level 123
God Stats
0W - 1L
1,803 SR
Queue Stats
15W - 12L
1,554 Elo+
Solo
Artio
Artio
DragonMonk06
Artio
Level 157
God Stats
1W - 3L
1,667 SR
Queue Stats
161W - 171L
1,475 Elo+
Party 2
Ishtar
Ishtar
hotboyyzo
Ishtar
Level 147
God Stats
0W - 1L
1,283 SR
Queue Stats
67W - 79L
1,497 Elo+
Party 2
Team Averages
Level 144
1,568 SR
1,511 Elo+

VS

Team Averages
Level 70
1,641 SR
1,609 Elo+
Chaac
Chaac
GodlyFetus
Chaac
Level 106
God Stats
10W - 9L
1,500 SR
Queue Stats
334W - 340L
1,510 Elo+
Solo
Hun Batz
Hun Batz
Nookigiri
Hun Batz
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,816 Elo+
Party 3
Medusa
Medusa
Randomozityy
Medusa
Level 64
God Stats
16W - 8L
1,662 SR
Queue Stats
238W - 205L
1,516 Elo+
Party 1
Geb
Geb
namechanged9752
Geb
Level 29
God Stats
6W - 3L
1,900 SR
Queue Stats
124W - 88L
1,647 Elo+
Party 3
Ra
Ra
videogameluv146
Ra
Level 123
God Stats
22W - 24L
1,642 SR
Queue Stats
212W - 211L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
1 / 4 / 2
7,111
711
4,999
9,671
4,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 3 / 2
7,311
731
9,807
11,401
7,039
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 0 / 2
7,526
753
3,693
2,942
1,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 4 / 4
6,961
696
2,759
14,836
11,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
hotboyyzo
Ishtar
13
2 / 4 / 2
7,305
731
4,715
9,654
5,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
4 / 1 / 5
8,155
816
9,310
8,601
5,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Nookigiri
Hun Batz
15
6 / 3 / 7
8,124
812
12,937
9,576
3,711
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
14
0 / 0 / 5
7,658
766
5,688
4,155
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 8
7,755
776
6,157
7,884
7,338
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 2 / 4
7,601
760
5,613
5,309
2,085
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
7
Kills
15
15
Deaths
7
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
4
2
0.5
L
3
3
2
1.33
L
0
0
2
1
L
1
4
4
0.75
W
Chaac
4
1
5
6.5
W
Hun Batz
Nookigiri
Hun Batz
6
3
7
3.17
W
Medusa
0
0
5
2.5
L
Ishtar
hotboyyzo
Ishtar
2
4
2
0.75
W
1
1
8
5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,973
Damage
39,705
48,504
Taken
35,525
29,486
Mitigated
20,746
7,918
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,999
1,287
0
519
9,671
4,565
0
1,144
8,527
0
12,593
L
9,807
2,316
0
2,063
11,401
7,039
0
2,478
8,923
0
21,164
L
3,693
288
0
1,812
2,942
1,097
0
620
2,322
30,244
0
L
2,759
255
590
2,588
14,836
11,627
0
5,486
9,350
9,489
0
W
Chaac
9,310
1,726
0
2,714
8,601
5,887
0
1,608
6,993
0
33,428
W
Hun Batz
Nookigiri
Hun Batz
12,937
3,592
0
2,374
9,576
3,711
512
948
8,628
0
24,132
W
Medusa
5,688
2,322
0
1,557
4,155
1,725
1,427
1,182
2,973
0
28,040
L
Ishtar
hotboyyzo
Ishtar
4,715
2,746
0
346
9,654
5,158
0
2,042
7,612
0
16,528
W
6,157
580
1,244
1,544
7,884
7,338
232
1,515
6,369
16,716
0
W
5,613
449
984
546
5,309
2,085
624
1,199
4,110
17,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,214
Gold Earned
39,293
138
Minions Killed
192
0
Camps Cleared
0
888,229
Distance Traveled
1,106,545
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,111
711
21
2
0
177,710
4
L
Mulan
7,311
731
19
2
0
154,779
0
L
Zeus
7,526
753
56
6
0
197,784
3
L
Artio
6,961
696
12
1
0
187,144
0
W
Chaac
8,155
816
58
6
0
232,396
3
W
Hun Batz
8,124
812
28
3
0
230,306
1
W
Medusa
7,658
766
55
6
0
218,574
1
L
Ishtar
7,305
731
30
3
0
170,812
0
W
Geb
7,755
776
28
3
0
226,766
5
W
Ra
7,601
760
23
2
0
198,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role