Player Matchup

Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Barοn
Vulcan
Level 39
God Stats
1W - 0L
1,450 SR
Queue Stats
4W - 0L
1,749 Elo+
Party 1
Lancelot
Lancelot
Hissuna
Lancelot
Level 160
God Stats
3W - 0L
1,703 SR
Queue Stats
138W - 71L
1,753 Elo+
Party 1
Danzaburou
Danzaburou
Johnsøn
Danzaburou
Level 143
God Stats
2W - 0L
1,751 SR
Queue Stats
35W - 5L
1,846 Elo+
Party 1
Geb
Geb
Splòte
Geb
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 19L
1,871 Elo+
Party 1
Team Averages
Level 131
1,581 SR
1,744 Elo+

VS

Team Averages
Level 109
1,582 SR
1,504 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
FuzzyHOBOS
Erlang Shen
Level 106
God Stats
0W - 2L
1,222 SR
Queue Stats
302W - 314L
1,485 Elo+
Solo
Cupid
Cupid
HatesHackers
Cupid
Level 30
God Stats
1W - 1L
1,758 SR
Queue Stats
2W - 4L
1,392 Elo+
Solo
Cthulhu
Cthulhu
Mchavezzero
Cthulhu
Level 127
God Stats
24W - 24L
1,525 SR
Queue Stats
159W - 169L
1,555 Elo+
Solo
Ra
Ra
RiseRebelResist1
Ra
Level 157
God Stats
6W - 7L
1,903 SR
Queue Stats
232W - 215L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
3 / 0 / 16
8,136
814
8,643
10,984
5,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vulcan
Barοn
Vulcan
14
5 / 0 / 10
8,362
836
7,547
5,335
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
Hissuna
Lancelot
15
3 / 1 / 13
8,497
850
8,713
11,823
12,359
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Johnsøn
Danzaburou
16
11 / 0 / 9
9,152
915
19,374
8,514
4,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Geb
14
2 / 1 / 15
8,144
814
7,109
15,304
14,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
0 / 6 / 0
6,357
636
8,859
10,725
6,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Erlang Shen
FuzzyHOBOS
Erlang Shen
12
0 / 4 / 1
6,444
644
4,175
14,973
12,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 8 / 0
6,437
644
984
11,148
4,405
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Mchavezzero
Cthulhu
13
0 / 4 / 2
6,563
656
11,373
15,385
14,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 5 / 0
7,550
755
10,389
9,662
5,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
5
24
Kills
2
2
Deaths
27
63
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
0
16
11
L
Hun Batz
 
Hun Batz
0
6
0
0
W
Vulcan
Barοn
Vulcan
5
0
10
10
L
Erlang Shen
FuzzyHOBOS
Erlang Shen
0
4
1
0.13
L
0
8
0
0
W
Lancelot
Hissuna
Lancelot
3
1
13
9.5
W
Danzaburou
Johnsøn
Danzaburou
11
0
9
15.5
L
Cthulhu
Mchavezzero
Cthulhu
0
4
2
0.25
L
2
5
0
0.4
W
Geb
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,386
Damage
35,780
51,960
Taken
61,893
39,474
Mitigated
43,300
21,315
Healing
10,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,643
514
6,530
6,925
10,984
5,218
1,166
5,003
5,981
25,787
0
L
Hun Batz
 
Hun Batz
8,859
2,350
0
695
10,725
6,312
0
5,265
5,460
0
21,317
W
Vulcan
Barοn
Vulcan
7,547
2,815
0
327
5,335
2,622
644
2,532
2,803
25,857
0
L
Erlang Shen
FuzzyHOBOS
Erlang Shen
4,175
1,562
0
4,261
14,973
12,852
0
4,745
10,228
0
12,766
L
984
464
0
661
11,148
4,405
1,323
2,090
9,058
0
11,984
W
Lancelot
Hissuna
Lancelot
8,713
1,964
720
2,225
11,823
12,359
100
4,218
7,605
0
23,422
W
Danzaburou
Johnsøn
Danzaburou
19,374
11,729
0
2,754
8,514
4,347
4,328
5,084
3,430
0
38,529
L
Cthulhu
Mchavezzero
Cthulhu
11,373
453
245
2,084
15,385
14,689
0
7,111
8,274
23,675
0
L
10,389
421
1,660
1,132
9,662
5,042
0
4,088
5,574
36,295
0
W
Geb
7,109
951
0
1,834
15,304
14,928
0
4,925
10,379
12,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,291
Gold Earned
33,351
173
Minions Killed
175
0
Camps Cleared
0
1,121,659
Distance Traveled
920,988
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,136
814
41
4
0
224,393
0
L
Hun Batz
6,357
636
38
4
0
182,539
0
W
Vulcan
8,362
836
38
4
0
234,489
1
L
Erlang Shen
6,444
644
23
2
0
190,432
0
L
Cupid
6,437
644
25
3
0
166,763
1
W
Lancelot
8,497
850
42
4
0
229,372
2
W
Danzaburou
9,152
915
44
4
0
206,965
0
L
Cthulhu
6,563
656
17
2
0
198,995
0
L
Ra
7,550
755
72
7
0
182,259
1
W
Geb
8,144
814
8
1
0
226,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role