Player Matchup

Achilles
Achilles
 
Achilles
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
ChocolateBarr
Serqet
Level 158
God Stats
22W - 21L
1,633 SR
Queue Stats
233W - 205L
1,600 Elo+
Party 2
Ah Puch
Ah Puch
SiRaacha
Ah Puch
Level 160
God Stats
5W - 6L
1,392 SR
Queue Stats
408W - 372L
1,493 Elo+
Party 2
Neith
Neith
Wackattack9056
Neith
Level 64
God Stats
8W - 10L
1,483 SR
Queue Stats
19W - 29L
1,345 Elo+
Party 2
Terra
Terra
Wolfking34
Terra
Level 159
God Stats
9W - 8L
1,720 SR
Queue Stats
310W - 282L
1,577 Elo+
Party 2
Team Averages
Level 126
1,545 SR
1,503 Elo+

VS

Team Averages
Level 127
1,586 SR
1,522 Elo+
Chaac
Chaac
 
Chaac
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
CrescentCode
Merlin
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,563 Elo+
Solo
Ishtar
Ishtar
Diarmuid1508
Ishtar
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 40L
1,518 Elo+
Solo
Cu Chulainn
Cu Chulainn
SneakyBison
Cu Chulainn
Level 149
God Stats
4W - 2L
1,904 SR
Queue Stats
167W - 174L
1,545 Elo+
Party 1
Freya
Freya
mikyle myers
Freya
Level 148
God Stats
2W - 1L
1,524 SR
Queue Stats
12W - 14L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 1 / 10
8,234
749
7,570
14,961
12,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 2 / 8
8,699
791
10,111
10,950
7,083
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
SiRaacha
Ah Puch
15
4 / 0 / 7
8,072
734
15,710
5,934
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 1 / 4
7,133
648
5,224
6,857
3,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Terra
14
3 / 0 / 6
7,696
700
7,544
13,014
13,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
0 / 3 / 2
7,395
672
7,632
13,096
8,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
15
0 / 2 / 0
7,800
709
9,703
7,563
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
12
0 / 6 / 2
6,973
634
5,366
12,348
5,075
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
SneakyBison
Cu Chulainn
13
0 / 1 / 1
7,286
662
5,526
12,052
11,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 2 / 0
7,856
714
6,036
7,606
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
14
Kills
3
4
Deaths
14
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
10
6
L
Chaac
 
Chaac
0
3
2
0.33
W
5
2
8
4.5
L
Merlin
0
2
0
0
L
Ishtar
0
6
2
0.17
W
Ah Puch
SiRaacha
Ah Puch
4
0
7
7.5
L
Cu Chulainn
SneakyBison
Cu Chulainn
0
1
1
0.5
W
1
1
4
3
W
Terra
3
0
6
6
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,159
Damage
34,263
51,716
Taken
52,665
40,000
Mitigated
30,828
19,548
Healing
11,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,570
2,498
2,112
4,031
14,961
12,565
423
5,888
9,073
0
15,205
L
Chaac
 
Chaac
7,632
620
0
3,562
13,096
8,333
0
6,241
6,855
0
27,742
W
10,111
543
0
500
10,950
7,083
625
3,879
7,071
0
32,546
L
Merlin
9,703
876
0
2,146
7,563
3,130
0
3,054
4,120
38,354
0
L
Ishtar
5,366
2,724
0
730
12,348
5,075
671
5,908
5,928
0
16,521
W
Ah Puch
SiRaacha
Ah Puch
15,710
352
0
1,320
5,934
3,071
507
567
5,367
36,368
0
L
Cu Chulainn
SneakyBison
Cu Chulainn
5,526
671
488
2,948
12,052
11,142
0
4,883
7,125
0
14,491
W
5,224
1,939
0
799
6,857
3,846
1,601
1,344
5,513
0
17,952
W
Terra
7,544
529
5,310
5,476
13,014
13,435
274
4,061
8,953
18,255
0
L
6,036
2,331
0
1,792
7,606
3,148
0
3,168
3,576
16,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,834
Gold Earned
37,310
191
Minions Killed
220
0
Camps Cleared
0
1,147,998
Distance Traveled
1,020,272
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,234
749
19
2
0
230,078
0
L
Chaac
7,395
672
52
5
0
228,677
1
W
Serqet
8,699
791
58
5
0
246,254
0
L
Merlin
7,800
709
76
7
0
201,622
4
L
Ishtar
6,973
634
36
3
0
188,537
2
W
Ah Puch
8,072
734
59
5
0
225,930
0
L
Cu Chulainn
7,286
662
28
3
0
206,129
1
W
Neith
7,133
648
36
3
0
216,235
0
W
Terra
7,696
700
19
2
0
229,501
0
L
Freya
7,856
714
28
3
0
195,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role