Player Matchup

Izanami
Izanami
SinÅngel
Izanami
Level 29
God Stats
36W - 7L
1,957 SR
Queue Stats
100W - 18L
1,891 Elo+
Party 1
Lancelot
Lancelot
ºHisoka
Lancelot
Level 120
God Stats
4W - 5L
1,489 SR
Queue Stats
464W - 269L
1,725 Elo+
Party 1
Baron Samedi
Baron Samedi
ºSin
Baron Samedi
Level 124
God Stats
9W - 2L
1,863 SR
Queue Stats
482W - 274L
1,725 Elo+
Party 1
Team Averages
Level 91
1,770 SR
1,780 Elo+

VS

Team Averages
Level 58
1,617 SR
1,538 Elo+
He Bo
He Bo
BananaDerpGaming
He Bo
Level 46
God Stats
0W - 1L
1,295 SR
Queue Stats
50W - 21L
1,706 Elo+
Party 2
Bellona
Bellona
Reev3rb
Bellona
Level 28
God Stats
17W - 9L
1,838 SR
Queue Stats
149W - 76L
1,628 Elo+
Party 2
Mercury
Mercury
its-just-soup
Mercury
Level 100
God Stats
0W - 1L
1,718 SR
Queue Stats
6W - 12L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SinÅngel
Izanami
13
0 / 5 / 6
10,153
597
4,768
12,999
4,994
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
ºHisoka
Lancelot
20
19 / 2 / 5
14,842
873
25,487
16,199
8,236
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
ºSin
Baron Samedi
18
5 / 4 / 12
13,250
779
19,207
14,364
8,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 10 / 1
11,897
700
12,124
18,111
6,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Reev3rb
Bellona
16
7 / 6 / 4
11,683
687
14,437
22,343
24,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
13
0 / 8 / 3
9,470
557
4,931
19,282
11,248
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
24
Kills
11
11
Deaths
24
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
10
1
0.45
L
Bellona
Reev3rb
Bellona
7
6
4
1.5
W
Izanami
SinÅngel
Izanami
0
5
6
0.6
L
Mercury
0
8
3
0.19
W
Lancelot
ºHisoka
Lancelot
19
2
5
10.75
W
Baron Samedi
ºSin
Baron Samedi
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,462
Damage
31,492
43,562
Taken
59,736
21,420
Mitigated
41,705
16,183
Healing
2,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,124
798
0
416
18,111
6,079
0
6,715
11,057
45,890
0
L
Bellona
Reev3rb
Bellona
14,437
4,111
0
2,140
22,343
24,378
50
6,084
15,854
0
31,864
W
Izanami
SinÅngel
Izanami
4,768
2,304
0
2,828
12,999
4,994
1,368
3,504
9,495
0
24,903
L
Mercury
4,931
1,851
0
340
19,282
11,248
0
5,892
13,022
0
23,475
W
Lancelot
ºHisoka
Lancelot
25,487
5,692
0
6,164
16,199
8,236
286
3,587
12,454
0
64,685
W
Baron Samedi
ºSin
Baron Samedi
19,207
764
1,543
5,648
14,364
8,190
1,235
5,255
9,109
50,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,245
Gold Earned
33,050
184
Minions Killed
152
7
Camps Cleared
6
853,942
Distance Traveled
764,524
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,897
700
71
4
3
228,089
0
L
Bellona
11,683
687
41
2
2
274,596
2
W
Izanami
10,153
597
55
3
1
250,105
0
L
Mercury
9,470
557
40
2
1
261,839
0
W
Lancelot
14,842
873
60
4
2
332,407
1
W
Baron Samedi
13,250
779
69
4
4
271,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role