Player Matchup

Loki
Loki
NickiLewinski
Loki
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
OUPieceOfCANDY5
Achilles
Level 67
God Stats
21W - 37L
1,328 SR
Queue Stats
103W - 114L
1,366 Elo+
Solo
Sol
Sol
Terontae
Sol
Level 63
God Stats
2W - 1L
1,499 SR
Queue Stats
56W - 88L
1,296 Elo+
Party 2
Fafnir
Fafnir
chabegallo
Fafnir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Zeus
Zeus
thefatman250
Zeus
Level 121
God Stats
80W - 48L
1,516 SR
Queue Stats
498W - 487L
1,288 Elo+
Solo
Team Averages
Level 60
1,469 SR
1,390 Elo+

VS

Team Averages
Level 79
1,476 SR
1,396 Elo+
Jing Wei
Jing Wei
NoxBelCapa
Jing Wei
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,520 Elo+
Solo
Bellona
Bellona
Setheron719
Bellona
Level 26
God Stats
8W - 12L
1,473 SR
Queue Stats
29W - 34L
1,367 Elo+
Party 1
Hades
Hades
SussyAsianMenace
Hades
Level 121
God Stats
5W - 7L
1,408 SR
Queue Stats
147W - 147L
1,351 Elo+
Party 1
Bacchus
Bacchus
dogzlife
Bacchus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
1,441 Elo+
Solo
Thor
Thor
ibanovisu
Thor
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
322W - 332L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,839
570
3,668
8,191
2,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
12
1 / 0 / 1
6,682
557
5,843
8,563
5,454
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 0
5,608
467
4,555
4,212
1,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
chabegallo
Fafnir
9
0 / 0 / 0
5,453
454
422
3,920
3,817
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 0 / 0
6,670
556
7,484
4,683
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
NoxBelCapa
Jing Wei
9
0 / 0 / 0
5,466
456
1,739
4,560
1,836
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Setheron719
Bellona
8
0 / 1 / 0
5,282
440
4,029
9,809
7,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 0 / 0
6,131
511
1,974
9,895
5,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
dogzlife
Bacchus
8
0 / 0 / 0
5,665
472
2,783
7,592
6,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
7
0 / 3 / 0
4,840
403
1,076
7,811
2,435
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
3
Kills
0
0
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Jing Wei
NoxBelCapa
Jing Wei
0
0
0
0
W
Achilles
1
0
1
1.5
L
Bellona
Setheron719
Bellona
0
1
0
0
L
0
0
0
0
W
0
0
0
0
W
Fafnir
chabegallo
Fafnir
0
0
0
0
L
Bacchus
dogzlife
Bacchus
0
0
0
0
L
Thor
0
3
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,972
Damage
11,601
29,569
Taken
39,667
14,997
Mitigated
23,948
7,311
Healing
13,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,668
1,598
0
803
8,191
2,817
0
506
7,657
0
56,984
L
Jing Wei
NoxBelCapa
Jing Wei
1,739
1,395
0
2,185
4,560
1,836
0
2,988
1,572
0
30,966
W
Achilles
5,843
2,095
0
4,850
8,563
5,454
1,170
0
8,563
0
38,950
L
Bellona
Setheron719
Bellona
4,029
1,006
0
3,995
9,809
7,521
0
804
9,005
0
24,468
L
1,974
177
60
3,041
9,895
5,520
0
4,440
5,455
45,311
0
W
4,555
1,173
0
1,556
4,212
1,206
0
768
3,444
35,430
0
W
Fafnir
chabegallo
Fafnir
422
208
0
102
3,920
3,817
0
1,405
2,515
13,656
0
L
Bacchus
dogzlife
Bacchus
2,783
291
0
1,656
7,592
6,636
0
3,344
4,248
17,944
0
L
Thor
1,076
409
0
2,496
7,811
2,435
0
885
6,926
0
18,861
W
7,484
1,162
0
0
4,683
1,703
71
1,919
2,633
47,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,252
Gold Earned
27,384
328
Minions Killed
256
0
Camps Cleared
0
1,201,374
Distance Traveled
1,079,639
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,839
570
104
9
0
286,351
5
L
Jing Wei
5,466
456
63
5
0
220,291
1
W
Achilles
6,682
557
69
6
0
230,613
4
L
Bellona
5,282
440
44
4
0
235,801
6
L
Hades
6,131
511
82
7
0
204,162
5
W
Sol
5,608
467
50
4
0
240,327
3
W
Fafnir
5,453
454
21
2
0
205,311
0
L
Bacchus
5,665
472
27
2
0
238,863
2
L
Thor
4,840
403
40
3
0
180,522
0
W
Zeus
6,670
556
84
7
0
238,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role