Player Matchup

Raijin
Raijin
 
Raijin
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
AwilixFeetPics
Tyr
Level 85
God Stats
13W - 8L
1,605 SR
Queue Stats
60W - 71L
1,422 Elo+
Party 2
Terra
Terra
FALCON ll7
Terra
Level 63
God Stats
15W - 11L
1,428 SR
Queue Stats
42W - 51L
1,394 Elo+
Party 1
Danzaburou
Danzaburou
HippoTang
Danzaburou
Level 65
God Stats
2W - 3L
1,501 SR
Queue Stats
12W - 19L
1,325 Elo+
Party 2
Mercury
Mercury
SilkenAtom83
Mercury
Level 82
God Stats
21W - 19L
1,596 SR
Queue Stats
112W - 95L
1,462 Elo+
Party 1
Team Averages
Level 82
1,526 SR
1,420 Elo+

VS

Team Averages
Level 92
1,478 SR
1,475 Elo+
Olorun
Olorun
Chuck Mama
Olorun
Level 91
God Stats
4W - 4L
1,512 SR
Queue Stats
74W - 66L
1,477 Elo+
Party 3
Pele
Pele
KyleBub
Pele
Level 100
God Stats
0W - 1L
1,179 SR
Queue Stats
50W - 55L
1,465 Elo+
Solo
Fafnir
Fafnir
alegregenio027
Fafnir
Level 94
God Stats
4W - 3L
1,596 SR
Queue Stats
63W - 60L
1,457 Elo+
Solo
Freya
Freya
badassalyga
Freya
Level 85
God Stats
4W - 4L
1,526 SR
Queue Stats
62W - 51L
1,498 Elo+
Party 3
Ishtar
Ishtar
shell5
Ishtar
Level 89
God Stats
1W - 2L
1,577 SR
Queue Stats
82W - 82L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
0 / 2 / 7
12,721
489
11,655
21,189
12,418
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
10 / 3 / 8
14,766
568
31,720
30,649
37,122
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
18
1 / 0 / 11
12,750
490
7,654
31,553
45,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
HippoTang
Danzaburou
17
1 / 7 / 2
11,259
433
15,440
22,209
11,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
SilkenAtom83
Mercury
20
15 / 2 / 2
16,762
645
28,843
24,699
15,483
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Chuck Mama
Olorun
18
5 / 6 / 2
12,050
463
15,365
27,486
19,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
KyleBub
Pele
18
1 / 10 / 3
11,259
433
14,871
29,502
22,744
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
0 / 1 / 8
11,673
449
11,549
21,907
37,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
5 / 5 / 4
13,058
502
18,661
26,214
17,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
shell5
Ishtar
19
3 / 5 / 3
11,746
452
26,329
23,243
13,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
34
27
Kills
14
14
Deaths
27
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
2
7
1.75
W
10
3
8
4.67
L
Olorun
Chuck Mama
Olorun
5
6
2
1
W
Terra
1
0
11
6.5
W
Danzaburou
HippoTang
Danzaburou
1
7
2
0.29
L
Pele
KyleBub
Pele
1
10
3
0.25
W
Mercury
SilkenAtom83
Mercury
15
2
2
8
L
0
1
8
4
L
5
5
4
1.4
L
Ishtar
shell5
Ishtar
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,312
Damage
86,775
130,299
Taken
128,352
121,808
Mitigated
111,073
45,262
Healing
44,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,655
1,099
216
8,827
21,189
12,418
1,639
10,956
10,233
129,845
0
W
31,720
2,508
0
11,764
30,649
37,122
1,187
8,011
22,638
0
109,874
L
Olorun
Chuck Mama
Olorun
15,365
7,775
1,141
11,901
27,486
19,065
271
4,429
23,057
110,168
0
W
Terra
7,654
1,711
3,337
12,473
31,553
45,427
609
8,933
22,620
34,371
0
W
Danzaburou
HippoTang
Danzaburou
15,440
7,637
0
2,610
22,209
11,358
3,919
7,241
14,968
0
87,098
L
Pele
KyleBub
Pele
14,871
3,446
0
6,802
29,502
22,744
2,955
1,669
27,833
0
98,759
W
Mercury
SilkenAtom83
Mercury
28,843
19,178
0
6,035
24,699
15,483
2,538
9,635
15,064
0
226,335
L
11,549
2,694
0
4,656
21,907
37,908
0
5,480
16,427
28,598
0
L
18,661
6,328
0
12,317
26,214
17,859
263
3,494
22,720
91,263
15,092
L
Ishtar
shell5
Ishtar
26,329
12,268
683
7,442
23,243
13,497
90
4,594
18,649
0
123,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,258
Gold Earned
59,786
782
Minions Killed
673
0
Camps Cleared
0
2,497,031
Distance Traveled
2,214,209
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,721
489
186
7
0
456,098
0
W
Tyr
14,766
568
153
6
0
526,941
2
L
Olorun
12,050
463
182
7
0
404,500
0
W
Terra
12,750
490
53
2
0
483,348
3
W
Danzaburou
11,259
433
133
5
0
437,396
0
L
Pele
11,259
433
163
6
0
420,893
8
W
Mercury
16,762
645
257
10
0
593,248
1
L
Fafnir
11,673
449
26
1
0
497,434
4
L
Freya
13,058
502
120
5
0
467,365
1
L
Ishtar
11,746
452
182
7
0
424,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role