Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
AMA Brodeo
Lancelot
Level 57
God Stats
5W - 2L
1,676 SR
Queue Stats
14W - 17L
1,382 Elo+
Party 1
Geb
Geb
Ghostryder11320
Geb
Level 10
God Stats
0W - 3L
1,176 SR
Queue Stats
0W - 6L
960 Elo+
Party 1
Charybdis
Charybdis
SRG Nebula
Charybdis
Level 65
God Stats
3W - 2L
1,663 SR
Queue Stats
54W - 46L
1,425 Elo+
Party 1
Tyr
Tyr
Viper851
Tyr
Level 88
God Stats
24W - 26L
1,507 SR
Queue Stats
364W - 346L
1,431 Elo+
Party 1
Team Averages
Level 65
1,504 SR
1,339 Elo+

VS

Team Averages
Level 65
1,528 SR
1,489 Elo+
Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Crafty SIayer
Sylvanus
Level 38
God Stats
3W - 0L
1,734 SR
Queue Stats
23W - 30L
1,430 Elo+
Solo
Lancelot
Lancelot
Finding_ReFReF
Lancelot
Level 63
God Stats
4W - 5L
1,258 SR
Queue Stats
93W - 82L
1,506 Elo+
Party 2
Kukulkan
Kukulkan
HeLuvVyan
Kukulkan
Level 27
God Stats
9W - 4L
1,645 SR
Queue Stats
229W - 208L
1,545 Elo+
Party 2
King Arthur
King Arthur
Memori21
King Arthur
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 52L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
19
5 / 3 / 6
12,252
533
22,706
24,997
21,261
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
AMA Brodeo
Lancelot
19
8 / 2 / 6
12,270
533
18,363
21,918
10,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 9 / 4
8,559
372
6,896
19,357
13,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charybdis
SRG Nebula
Charybdis
13
1 / 7 / 1
8,945
389
6,027
16,081
5,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 2 / 7
11,522
501
11,067
16,703
20,133
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
20
16 / 1 / 3
14,036
610
28,626
19,857
8,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Crafty SIayer
Sylvanus
16
1 / 3 / 16
10,532
458
7,724
25,694
22,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lancelot
18
3 / 4 / 4
11,454
498
14,413
19,238
8,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
HeLuvVyan
Kukulkan
17
2 / 6 / 5
10,731
467
10,950
11,363
4,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Memori21
King Arthur
17
1 / 4 / 2
10,535
458
7,583
20,974
22,504
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
53
18
Kills
23
23
Deaths
18
24
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
5
3
6
2.67
W
Charybdis
 
Charybdis
16
1
3
17.5
L
Lancelot
AMA Brodeo
Lancelot
8
2
6
5.5
W
Sylvanus
Crafty SIayer
Sylvanus
1
3
16
3
W
Lancelot
3
4
4
1.25
L
0
9
4
0.22
W
Kukulkan
HeLuvVyan
Kukulkan
2
6
5
0.75
W
King Arthur
Memori21
King Arthur
1
4
2
0.5
L
Charybdis
SRG Nebula
Charybdis
1
7
1
0.21
L
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,059
Damage
69,296
99,056
Taken
97,126
71,130
Mitigated
68,277
26,054
Healing
26,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
22,706
2,644
0
14,023
24,997
21,261
335
7,225
17,772
124,645
0
W
Charybdis
 
Charybdis
28,626
19,285
0
4,332
19,857
8,954
4,063
8,379
11,478
0
120,706
L
Lancelot
AMA Brodeo
Lancelot
18,363
4,874
0
3,057
21,918
10,780
0
2,066
19,852
0
119,477
W
Sylvanus
Crafty SIayer
Sylvanus
7,724
2,991
2,051
10,971
25,694
22,979
464
9,126
16,568
49,876
0
W
Lancelot
14,413
2,130
0
6,858
19,238
8,960
0
5,296
13,942
0
104,329
L
6,896
1,825
0
549
19,357
13,650
0
2,581
16,776
17,883
0
W
Kukulkan
HeLuvVyan
Kukulkan
10,950
1,606
0
960
11,363
4,880
0
5,200
6,163
70,730
0
W
King Arthur
Memori21
King Arthur
7,583
692
0
1,080
20,974
22,504
604
1,601
19,373
0
57,564
L
Charybdis
SRG Nebula
Charybdis
6,027
3,759
0
3,910
16,081
5,306
444
3,012
13,069
0
55,575
L
11,067
862
0
4,515
16,703
20,133
181
3,790
12,913
0
69,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,548
Gold Earned
57,288
588
Minions Killed
564
0
Camps Cleared
0
2,186,433
Distance Traveled
2,187,504
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
12,252
533
202
9
0
418,289
6
W
Charybdis
14,036
610
165
7
0
454,192
5
L
Lancelot
12,270
533
146
6
0
526,534
2
W
Sylvanus
10,532
458
58
3
0
343,745
0
W
Lancelot
11,454
498
132
6
0
525,160
6
L
Geb
8,559
372
16
1
0
403,632
0
W
Kukulkan
10,731
467
109
5
0
438,136
1
W
King Arthur
10,535
458
100
4
0
426,271
7
L
Charybdis
8,945
389
104
5
0
387,814
0
L
Tyr
11,522
501
120
5
0
450,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role