Player Matchup

Chaac
Chaac
JACOPMAX115
Chaac
Level 34
God Stats
1W - 1L
1,285 SR
Queue Stats
27W - 31L
1,326 Elo+
Solo
Da Ji
Da Ji
LuisXAncestral
Da Ji
Level 90
God Stats
5W - 6L
1,446 SR
Queue Stats
168W - 195L
1,338 Elo+
Solo
Bellona
Bellona
Sarksmo-
Bellona
Level 50
God Stats
5W - 3L
1,226 SR
Queue Stats
134W - 135L
1,352 Elo+
Solo
Vamana
Vamana
TheMrBrembo
Vamana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 71L
1,288 Elo+
Solo
Ishtar
Ishtar
jessew15
Ishtar
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,392 Elo+
Solo
Team Averages
Level 49
1,391 SR
1,339 Elo+

VS

Team Averages
Level 105
1,351 SR
1,375 Elo+
Zeus
Zeus
Conqwee-ftador
Zeus
Level 86
God Stats
3W - 3L
1,343 SR
Queue Stats
347W - 369L
1,358 Elo+
Solo
Danzaburou
Danzaburou
Occulta Venator
Danzaburou
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 16L
1,532 Elo+
Solo
Bacchus
Bacchus
Ormazd01
Bacchus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,306 Elo+
Solo
King Arthur
King Arthur
RJDio
King Arthur
Level 160
God Stats
1W - 6L
1,309 SR
Queue Stats
607W - 681L
1,346 Elo+
Solo
Bellona
Bellona
zulu905
Bellona
Level 69
God Stats
0W - 3L
1,101 SR
Queue Stats
38W - 58L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 5 / 12
14,738
776
25,925
27,526
25,006
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
13 / 7 / 15
14,569
767
25,477
24,934
13,471
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bellona
Sarksmo-
Bellona
18
2 / 5 / 22
11,355
598
7,597
19,045
15,016
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
19
1 / 6 / 19
12,334
649
10,797
29,078
26,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
jessew15
Ishtar
20
4 / 2 / 23
12,844
676
17,931
14,135
6,996
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 8 / 11
12,716
669
22,165
16,498
6,753
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Occulta Venator
Danzaburou
20
8 / 5 / 12
14,533
765
19,143
19,734
10,561
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Ormazd01
Bacchus
14
1 / 8 / 12
10,275
541
15,175
21,644
18,263
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
RJDio
King Arthur
20
12 / 6 / 8
13,433
707
22,525
20,553
30,289
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
zulu905
Bellona
17
0 / 6 / 14
10,998
579
11,731
19,779
18,168
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
81
33
Kills
24
25
Deaths
33
91
Assists
57
Player
Kills
Deaths
Assists
KDA
L
3
8
11
1.06
W
13
5
12
3.8
W
13
7
15
2.93
L
Danzaburou
Occulta Venator
Danzaburou
8
5
12
2.8
L
Bacchus
Ormazd01
Bacchus
1
8
12
0.88
L
King Arthur
RJDio
King Arthur
12
6
8
2.67
W
Bellona
Sarksmo-
Bellona
2
5
22
2.6
W
Vamana
1
6
19
1.75
W
Ishtar
jessew15
Ishtar
4
2
23
7.75
L
Bellona
zulu905
Bellona
0
6
14
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,727
Damage
90,739
114,718
Taken
98,208
87,379
Mitigated
84,034
45,129
Healing
26,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,165
2,014
1,486
2,490
16,498
6,753
900
65
16,433
47,769
0
W
25,925
4,018
2,664
8,483
27,526
25,006
1,783
6,905
20,621
0
50,670
W
25,477
5,865
2,507
7,282
24,934
13,471
1,400
7,438
17,496
0
37,518
L
Danzaburou
Occulta Venator
Danzaburou
19,143
7,510
1,709
6,864
19,734
10,561
2,392
174
19,560
0
53,564
L
Bacchus
Ormazd01
Bacchus
15,175
225
1,033
4,499
21,644
18,263
0
48
21,596
17,438
0
L
King Arthur
RJDio
King Arthur
22,525
1,809
914
4,075
20,553
30,289
264
119
20,434
0
34,803
W
Bellona
Sarksmo-
Bellona
7,597
893
223
2,696
19,045
15,016
0
8,511
10,534
0
16,625
W
Vamana
10,797
3,333
3,215
10,494
29,078
26,890
2,150
8,476
20,602
577
26,017
W
Ishtar
jessew15
Ishtar
17,931
9,579
2,842
4,723
14,135
6,996
2,208
6,010
8,125
0
46,473
L
Bellona
zulu905
Bellona
11,731
2,854
321
3,455
19,779
18,168
537
70
19,709
0
19,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,840
Gold Earned
61,955
157
Minions Killed
178
0
Camps Cleared
0
1,725,021
Distance Traveled
1,521,743
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,716
669
42
2
0
292,447
0
W
Chaac
14,738
776
49
3
0
340,424
5
W
Da Ji
14,569
767
16
1
0
268,976
0
L
Danzaburou
14,533
765
73
4
0
289,373
0
L
Bacchus
10,275
541
3
0
0
307,371
5
L
King Arthur
13,433
707
38
2
0
323,133
0
W
Bellona
11,355
598
15
1
0
368,394
0
W
Vamana
12,334
649
23
1
0
366,860
2
W
Ishtar
12,844
676
54
3
0
380,367
1
L
Bellona
10,998
579
22
1
0
309,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role