Player Matchup

Ishtar
Ishtar
FritoDude05
Ishtar
Level 147
God Stats
6W - 0L
1,746 SR
Queue Stats
23W - 19L
1,562 Elo+
Party 2
Eset
Eset
Fritoreaper
Eset
Level 122
God Stats
2W - 1L
1,831 SR
Queue Stats
32W - 42L
1,466 Elo+
Party 2
Tyr
Tyr
PhantomQuint
Tyr
Level 108
God Stats
13W - 5L
1,622 SR
Queue Stats
187W - 139L
1,563 Elo+
Party 1
Lancelot
Lancelot
Weadroo
Lancelot
Level 48
God Stats
3W - 2L
1,336 SR
Queue Stats
14W - 15L
1,461 Elo+
Party 2
Vulcan
Vulcan
quickscoper24
Vulcan
Level 27
God Stats
2W - 15L
1,390 SR
Queue Stats
82W - 72L
1,529 Elo+
Party 1
Team Averages
Level 90
1,585 SR
1,516 Elo+

VS

Team Averages
Level 79
1,502 SR
1,464 Elo+
Baron Samedi
Baron Samedi
FergNa5ty
Baron Samedi
Level 123
God Stats
2W - 5L
1,855 SR
Queue Stats
297W - 339L
1,497 Elo+
Party 3
Rama
Rama
GrimmLynn
Rama
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 22L
1,561 Elo+
Party 3
Baba Yaga
Baba Yaga
Nightmarepet
Baba Yaga
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
87W - 119L
1,371 Elo+
Solo
Ares
Ares
YuneuWalker
Ares
Level 102
God Stats
5W - 8L
1,441 SR
Queue Stats
421W - 443L
1,384 Elo+
Solo
Cu Chulainn
Cu Chulainn
lazybutcompetent
Cu Chulainn
Level 123
God Stats
0W - 4L
1,212 SR
Queue Stats
106W - 98L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
17
4 / 1 / 1
10,365
546
17,168
12,838
5,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 3
9,154
482
4,796
11,050
10,485
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
6 / 0 / 1
11,615
611
15,123
17,363
13,729
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Weadroo
Lancelot
14
2 / 1 / 3
9,054
477
5,451
12,714
6,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 0 / 3
9,792
515
8,732
6,416
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FergNa5ty
Baron Samedi
14
1 / 5 / 0
8,214
432
10,423
16,550
10,072
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
12
0 / 3 / 1
7,023
370
3,647
11,937
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
Nightmarepet
Baba Yaga
14
0 / 4 / 1
8,056
424
5,819
10,091
4,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 2 / 0
8,378
441
3,816
22,204
23,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
lazybutcompetent
Cu Chulainn
14
0 / 2 / 2
7,957
419
9,702
18,963
9,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
16
Kills
2
2
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
FergNa5ty
Baron Samedi
1
5
0
0.2
W
Ishtar
4
1
1
4.5
W
2
0
3
3.5
L
Rama
0
3
1
0.17
L
Baba Yaga
Nightmarepet
Baba Yaga
0
4
1
0.13
W
6
0
1
6.5
W
Lancelot
Weadroo
Lancelot
2
1
3
3.5
L
1
2
0
0.5
L
Cu Chulainn
lazybutcompetent
Cu Chulainn
0
2
2
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,270
Damage
33,407
60,381
Taken
79,745
39,025
Mitigated
52,674
25,053
Healing
20,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
FergNa5ty
Baron Samedi
10,423
1,134
544
5,634
16,550
10,072
39
625
15,925
62,235
0
W
Ishtar
17,168
10,534
0
5,776
12,838
5,961
772
2,575
10,263
0
106,044
W
4,796
694
1,027
3,321
11,050
10,485
92
2,594
8,456
24,820
0
L
Rama
3,647
2,342
0
1,847
11,937
4,784
45
1,820
10,117
0
47,530
L
Baba Yaga
Nightmarepet
Baba Yaga
5,819
187
0
1,605
10,091
4,916
675
3,311
6,780
60,848
0
W
15,123
1,320
0
9,263
17,363
13,729
212
8,399
8,964
0
95,065
W
Lancelot
Weadroo
Lancelot
5,451
1,173
0
5,416
12,714
6,062
0
4,306
8,408
0
66,657
L
3,816
97
0
5,733
22,204
23,329
60
4,667
17,537
51,086
0
L
Cu Chulainn
lazybutcompetent
Cu Chulainn
9,702
1,411
0
4,648
18,963
9,573
0
3,105
15,858
0
74,699
W
8,732
2,216
0
250
6,416
2,788
544
2,818
3,598
84,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,980
Gold Earned
39,628
562
Minions Killed
463
0
Camps Cleared
0
1,864,924
Distance Traveled
1,705,696
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,214
432
100
5
0
307,875
1
W
Ishtar
10,365
546
161
8
0
312,539
6
W
Eset
9,154
482
32
2
0
351,626
8
L
Rama
7,023
370
104
5
0
341,277
0
L
Baba Yaga
8,056
424
96
5
0
353,201
7
W
Tyr
11,615
611
146
8
0
435,069
2
W
Lancelot
9,054
477
89
5
0
393,535
0
L
Ares
8,378
441
60
3
0
324,048
0
L
Cu Chulainn
7,957
419
103
5
0
379,295
4
W
Vulcan
9,792
515
134
7
0
372,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role