Player Matchup

Geb
Geb
BigJuicyMatt
Geb
Level 118
God Stats
4W - 4L
1,419 SR
Queue Stats
355W - 285L
1,546 Elo+
Party 2
Baron Samedi
Baron Samedi
HelpMeLiftTheTv
Baron Samedi
Level 11
God Stats
7W - 6L
1,822 SR
Queue Stats
12W - 8L
1,574 Elo+
Party 2
Arachne
Arachne
hyjaxxx
Arachne
Level 126
God Stats
2W - 5L
1,461 SR
Queue Stats
504W - 452L
1,621 Elo+
Party 2
Team Averages
Level 85
1,567 SR
1,580 Elo+

VS

Team Averages
Level 98
1,690 SR
1,533 Elo+
King Arthur
King Arthur
Cancel that5412
King Arthur
Level 11
God Stats
3W - 0L
1,654 SR
Queue Stats
18W - 13L
1,422 Elo+
Party 1
Lancelot
Lancelot
Voodookush559
Lancelot
Level 128
God Stats
10W - 10L
1,584 SR
Queue Stats
736W - 629L
1,514 Elo+
Party 1
Merlin
Merlin
XzImmortalzX
Merlin
Level 154
God Stats
21W - 7L
1,833 SR
Queue Stats
663W - 462L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 14
13,751
688
16,903
22,737
29,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
HelpMeLiftTheTv
Baron Samedi
19
5 / 6 / 8
13,850
693
16,804
19,493
9,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
hyjaxxx
Arachne
19
10 / 4 / 5
14,245
712
22,275
24,465
18,962
Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cancel that5412
King Arthur
17
2 / 6 / 7
12,455
623
10,872
29,357
39,361
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
Voodookush559
Lancelot
18
6 / 10 / 7
14,700
735
12,104
21,827
11,230
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
20
6 / 3 / 6
15,708
785
27,277
16,540
8,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
34
19
Kills
14
14
Deaths
19
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
4
14
2.75
W
King Arthur
Cancel that5412
King Arthur
2
6
7
0.92
L
Baron Samedi
HelpMeLiftTheTv
Baron Samedi
5
6
8
1.5
W
Lancelot
Voodookush559
Lancelot
6
10
7
0.95
W
Merlin
6
3
6
3
L
Arachne
hyjaxxx
Arachne
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,982
Damage
50,253
66,695
Taken
67,724
57,791
Mitigated
59,233
22,209
Healing
5,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,903
1,390
348
3,742
22,737
29,094
270
9,783
12,330
41,607
0
W
King Arthur
Cancel that5412
King Arthur
10,872
664
339
1,603
29,357
39,361
198
11,494
17,195
0
38,277
L
Baron Samedi
HelpMeLiftTheTv
Baron Samedi
16,804
361
2,644
4,871
19,493
9,735
299
8,345
11,148
50,161
0
W
Lancelot
Voodookush559
Lancelot
12,104
1,457
0
1,437
21,827
11,230
612
13,852
7,385
0
33,350
W
Merlin
27,277
1,378
0
2,305
16,540
8,642
361
7,706
8,686
96,498
0
L
Arachne
hyjaxxx
Arachne
22,275
13,159
0
10,604
24,465
18,962
2,514
10,048
14,417
118
77,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,846
Gold Earned
42,863
212
Minions Killed
263
13
Camps Cleared
5
1,086,656
Distance Traveled
1,042,658
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
13,751
688
38
2
3
387,222
1
W
King Arthur
12,455
623
66
3
1
354,008
6
L
Baron Samedi
13,850
693
77
4
1
339,743
0
W
Lancelot
14,700
735
44
2
1
341,344
2
W
Merlin
15,708
785
153
8
3
347,306
4
L
Arachne
14,245
712
97
5
9
359,691
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role