Player Matchup

Guan Yu
Guan Yu
LilDewd
Guan Yu
Level 156
God Stats
6W - 4L
1,786 SR
Queue Stats
228W - 212L
1,565 Elo+
Party 1
Atlas
Atlas
Macroni
Atlas
Level 48
God Stats
3W - 1L
1,636 SR
Queue Stats
35W - 30L
1,490 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Proxxies
Ah Muzen Cab
Level 65
God Stats
5W - 2L
1,666 SR
Queue Stats
122W - 107L
1,455 Elo+
Party 4
Thanatos
Thanatos
Skunnkk
Thanatos
Level 125
God Stats
2W - 3L
1,796 SR
Queue Stats
113W - 102L
1,465 Elo+
Party 4
Sol
Sol
StorminRH
Sol
Level 58
God Stats
1W - 0L
1,386 SR
Queue Stats
63W - 63L
1,522 Elo+
Party 1
Team Averages
Level 90
1,654 SR
1,499 Elo+

VS

Team Averages
Level 82
1,579 SR
1,538 Elo+
Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
GroffyGiggle
Ganesha
Level 29
God Stats
5W - 3L
1,805 SR
Queue Stats
5W - 4L
1,621 Elo+
Party 2
Ishtar
Ishtar
Tyflowing
Ishtar
Level 137
God Stats
5W - 4L
1,631 SR
Queue Stats
10W - 8L
1,557 Elo+
Party 2
King Arthur
King Arthur
ZFshmN
King Arthur
Level 49
God Stats
2W - 4L
1,441 SR
Queue Stats
124W - 129L
1,530 Elo+
Party 3
Hel
Hel
xHexxxx
Hel
Level 88
God Stats
11W - 8L
1,520 SR
Queue Stats
191W - 188L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LilDewd
Guan Yu
14
4 / 1 / 3
8,769
585
7,504
12,747
15,952
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Atlas
Macroni
Atlas
13
4 / 0 / 11
8,365
558
6,834
13,387
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Proxxies
Ah Muzen Cab
14
3 / 2 / 4
8,267
551
7,933
11,042
4,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Skunnkk
Thanatos
13
9 / 4 / 7
9,009
601
15,312
14,426
7,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
8 / 0 / 6
9,394
626
18,305
11,148
5,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 5 / 2
8,304
554
9,671
15,631
8,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ganesha
GroffyGiggle
Ganesha
11
0 / 3 / 4
7,232
482
4,703
14,599
12,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
Tyflowing
Ishtar
11
1 / 8 / 1
7,022
468
10,581
16,906
5,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
ZFshmN
King Arthur
11
2 / 5 / 0
7,018
468
5,068
16,649
11,979
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hel
11
0 / 7 / 1
6,779
452
3,788
12,645
5,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
28
Kills
7
7
Deaths
28
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
2
1
L
Ganesha
GroffyGiggle
Ganesha
0
3
4
0.67
W
Guan Yu
LilDewd
Guan Yu
4
1
3
5.5
W
Atlas
Macroni
Atlas
4
0
11
9.5
W
Ah Muzen Cab
Proxxies
Ah Muzen Cab
3
2
4
2.5
W
Thanatos
Skunnkk
Thanatos
9
4
7
3.13
W
8
0
6
11
L
Ishtar
Tyflowing
Ishtar
1
8
1
0.19
L
King Arthur
ZFshmN
King Arthur
2
5
0
0.4
L
Hel
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,888
Damage
33,811
62,750
Taken
76,430
43,484
Mitigated
44,535
29,042
Healing
16,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,671
2,355
0
4,291
15,631
8,695
0
3,627
12,004
0
49,680
L
Ganesha
GroffyGiggle
Ganesha
4,703
785
0
4,238
14,599
12,738
0
6,052
8,547
20,771
0
W
Guan Yu
LilDewd
Guan Yu
7,504
1,728
410
5,666
12,747
15,952
452
0
12,747
0
58,212
W
Atlas
Macroni
Atlas
6,834
3,035
0
2,228
13,387
10,029
170
3,287
9,978
18,756
0
W
Ah Muzen Cab
Proxxies
Ah Muzen Cab
7,933
2,512
0
2,980
11,042
4,002
2,858
1,105
9,937
0
59,701
W
Thanatos
Skunnkk
Thanatos
15,312
4,435
0
10,407
14,426
7,679
930
1,384
12,996
0
56,679
W
18,305
8,858
0
7,351
11,148
5,822
893
2,379
8,601
75,955
8,535
L
Ishtar
Tyflowing
Ishtar
10,581
7,388
0
3,249
16,906
5,894
24
3,262
13,644
0
58,005
L
King Arthur
ZFshmN
King Arthur
5,068
656
0
430
16,649
11,979
169
6,087
10,562
0
40,495
L
Hel
3,788
539
1,179
3,301
12,645
5,229
0
5,070
7,575
43,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,804
Gold Earned
36,355
408
Minions Killed
352
0
Camps Cleared
0
1,398,207
Distance Traveled
1,350,228
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,304
554
81
5
0
305,424
0
L
Ganesha
7,232
482
5
0
0
274,549
1
W
Guan Yu
8,769
585
106
7
0
263,775
2
W
Atlas
8,365
558
11
1
0
298,213
0
W
Ah Muzen Cab
8,267
551
96
6
0
274,470
4
W
Thanatos
9,009
601
67
4
0
276,100
2
W
Sol
9,394
626
128
9
0
285,649
2
L
Ishtar
7,022
468
104
7
0
238,952
2
L
King Arthur
7,018
468
57
4
0
271,896
1
L
Hel
6,779
452
105
7
0
259,407
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role