Player Matchup

Lancelot
Lancelot
COD_SHELLSHOCK
Lancelot
Level 132
God Stats
20W - 28L
1,459 SR
Queue Stats
235W - 243L
1,456 Elo+
Party 2
Serqet
Serqet
Don-Don_1010
Serqet
Level 108
God Stats
3W - 8L
1,372 SR
Queue Stats
237W - 258L
1,431 Elo+
Party 2
Poseidon
Poseidon
FellasInParis303
Poseidon
Level 111
God Stats
0W - 2L
1,326 SR
Queue Stats
46W - 62L
1,351 Elo+
Party 2
Anhur
Anhur
MrRedLane4
Anhur
Level 69
God Stats
2W - 1L
1,656 SR
Queue Stats
58W - 61L
1,463 Elo+
Solo
Sobek
Sobek
RRM-Rodrigo
Sobek
Level 160
God Stats
7W - 14L
1,443 SR
Queue Stats
677W - 598L
1,489 Elo+
Solo
Team Averages
Level 116
1,451 SR
1,438 Elo+

VS

Team Averages
Level 122
1,511 SR
1,463 Elo+
Izanami
Izanami
 
Izanami
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
AAenforcer716
Yemoja
Level 157
God Stats
498W - 467L
1,567 SR
Queue Stats
1,347W - 1,363L
1,497 Elo+
Solo
Merlin
Merlin
KidRick20
Merlin
Level 113
God Stats
37W - 36L
1,461 SR
Queue Stats
386W - 432L
1,412 Elo+
Party 1
Cthulhu
Cthulhu
PhoenixTearss
Cthulhu
Level 120
God Stats
32W - 26L
1,501 SR
Queue Stats
365W - 421L
1,474 Elo+
Party 1
Set
Set
naizwo
Set
Level 121
God Stats
9W - 9L
1,524 SR
Queue Stats
210W - 233L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
8
1 / 1 / 2
5,349
535
2,108
5,565
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Serqet
9
2 / 4 / 1
5,532
553
2,553
5,987
2,527
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 1 / 2
5,546
555
2,755
7,139
2,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
8
1 / 3 / 0
4,873
487
3,127
6,517
1,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 2 / 1
4,506
451
2,166
9,084
5,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 0 / 4
5,764
576
3,365
5,799
1,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 2 / 4
6,384
638
6,940
7,711
3,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Merlin
KidRick20
Merlin
11
1 / 2 / 5
6,407
641
5,103
4,375
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
9
3 / 0 / 3
5,522
552
2,964
4,754
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Set
naizwo
Set
10
4 / 1 / 2
6,108
611
2,174
6,105
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
11
11
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
4
2
W
3
2
4
2.5
L
Lancelot
1
1
2
2
L
Serqet
2
4
1
0.63
L
1
1
2
2
W
Merlin
KidRick20
Merlin
1
2
5
1.75
L
Anhur
1
3
0
0.33
W
Cthulhu
3
0
3
4.5
L
0
2
1
0.25
W
Set
naizwo
Set
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,709
Damage
20,546
34,292
Taken
28,744
13,922
Mitigated
11,304
9,370
Healing
9,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,365
2,341
0
3,497
5,799
1,318
996
529
5,270
0
40,616
W
6,940
1,185
39
2,359
7,711
3,775
1,763
2,323
5,125
34,857
3,941
L
Lancelot
2,108
788
0
1,984
5,565
2,033
0
1,165
4,400
0
27,618
L
Serqet
2,553
917
0
906
5,987
2,527
0
3,426
2,521
0
20,584
L
2,755
871
0
2,792
7,139
2,710
0
4,456
2,643
34,082
0
W
Merlin
KidRick20
Merlin
5,103
213
0
284
4,375
1,397
0
354
4,021
42,108
0
L
Anhur
3,127
1,466
0
750
6,517
1,592
0
1,707
4,516
0
20,351
W
Cthulhu
2,964
410
236
1,046
4,754
1,713
0
997
3,757
12,363
0
L
2,166
123
0
2,938
9,084
5,060
0
3,128
5,774
12,695
0
W
Set
naizwo
Set
2,174
947
0
1,694
6,105
3,101
0
718
5,249
0
37,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,806
Gold Earned
30,185
201
Minions Killed
329
0
Camps Cleared
0
906,363
Distance Traveled
915,488
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,764
576
69
7
0
170,119
3
W
Yemoja
6,384
638
72
7
0
177,655
2
L
Lancelot
5,349
535
56
6
0
209,531
0
L
Serqet
5,532
553
45
5
0
165,379
0
L
Poseidon
5,546
555
47
5
0
190,142
1
W
Merlin
6,407
641
80
8
0
169,102
5
L
Anhur
4,873
487
38
4
0
172,564
1
W
Cthulhu
5,522
552
36
4
0
202,410
5
L
Sobek
4,506
451
15
2
0
168,747
1
W
Set
6,108
611
72
7
0
196,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role