Player Matchup

Ravana
Ravana
Platinum II
AJxeI
Ravana
Platinum II
Level 157
God Stats
1W - 0L
1,768 SR
Queue Stats
23W - 11L
2,097 MMR
Solo
Xbalanque
Xbalanque
Masters
J Bone J Dawg
Xbalanque
Masters
Level 142
God Stats
14W - 8L
1,780 SR
Queue Stats
126W - 109L
2,034 MMR
Solo
King Arthur
King Arthur
Platinum II
TheVicVega
King Arthur
Platinum II
Level 160
God Stats
7W - 7L
1,553 SR
Queue Stats
157W - 155L
1,937 MMR
Party 1
Scylla
Scylla
Diamond V
Unbound Deity
Scylla
Diamond V
Level 159
God Stats
6W - 3L
1,695 SR
Queue Stats
76W - 62L
2,155 MMR
Party 1
Yemoja
Yemoja
Diamond III
xFireKiller915x
Yemoja
Diamond III
Level 129
God Stats
37W - 26L
1,675 SR
Queue Stats
302W - 285L
2,169 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,694 SR
2,078 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,685 SR
2,079 MMR
Janus
Janus
Platinum I
EduardoPareja150
Janus
Platinum I
Level 160
God Stats
19W - 23L
1,522 SR
Queue Stats
402W - 397L
2,005 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
FearTiga
Gilgamesh
Diamond V
Level 129
God Stats
7W - 3L
1,835 SR
Queue Stats
123W - 111L
2,086 MMR
Solo
Khepri
Khepri
Diamond V
GirthyOtter
Khepri
Diamond V
Level 155
God Stats
8W - 5L
1,677 SR
Queue Stats
107W - 96L
2,072 MMR
Solo
Freya
Freya
Platinum I
HmmmmMercury
Freya
Platinum I
Level 47
God Stats
15W - 13L
1,642 SR
Queue Stats
40W - 24L
2,095 MMR
Solo
Cerberus
Cerberus
Diamond IV
ValliCloud
Cerberus
Diamond IV
Level 139
God Stats
7W - 8L
1,748 SR
Queue Stats
385W - 390L
2,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AJxeI
Ravana
20
6 / 0 / 13
16,597
572
26,176
15,874
11,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Xbalanque
J Bone J Dawg
Xbalanque
20
9 / 2 / 10
16,220
559
34,729
18,619
10,082
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
TheVicVega
King Arthur
20
2 / 4 / 17
15,402
531
18,834
33,129
42,779
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

20
5 / 0 / 12
16,508
569
28,520
15,240
8,641
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
2 / 1 / 11
15,154
523
6,265
36,212
52,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
KaliLancelotBakasuraLoki

VS

Bans
GebNemesisPoseidonAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 1
13,707
473
11,982
22,803
11,360
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
FearTiga
Gilgamesh
19
2 / 4 / 3
11,956
412
11,646
33,075
37,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
15
0 / 3 / 4
10,871
375
4,682
19,683
27,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
2 / 6 / 4
13,224
456
18,203
30,327
14,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
ValliCloud
Cerberus
19
1 / 6 / 3
12,342
426
13,531
33,154
49,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
24
Kills
7
7
Deaths
24
63
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ravana
AJxeI
Ravana
6
0
13
12.5
L
2
5
1
0.5
L
Gilgamesh
FearTiga
Gilgamesh
2
4
3
0.88
L
Khepri
0
3
4
0.67
L
2
6
4
0.67
W
Xbalanque
J Bone J Dawg
Xbalanque
9
2
10
7
W
King Arthur
TheVicVega
King Arthur
2
4
17
2.63
W
5
0
12
11
L
Cerberus
ValliCloud
Cerberus
1
6
3
0.42
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,524
Damage
60,044
119,074
Taken
139,042
125,892
Mitigated
140,585
49,385
Healing
33,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
AJxeI
Ravana
26,176
8,641
0
5,357
15,874
11,561
5,183
7,595
8,059
0
162,267
L
11,982
162
325
1,981
22,803
11,360
0
8,482
14,321
152,108
0
L
Gilgamesh
FearTiga
Gilgamesh
11,646
2,768
0
1,380
33,075
37,580
0
6,739
26,336
365
115,263
L
Khepri
4,682
202
3,607
2,283
19,683
27,161
0
7,944
11,739
21,646
0
L
18,203
4,914
0
14,214
30,327
14,809
100
3,806
26,521
121,058
0
W
Xbalanque
J Bone J Dawg
Xbalanque
34,729
20,810
0
6,811
18,619
10,082
8,324
9,300
8,927
0
175,972
W
King Arthur
TheVicVega
King Arthur
18,834
2,558
0
4,666
33,129
42,779
255
11,769
21,079
0
100,290
W
28,520
3,085
0
5,117
15,240
8,641
7,882
8,002
6,840
178,091
0
L
Cerberus
ValliCloud
Cerberus
13,531
729
0
9,597
33,154
49,675
0
7,919
25,235
105,884
0
W
6,265
1,174
12,215
15,219
36,212
52,829
946
11,841
23,829
43,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,881
Gold Earned
62,100
788
Minions Killed
915
0
Camps Cleared
0
2,732,495
Distance Traveled
2,698,782
41
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
16,597
572
187
6
0
576,894
9
L
Janus
13,707
473
276
10
0
561,203
2
L
Gilgamesh
11,956
412
165
6
0
585,028
10
L
Khepri
10,871
375
31
1
0
589,340
12
L
Freya
13,224
456
206
7
0
466,224
3
W
Xbalanque
16,220
559
173
6
0
536,289
13
W
King Arthur
15,402
531
155
5
0
530,332
4
W
Scylla
16,508
569
218
8
0
577,804
5
L
Cerberus
12,342
426
237
8
0
496,987
12
W
Yemoja
15,154
523
55
2
0
511,176
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role