Player Matchup

Danzaburou
Danzaburou
AsKetchum
Danzaburou
Level 158
God Stats
20W - 8L
1,678 SR
Queue Stats
88W - 61L
1,632 Elo+
Party 1
Lancelot
Lancelot
DemonMerchant
Lancelot
Level 159
God Stats
5W - 4L
1,598 SR
Queue Stats
135W - 133L
1,417 Elo+
Solo
Sun Wukong
Sun Wukong
SquizySensei
Sun Wukong
Level 88
God Stats
7W - 18L
1,086 SR
Queue Stats
233W - 298L
1,384 Elo+
Solo
Poseidon
Poseidon
legendarykhanz
Poseidon
Level 65
God Stats
4W - 2L
1,587 SR
Queue Stats
273W - 276L
1,517 Elo+
Solo
Thanatos
Thanatos
yulysia
Thanatos
Level 102
God Stats
14W - 8L
1,595 SR
Queue Stats
17W - 13L
1,525 Elo+
Party 1
Team Averages
Level 114
1,509 SR
1,495 Elo+

VS

Team Averages
Level 121
1,524 SR
1,478 Elo+
Charybdis
Charybdis
AGSE 117
Charybdis
Level 89
God Stats
4W - 10L
1,295 SR
Queue Stats
274W - 317L
1,387 Elo+
Solo
Scylla
Scylla
Chunkmonky
Scylla
Level 69
God Stats
1W - 1L
1,725 SR
Queue Stats
96W - 117L
1,516 Elo+
Solo
Nox
Nox
ExplosiveLou
Nox
Level 148
God Stats
11W - 18L
1,441 SR
Queue Stats
614W - 632L
1,486 Elo+
Party 2
Erlang Shen
Erlang Shen
FrigidFloridian
Erlang Shen
Level 155
God Stats
10W - 15L
1,554 SR
Queue Stats
504W - 508L
1,494 Elo+
Party 2
Ishtar
Ishtar
One Mellow Wolf
Ishtar
Level 143
God Stats
1W - 2L
1,604 SR
Queue Stats
60W - 58L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AsKetchum
Danzaburou
19
5 / 1 / 14
12,201
813
21,583
13,519
6,547
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
DemonMerchant
Lancelot
18
6 / 2 / 15
11,277
752
11,925
16,267
20,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sun Wukong
SquizySensei
Sun Wukong
18
2 / 2 / 13
11,125
742
11,202
21,006
20,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
20
5 / 0 / 13
11,866
791
20,086
9,600
5,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
yulysia
Thanatos
17
6 / 1 / 10
11,018
735
10,078
11,930
6,410
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AGSE 117
Charybdis
15
1 / 7 / 3
9,434
629
10,506
16,884
8,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Chunkmonky
Scylla
18
1 / 3 / 4
10,569
705
11,324
13,587
6,123
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 4 / 3
10,234
682
5,810
14,153
22,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Erlang Shen
FrigidFloridian
Erlang Shen
16
2 / 5 / 3
10,228
682
9,261
24,989
29,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
1 / 5 / 2
10,937
729
10,358
15,764
10,204
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
20
24
Kills
5
6
Deaths
24
65
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AGSE 117
Charybdis
1
7
3
0.36
W
Danzaburou
AsKetchum
Danzaburou
5
1
14
12
L
Scylla
Chunkmonky
Scylla
1
3
4
1
W
Lancelot
DemonMerchant
Lancelot
6
2
15
6.75
L
0
4
3
0.38
L
Erlang Shen
FrigidFloridian
Erlang Shen
2
5
3
0.7
L
1
5
2
0.4
W
Sun Wukong
SquizySensei
Sun Wukong
2
2
13
4.25
W
Poseidon
5
0
13
11.5
W
Thanatos
yulysia
Thanatos
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,874
Damage
47,259
72,322
Taken
85,377
59,526
Mitigated
76,769
24,233
Healing
15,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AGSE 117
Charybdis
10,506
4,314
0
2,255
16,884
8,906
0
3,855
12,955
0
34,309
W
Danzaburou
AsKetchum
Danzaburou
21,583
9,520
0
3,599
13,519
6,547
3,188
1,596
11,923
0
61,952
L
Scylla
Chunkmonky
Scylla
11,324
1,167
169
3,752
13,587
6,123
135
3,336
10,153
44,073
0
W
Lancelot
DemonMerchant
Lancelot
11,925
1,940
350
1,262
16,267
20,800
1,382
2,918
13,349
0
23,585
L
5,810
738
0
819
14,153
22,003
0
3,742
10,213
27,020
0
L
Erlang Shen
FrigidFloridian
Erlang Shen
9,261
3,941
0
7,795
24,989
29,533
241
5,172
19,520
194
25,473
L
10,358
4,391
0
1,152
15,764
10,204
706
3,281
12,352
0
52,257
W
Sun Wukong
SquizySensei
Sun Wukong
11,202
1,892
0
5,906
21,006
20,549
589
5,287
15,719
0
42,216
W
Poseidon
20,086
2,866
0
3,713
9,600
5,220
1,527
3,091
6,509
61,776
2,782
W
Thanatos
yulysia
Thanatos
10,078
1,155
0
9,403
11,930
6,410
1,233
4,436
7,494
0
25,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,487
Gold Earned
51,402
286
Minions Killed
254
0
Camps Cleared
0
1,689,734
Distance Traveled
1,427,243
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,434
629
35
2
0
253,188
1
W
Danzaburou
12,201
813
81
5
0
307,234
3
L
Scylla
10,569
705
74
5
0
298,513
4
W
Lancelot
11,277
752
21
1
0
336,580
3
L
Nox
10,234
682
28
2
0
280,265
2
L
Erlang Shen
10,228
682
30
2
0
303,446
3
L
Ishtar
10,937
729
87
6
0
291,831
4
W
Sun Wukong
11,125
742
68
5
0
323,109
3
W
Poseidon
11,866
791
85
6
0
345,121
1
W
Thanatos
11,018
735
31
2
0
377,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role