Player Matchup

King Arthur
King Arthur
KGxGods
King Arthur
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 126L
1,442 Elo+
Party 1
Ishtar
Ishtar
P0LL0TV
Ishtar
Level 24
God Stats
3W - 2L
1,361 SR
Queue Stats
125W - 109L
1,434 Elo+
Party 1
The Morrigan
The Morrigan
PZYayo
The Morrigan
Level 126
God Stats
1W - 1L
1,353 SR
Queue Stats
144W - 110L
1,491 Elo+
Party 1
Team Averages
Level 72
1,405 SR
1,456 Elo+

VS

Team Averages
Level 49
1,463 SR
1,331 Elo+
Susano
Susano
FingerGod1
Susano
Level 68
God Stats
20W - 28L
1,406 SR
Queue Stats
95W - 143L
1,281 Elo+
Solo
Sobek
Sobek
NaiveNanobyte
Sobek
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 58L
1,404 Elo+
Party 2
Merlin
Merlin
ashfinger1
Merlin
Level 18
God Stats
0W - 1L
1,482 SR
Queue Stats
3W - 10L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KGxGods
King Arthur
16
3 / 4 / 13
12,531
737
15,382
20,793
27,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
P0LL0TV
Ishtar
17
5 / 0 / 11
11,539
679
14,875
9,852
4,918
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
PZYayo
The Morrigan
18
9 / 1 / 8
12,597
741
28,677
12,290
6,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
FingerGod1
Susano
15
4 / 5 / 1
10,716
630
11,703
21,871
11,548
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 1
10,165
598
9,427
29,432
43,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
ashfinger1
Merlin
14
0 / 6 / 4
9,985
587
12,575
17,438
7,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
17
Kills
5
5
Deaths
17
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Susano
FingerGod1
Susano
4
5
1
0.9
W
King Arthur
KGxGods
King Arthur
3
4
13
2.38
L
1
6
1
0.25
W
Ishtar
P0LL0TV
Ishtar
5
0
11
10.5
W
The Morrigan
PZYayo
The Morrigan
9
1
8
13
L
Merlin
ashfinger1
Merlin
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,934
Damage
33,705
42,935
Taken
68,741
39,239
Mitigated
62,755
14,561
Healing
11,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
FingerGod1
Susano
11,703
414
256
1,353
21,871
11,548
0
9,095
12,776
0
39,638
W
King Arthur
KGxGods
King Arthur
15,382
2,594
352
5,424
20,793
27,723
15
10,650
9,845
0
27,234
L
9,427
1,089
3,159
6,171
29,432
43,524
0
9,910
19,522
28,873
0
W
Ishtar
P0LL0TV
Ishtar
14,875
7,828
0
1,690
9,852
4,918
1,276
4,886
4,852
0
41,399
W
The Morrigan
PZYayo
The Morrigan
28,677
5,961
0
7,095
12,290
6,598
1,094
6,879
5,316
76,287
5,622
L
Merlin
ashfinger1
Merlin
12,575
1,128
0
484
17,438
7,683
0
4,731
12,661
41,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,667
Gold Earned
30,866
190
Minions Killed
151
10
Camps Cleared
4
956,235
Distance Traveled
840,872
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,716
630
63
4
1
295,191
3
W
King Arthur
12,531
737
18
1
1
330,293
1
L
Sobek
10,165
598
15
1
1
293,079
7
W
Ishtar
11,539
679
62
4
1
340,835
2
W
The Morrigan
12,597
741
110
6
8
285,107
2
L
Merlin
9,985
587
73
4
2
252,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role