Player Matchup

Rama
Rama
GorillaSoup47
Rama
Level 144
God Stats
5W - 5L
1,653 SR
Queue Stats
224W - 220L
1,547 Elo+
Party 1
Terra
Terra
Thatguylevy
Terra
Level 87
God Stats
5W - 2L
1,630 SR
Queue Stats
258W - 250L
1,596 Elo+
Party 1
Apollo
Apollo
TheBiggestKahuna
Apollo
Level 159
God Stats
11W - 6L
1,714 SR
Queue Stats
379W - 336L
1,580 Elo+
Party 1
Eset
Eset
ThePlumpDwarf
Eset
Level 124
God Stats
20W - 14L
1,660 SR
Queue Stats
454W - 412L
1,543 Elo+
Party 1
Erlang Shen
Erlang Shen
kronox04
Erlang Shen
Level 68
God Stats
1W - 1L
1,297 SR
Queue Stats
154W - 157L
1,416 Elo+
Solo
Team Averages
Level 116
1,591 SR
1,536 Elo+

VS

Team Averages
Level 87
1,511 SR
1,462 Elo+
Lancelot
Lancelot
 
Lancelot
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
 
Hel
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
TheEpicBison
Ishtar
Level 59
God Stats
4W - 5L
1,533 SR
Queue Stats
25W - 39L
1,414 Elo+
Party 3
Shiva
Shiva
liboto
Shiva
Level 92
God Stats
15W - 18L
1,520 SR
Queue Stats
170W - 214L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,495
590
2,975
7,253
2,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
0 / 0 / 7
6,402
582
3,219
7,439
3,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
10 / 1 / 5
8,085
735
12,155
7,797
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 2 / 7
7,533
685
6,114
5,572
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
kronox04
Erlang Shen
11
2 / 1 / 1
6,547
595
6,593
12,247
8,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
1 / 4 / 1
5,668
515
2,520
8,592
3,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
 
Hel
9
0 / 2 / 0
5,515
501
2,922
8,124
4,963
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
 
Janus
9
2 / 7 / 0
5,338
485
4,030
10,930
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
9
0 / 2 / 0
5,061
460
5,891
6,986
2,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
liboto
Shiva
10
1 / 3 / 1
5,975
543
10,203
11,576
5,520
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
18
Kills
4
4
Deaths
18
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
1
0.38
L
Hel
 
Hel
0
2
0
0
L
Janus
 
Janus
2
7
0
0.29
W
2
0
3
3.5
W
0
0
7
3.5
W
10
1
5
12.5
L
Ishtar
0
2
0
0
W
4
2
7
3.75
W
Erlang Shen
kronox04
Erlang Shen
2
1
1
2.5
L
Shiva
liboto
Shiva
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,056
Damage
25,566
40,308
Taken
46,208
19,373
Mitigated
19,985
17,652
Healing
12,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,520
845
0
2,493
8,592
3,236
0
1,401
7,139
0
34,708
L
Hel
 
Hel
2,922
586
601
2,357
8,124
4,963
0
1,388
6,734
17,901
0
L
Janus
 
Janus
4,030
290
0
1,075
10,930
3,810
0
3,721
6,847
30,431
0
W
2,975
2,928
0
3,976
7,253
2,334
0
1,425
5,828
0
48,140
W
3,219
429
2,737
2,743
7,439
3,975
0
2,090
5,349
14,597
0
W
12,155
7,569
0
620
7,797
2,897
0
2,024
5,773
0
55,535
L
Ishtar
5,891
4,484
0
2,675
6,986
2,456
0
982
6,004
0
42,191
W
6,114
1,136
276
878
5,572
2,071
0
2,145
3,427
39,598
0
W
Erlang Shen
kronox04
Erlang Shen
6,593
4,372
0
6,422
12,247
8,096
0
0
12,247
0
39,935
L
Shiva
liboto
Shiva
10,203
3,254
0
3,437
11,576
5,520
0
1,381
10,151
0
40,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,062
Gold Earned
27,557
340
Minions Killed
276
0
Camps Cleared
0
1,134,244
Distance Traveled
1,061,946
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,668
515
68
6
0
254,716
3
L
Hel
5,515
501
16
1
0
202,928
2
L
Janus
5,338
485
44
4
0
206,304
2
W
Rama
6,495
590
90
8
0
194,073
2
W
Terra
6,402
582
16
1
0
240,911
1
W
Apollo
8,085
735
69
6
0
235,941
0
L
Ishtar
5,061
460
80
7
0
183,151
1
W
Eset
7,533
685
88
8
0
236,650
1
W
Erlang Shen
6,547
595
77
7
0
226,669
0
L
Shiva
5,975
543
68
6
0
214,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role