Player Matchup

Sol
Sol
Grandmaster
BurialSite
Sol
Grandmaster
Level 158
God Stats
86W - 6L
2,176 SR
Queue Stats
124W - 11L
3,500 MMR
Party 2
Osiris
Osiris
Diamond II
Ferrovaxx
Osiris
Diamond II
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 25L
2,473 MMR
Party 2
Geb
Geb
Masters
Vegetâ
Geb
Masters
Level 118
God Stats
34W - 9L
1,953 SR
Queue Stats
245W - 52L
2,905 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 105
1,876 SR
2,959 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,878 SR
2,752 MMR
Achilles
Achilles
Diamond IV
Anаhit
Achilles
Diamond IV
Level 144
God Stats
11W - 1L
2,118 SR
Queue Stats
18W - 2L
2,433 MMR
Party 1
Serqet
Serqet
Masters
Jhirm
Serqet
Masters
Level 108
God Stats
14W - 9L
1,694 SR
Queue Stats
504W - 447L
2,887 MMR
Solo
Scylla
Scylla
Masters
scyτher
Scylla
Masters
Level 160
God Stats
85W - 52L
1,822 SR
Queue Stats
459W - 235L
2,934 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
8,503
773
12,853
9,736
4,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
Ferrovaxx
Osiris
13
5 / 0 / 3
9,582
871
14,725
11,463
9,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Geb
12
1 / 1 / 6
8,765
797
5,546
9,764
9,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Ah Muzen CabAresBaba YagaShivaAtlas

VS

Bans
CabrakanThothGuan YuYu HuangHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Anаhit
Achilles
11
1 / 2 / 1
7,196
654
8,105
15,193
18,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Serqet
Jhirm
Serqet
11
1 / 3 / 1
7,777
707
5,109
15,682
15,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
scyτher
Scylla
10
0 / 4 / 1
6,653
605
6,931
7,575
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
9
Kills
2
2
Deaths
9
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
Anаhit
Achilles
1
2
1
0.75
W
3
1
4
5
W
Osiris
Ferrovaxx
Osiris
5
0
3
6.5
L
Serqet
Jhirm
Serqet
1
3
1
0.5
W
Geb
1
1
6
4
L
Scylla
scyτher
Scylla
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,124
Damage
20,145
30,963
Taken
38,450
23,435
Mitigated
37,353
13,024
Healing
8,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Anаhit
Achilles
8,105
1,184
439
2,853
15,193
18,944
0
7,806
7,387
84
20,250
W
12,853
5,351
0
4,787
9,736
4,212
2,529
1,369
8,113
43,389
5,260
W
Osiris
Ferrovaxx
Osiris
14,725
6,576
2,473
3,463
11,463
9,341
392
2,266
8,019
0
27,801
L
Serqet
Jhirm
Serqet
5,109
1,350
0
3,652
15,682
15,593
0
5,362
10,320
0
10,492
W
Geb
5,546
1,104
0
2,301
9,764
9,882
360
3,166
6,110
19,590
0
L
Scylla
scyτher
Scylla
6,931
884
0
1,070
7,575
2,816
0
3,658
3,917
28,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,850
Gold Earned
21,626
132
Minions Killed
89
9
Camps Cleared
0
653,632
Distance Traveled
617,239
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,196
654
37
3
0
224,840
5
W
Sol
8,503
773
79
7
7
197,393
5
W
Osiris
9,582
871
33
3
2
231,802
6
L
Serqet
7,777
707
7
1
0
205,505
1
W
Geb
8,765
797
20
2
0
224,437
2
L
Scylla
6,653
605
45
4
0
186,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role