Player Matchup

Lancelot
Lancelot
Daaavidgm
Lancelot
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 27L
1,565 Elo+
Party 1
Thoth
Thoth
KingFsher
Thoth
Level 105
God Stats
2W - 4L
1,482 SR
Queue Stats
161W - 146L
1,574 Elo+
Party 2
Medusa
Medusa
V-E-XD
Medusa
Level 29
God Stats
1W - 1L
1,718 SR
Queue Stats
14W - 18L
1,582 Elo+
Party 2
Ravana
Ravana
oscar2544
Ravana
Level 51
God Stats
4W - 2L
1,963 SR
Queue Stats
138W - 143L
1,496 Elo+
Party 1
Chang'e
Chang'e
pingumanda
Chang'e
Level 54
God Stats
2W - 2L
1,500 SR
Queue Stats
214W - 223L
1,494 Elo+
Party 1
Team Averages
Level 53
1,633 SR
1,543 Elo+

VS

Team Averages
Level 85
1,737 SR
1,586 Elo+
Cupid
Cupid
KosmicDragon
Cupid
Level 42
God Stats
48W - 24L
1,594 SR
Queue Stats
143W - 78L
1,588 Elo+
Party 3
Thoth
Thoth
Mrwonderful19
Thoth
Level 64
God Stats
4W - 0L
1,727 SR
Queue Stats
211W - 122L
1,692 Elo+
Party 3
Cabrakan
Cabrakan
TheAlmightySteez
Cabrakan
Level 146
God Stats
12W - 2L
1,895 SR
Queue Stats
653W - 542L
1,603 Elo+
Party 3
Erlang Shen
Erlang Shen
drippaimbot
Erlang Shen
Level 37
God Stats
1W - 1L
1,753 SR
Queue Stats
10W - 16L
1,448 Elo+
Solo
Horus
Horus
wialord
Horus
Level 138
God Stats
52W - 39L
1,718 SR
Queue Stats
200W - 169L
1,600 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Daaavidgm
Lancelot
10
0 / 7 / 4
6,475
432
4,570
11,585
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Thoth
KingFsher
Thoth
12
0 / 7 / 2
7,230
482
6,390
9,342
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
V-E-XD
Medusa
12
3 / 2 / 0
7,683
512
6,044
6,991
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
oscar2544
Ravana
12
0 / 5 / 0
7,147
476
6,472
12,741
6,131
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chang'e
pingumanda
Chang'e
13
5 / 3 / 2
7,958
531
12,190
11,831
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 1
7,918
528
4,585
7,763
3,136
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 2 / 5
7,875
525
4,399
10,501
3,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 3 / 6
7,512
501
6,726
14,706
13,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
drippaimbot
Erlang Shen
14
8 / 0 / 4
9,019
601
10,883
13,710
6,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
wialord
Horus
16
6 / 0 / 2
9,417
628
10,784
10,576
8,369
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
8
Kills
24
24
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Daaavidgm
Lancelot
0
7
4
0.29
L
Thoth
KingFsher
Thoth
0
7
2
0.14
W
5
3
1
1.83
W
2
2
5
2.25
W
3
3
6
2
L
Medusa
V-E-XD
Medusa
3
2
0
1.5
W
Erlang Shen
drippaimbot
Erlang Shen
8
0
4
10
L
Ravana
oscar2544
Ravana
0
5
0
0
L
Chang'e
pingumanda
Chang'e
5
3
2
2
W
Horus
wialord
Horus
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,666
Damage
37,377
52,490
Taken
57,256
20,910
Mitigated
36,270
10,447
Healing
18,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Daaavidgm
Lancelot
4,570
1,576
0
390
11,585
4,211
0
1,363
10,222
0
36,710
L
Thoth
KingFsher
Thoth
6,390
547
0
720
9,342
3,600
0
5,440
3,902
47,885
0
W
4,585
2,842
1,198
2,488
7,763
3,136
0
3,022
4,741
35
52,964
W
4,399
747
0
1,901
10,501
3,886
68
4,845
5,656
51,618
0
W
6,726
981
0
2,218
14,706
13,908
0
5,577
9,129
24,430
0
L
Medusa
V-E-XD
Medusa
6,044
2,936
0
1,959
6,991
3,055
1,026
2,292
4,699
0
59,785
W
Erlang Shen
drippaimbot
Erlang Shen
10,883
5,933
0
7,131
13,710
6,971
0
4,258
9,452
46
73,173
L
Ravana
oscar2544
Ravana
6,472
1,772
0
3,615
12,741
6,131
0
0
12,741
0
55,721
L
Chang'e
pingumanda
Chang'e
12,190
1,304
415
3,348
11,831
3,913
660
2,111
9,720
44,495
0
W
Horus
wialord
Horus
10,784
4,328
278
3,491
10,576
8,369
1,056
878
9,698
0
69,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,493
Gold Earned
41,741
397
Minions Killed
453
0
Camps Cleared
0
1,347,712
Distance Traveled
1,483,488
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,475
432
59
4
0
293,550
1
L
Thoth
7,230
482
90
6
0
254,313
4
W
Cupid
7,918
528
94
6
0
281,250
4
W
Thoth
7,875
525
88
6
0
260,040
2
W
Cabrakan
7,512
501
21
1
0
296,809
2
L
Medusa
7,683
512
91
6
0
263,490
2
W
Erlang Shen
9,019
601
126
8
0
339,605
7
L
Ravana
7,147
476
81
5
0
255,291
3
L
Chang'e
7,958
531
76
5
0
281,068
0
W
Horus
9,417
628
124
8
0
305,784
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role