Player Matchup

Chiron
Chiron
FEAR731
Chiron
Level 43
God Stats
15W - 17L
1,391 SR
Queue Stats
66W - 71L
1,527 Elo+
Party 2
Yu Huang
Yu Huang
Hatemefearme
Yu Huang
Level 126
God Stats
3W - 6L
1,184 SR
Queue Stats
105W - 93L
1,596 Elo+
Solo
Kuzenbo
Kuzenbo
num2koolaidman
Kuzenbo
Level 26
God Stats
5W - 4L
1,769 SR
Queue Stats
27W - 27L
1,579 Elo+
Party 2
Team Averages
Level 65
1,448 SR
1,567 Elo+

VS

Team Averages
Level 53
1,468 SR
1,446 Elo+
Merlin
Merlin
JesterBoi
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,234 Elo+
Solo
Set
Set
bookithedon
Set
Level 63
God Stats
0W - 1L
1,239 SR
Queue Stats
179W - 162L
1,605 Elo+
Party 1
Bacchus
Bacchus
xTetraHydraCx
Bacchus
Level 27
God Stats
19W - 11L
1,665 SR
Queue Stats
43W - 46L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FEAR731
Chiron
16
2 / 2 / 3
11,124
654
18,227
19,734
9,797
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
Hatemefearme
Yu Huang
17
4 / 2 / 2
11,558
680
20,944
13,090
6,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 0 / 5
11,196
659
9,895
20,378
28,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JesterBoi
Merlin
17
1 / 1 / 2
10,724
631
20,330
11,422
5,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 2 / 1
10,574
622
17,116
23,025
27,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
15
1 / 3 / 3
11,287
664
10,243
27,886
38,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
6
Kills
4
4
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chiron
FEAR731
Chiron
2
2
3
1.75
W
Yu Huang
Hatemefearme
Yu Huang
4
2
2
2.5
L
Merlin
JesterBoi
Merlin
1
1
2
2
L
2
2
1
1.25
W
0
0
5
2.5
L
Bacchus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,066
Damage
47,689
53,202
Taken
62,333
44,840
Mitigated
71,660
15,576
Healing
8,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
FEAR731
Chiron
18,227
7,478
1,515
6,498
19,734
9,797
688
11,206
8,528
0
60,521
W
Yu Huang
Hatemefearme
Yu Huang
20,944
1,580
420
1,986
13,090
6,738
643
6,980
6,110
47,202
0
L
Merlin
JesterBoi
Merlin
20,330
1,398
0
0
11,422
5,443
358
6,973
4,449
69,892
0
L
17,116
6,630
917
2,634
23,025
27,610
346
11,072
11,953
0
44,381
W
9,895
4,177
420
4,737
20,378
28,305
881
12,597
7,781
22,438
0
L
Bacchus
10,243
953
702
4,583
27,886
38,607
248
13,451
14,435
19,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,878
Gold Earned
32,585
180
Minions Killed
179
3
Camps Cleared
9
954,747
Distance Traveled
1,005,579
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,124
654
90
5
2
301,476
3
W
Yu Huang
11,558
680
64
4
1
321,316
0
L
Merlin
10,724
631
135
8
3
321,874
4
L
Set
10,574
622
36
2
6
331,697
4
W
Kuzenbo
11,196
659
26
2
0
331,955
1
L
Bacchus
11,287
664
8
0
0
352,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role