Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
MySpursGoJungle
Sylvanus
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 5L
1,913 Elo+
Party 2
Pele
Pele
TheJudicatør
Pele
Level 124
God Stats
12W - 4L
1,541 SR
Queue Stats
620W - 284L
1,761 Elo+
Party 2
Merlin
Merlin
funk1024
Merlin
Level 157
God Stats
33W - 19L
1,603 SR
Queue Stats
481W - 240L
1,699 Elo+
Party 2
Team Averages
Level 118
1,529 SR
1,675 Elo+

VS

Team Averages
Level 79
1,576 SR
1,464 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
MrrrMonkeyman
Sun Wukong
Level 100
God Stats
182W - 145L
1,503 SR
Queue Stats
230W - 211L
1,440 Elo+
Party 3
Artemis
Artemis
UnmatchedStealth
Artemis
Level 61
God Stats
23W - 28L
1,490 SR
Queue Stats
63W - 78L
1,387 Elo+
Party 3
Baron Samedi
Baron Samedi
disdude666
Baron Samedi
Level 55
God Stats
43W - 37L
1,602 SR
Queue Stats
116W - 140L
1,439 Elo+
Solo
Ravana
Ravana
sSomber
Ravana
Level 18
God Stats
0W - 1L
1,786 SR
Queue Stats
9W - 7L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
5 / 0 / 2
8,265
636
5,280
5,092
2,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
 
Guan Yu
12
0 / 3 / 0
6,885
530
2,406
7,836
4,628
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sylvanus
12
5 / 2 / 4
7,237
557
6,274
10,405
9,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 1 / 3
8,048
619
6,302
9,372
3,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
funk1024
Merlin
13
3 / 1 / 6
7,737
595
11,308
8,259
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 0 / 1
7,155
550
5,237
7,900
7,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
MrrrMonkeyman
Sun Wukong
10
1 / 4 / 2
6,526
502
5,440
12,693
10,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 6 / 3
5,290
407
3,854
9,721
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
disdude666
Baron Samedi
7
0 / 5 / 0
5,085
391
1,122
5,623
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
sSomber
Ravana
13
4 / 2 / 2
7,440
572
7,026
8,421
3,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
17
Kills
7
7
Deaths
17
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
0
2
6
W
Guan Yu
 
Guan Yu
0
3
0
0
L
Sylvanus
 
Sylvanus
2
0
1
2.5
L
Sun Wukong
MrrrMonkeyman
Sun Wukong
1
4
2
0.5
W
Sylvanus
5
2
4
3.5
W
4
1
3
5.5
L
0
6
3
0.25
L
Baron Samedi
disdude666
Baron Samedi
0
5
0
0
W
Merlin
funk1024
Merlin
3
1
6
6
L
Ravana
sSomber
Ravana
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,570
Damage
22,679
40,964
Taken
44,358
23,108
Mitigated
27,809
9,319
Healing
13,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,280
612
0
1,816
5,092
2,910
0
494
4,598
56,319
0
W
Guan Yu
 
Guan Yu
2,406
454
51
1,871
7,836
4,628
0
3,967
3,869
0
40,095
L
Sylvanus
 
Sylvanus
5,237
1,480
253
4,133
7,900
7,893
33
253
7,647
37,717
8,992
L
Sun Wukong
MrrrMonkeyman
Sun Wukong
5,440
1,041
183
3,528
12,693
10,459
0
8,695
3,998
0
24,520
W
Sylvanus
6,274
2,572
450
2,506
10,405
9,093
0
456
9,949
23,330
10,754
W
6,302
1,631
0
1,875
9,372
3,619
0
794
8,578
0
67,974
L
3,854
1,449
0
2,310
9,721
3,238
60
7,102
2,619
0
22,645
L
Baron Samedi
disdude666
Baron Samedi
1,122
148
0
962
5,623
2,356
0
2,508
3,115
20,127
0
W
Merlin
funk1024
Merlin
11,308
657
0
750
8,259
2,858
401
0
8,259
64,172
0
L
Ravana
sSomber
Ravana
7,026
2,642
0
2,079
8,421
3,863
0
3,066
5,355
0
58,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,172
Gold Earned
31,496
471
Minions Killed
300
0
Camps Cleared
0
1,280,559
Distance Traveled
990,241
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,265
636
116
9
0
279,126
3
W
Guan Yu
6,885
530
81
6
0
230,233
1
L
Sylvanus
7,155
550
91
7
0
142,525
4
L
Sun Wukong
6,526
502
23
2
0
223,977
4
W
Sylvanus
7,237
557
49
4
0
234,857
3
W
Pele
8,048
619
114
9
0
292,320
3
L
Artemis
5,290
407
45
3
0
217,790
1
L
Baron Samedi
5,085
391
41
3
0
118,267
0
W
Merlin
7,737
595
111
9
0
244,023
1
L
Ravana
7,440
572
100
8
0
287,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role