Player Matchup

Ishtar
Ishtar
AllawiJCakes
Ishtar
Level 127
God Stats
0W - 4L
1,268 SR
Queue Stats
153W - 124L
1,480 Elo+
Party 1
Geb
Geb
Fat Chibi
Geb
Level 69
God Stats
14W - 5L
1,819 SR
Queue Stats
78W - 61L
1,498 Elo+
Party 1
Ymir
Ymir
Vortekkz x
Ymir
Level 119
God Stats
1W - 1L
1,773 SR
Queue Stats
89W - 81L
1,509 Elo+
Party 1
Shiva
Shiva
Zoro XF
Shiva
Level 126
God Stats
6W - 7L
1,549 SR
Queue Stats
228W - 196L
1,493 Elo+
Party 1
Janus
Janus
ii Iz LeGeNd 1
Janus
Level 100
God Stats
8W - 6L
1,248 SR
Queue Stats
80W - 60L
1,514 Elo+
Party 1
Team Averages
Level 108
1,531 SR
1,499 Elo+

VS

Team Averages
Level 115
1,630 SR
1,486 Elo+
Jormungandr
Jormungandr
Archer771
Jormungandr
Level 121
God Stats
2W - 2L
1,729 SR
Queue Stats
126W - 133L
1,416 Elo+
Solo
Shiva
Shiva
Ethoie
Shiva
Level 107
God Stats
19W - 16L
1,593 SR
Queue Stats
218W - 225L
1,454 Elo+
Solo
Nu Wa
Nu Wa
XpoMuPoc
Nu Wa
Level 109
God Stats
6W - 2L
1,723 SR
Queue Stats
130W - 116L
1,536 Elo+
Solo
Cthulhu
Cthulhu
dirtydee85
Cthulhu
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 113L
1,524 Elo+
Solo
Danzaburou
Danzaburou
severlakcir
Danzaburou
Level 104
God Stats
2W - 1L
1,605 SR
Queue Stats
56W - 54L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
3 / 4 / 0
9,869
449
13,434
19,592
8,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 4
8,012
364
4,763
24,718
26,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 3 / 3
10,848
493
13,079
20,870
10,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Zoro XF
Shiva
14
1 / 6 / 4
9,344
425
13,308
27,806
18,630
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 3 / 2
10,039
456
16,431
18,292
7,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Archer771
Jormungandr
16
4 / 5 / 9
10,259
466
12,565
21,417
11,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Ethoie
Shiva
19
5 / 2 / 3
11,468
521
19,009
24,010
20,114
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
XpoMuPoc
Nu Wa
15
3 / 3 / 9
9,619
437
20,653
12,817
5,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
dirtydee85
Cthulhu
14
3 / 1 / 6
9,970
453
9,830
18,180
21,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
severlakcir
Danzaburou
16
6 / 1 / 6
11,144
507
22,190
13,116
6,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
12
Kills
21
21
Deaths
12
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ishtar
3
4
0
0.75
W
Jormungandr
Archer771
Jormungandr
4
5
9
1.7
W
Shiva
Ethoie
Shiva
5
2
3
3.25
L
0
5
4
0.4
L
5
3
3
2.17
W
Nu Wa
XpoMuPoc
Nu Wa
3
3
9
2.5
L
Shiva
Zoro XF
Shiva
1
6
4
0.5
W
Cthulhu
dirtydee85
Cthulhu
3
1
6
6
L
3
3
2
1.33
W
Danzaburou
severlakcir
Danzaburou
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,015
Damage
84,247
111,278
Taken
89,540
71,963
Mitigated
65,530
29,264
Healing
30,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
13,434
8,713
0
5,891
19,592
8,774
0
4,111
15,236
0
89,521
W
Jormungandr
Archer771
Jormungandr
12,565
2,769
0
5,604
21,417
11,514
319
8,115
13,302
84,407
0
W
Shiva
Ethoie
Shiva
19,009
2,943
120
11,657
24,010
20,114
452
4,537
19,473
88
107,507
L
4,763
680
595
3,084
24,718
26,038
0
7,428
17,012
17,994
0
L
13,079
3,108
0
6,622
20,870
10,803
0
10,069
10,486
92,561
0
W
Nu Wa
XpoMuPoc
Nu Wa
20,653
4,319
0
4,847
12,817
5,802
140
8,012
4,805
70,823
0
L
Shiva
Zoro XF
Shiva
13,308
2,155
319
10,020
27,806
18,630
0
11,470
15,937
122
64,652
W
Cthulhu
dirtydee85
Cthulhu
9,830
1,275
429
4,155
18,180
21,890
242
6,237
11,943
36,798
0
L
16,431
816
0
2,733
18,292
7,718
530
8,378
9,471
96,252
0
W
Danzaburou
severlakcir
Danzaburou
22,190
8,303
0
4,102
13,116
6,210
394
7,494
5,622
0
66,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,112
Gold Earned
52,460
556
Minions Killed
501
0
Camps Cleared
0
2,026,090
Distance Traveled
2,100,052
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,869
449
156
7
0
361,985
5
W
Jormungandr
10,259
466
106
5
0
392,441
3
W
Shiva
11,468
521
160
7
0
437,593
2
L
Geb
8,012
364
23
1
0
428,971
1
L
Ymir
10,848
493
143
7
0
402,528
7
W
Nu Wa
9,619
437
97
4
0
408,662
3
L
Shiva
9,344
425
85
4
0
402,288
7
W
Cthulhu
9,970
453
47
2
0
436,517
4
L
Janus
10,039
456
149
7
0
430,318
2
W
Danzaburou
11,144
507
91
4
0
424,839
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role