Player Matchup

Danzaburou
Danzaburou
gotyouwet
Danzaburou
Level 69
God Stats
4W - 2L
1,429 SR
Queue Stats
502W - 684L
1,321 Elo+
Party 1
Chang'e
Chang'e
gotyouwetter
Chang'e
Level 105
God Stats
28W - 27L
1,482 SR
Queue Stats
785W - 1,013L
1,327 Elo+
Party 1
King Arthur
King Arthur
xVixiee_
King Arthur
Level 36
God Stats
45W - 30L
1,414 SR
Queue Stats
133W - 173L
1,246 Elo+
Solo
Team Averages
Level 70
1,442 SR
1,298 Elo+

VS

Team Averages
Level 91
1,484 SR
1,373 Elo+
Ah Muzen Cab
Ah Muzen Cab
BIGFATGRANDMA42
Ah Muzen Cab
Level 123
God Stats
16W - 10L
1,535 SR
Queue Stats
39W - 58L
1,369 Elo+
Party 2
King Arthur
King Arthur
TheMilkman9043
King Arthur
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,446 Elo+
Party 2
Agni
Agni
b3oysinc
Agni
Level 91
God Stats
7W - 10L
1,417 SR
Queue Stats
152W - 211L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
gotyouwet
Danzaburou
20
2 / 0 / 6
16,815
673
16,411
24,140
10,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
gotyouwetter
Chang'e
19
3 / 4 / 7
15,984
639
29,546
39,151
18,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
xVixiee_
King Arthur
20
6 / 1 / 4
16,176
647
30,938
33,356
44,636
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BIGFATGRANDMA42
Ah Muzen Cab
20
4 / 3 / 1
15,890
636
28,729
33,670
18,854
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
TheMilkman9043
King Arthur
17
1 / 6 / 4
13,873
555
9,706
29,372
33,089
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
19
0 / 2 / 4
14,221
569
28,227
22,923
11,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
11
Kills
5
5
Deaths
11
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BIGFATGRANDMA42
Ah Muzen Cab
4
3
1
1.5
L
King Arthur
TheMilkman9043
King Arthur
1
6
4
0.5
L
Agni
0
2
4
1
W
Danzaburou
gotyouwet
Danzaburou
2
0
6
5
W
Chang'e
gotyouwetter
Chang'e
3
4
7
1.63
W
King Arthur
xVixiee_
King Arthur
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,895
Damage
66,662
96,647
Taken
85,965
73,835
Mitigated
63,859
43,611
Healing
25,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BIGFATGRANDMA42
Ah Muzen Cab
28,729
6,826
434
18,323
33,670
18,854
120
11,939
21,731
0
114,842
L
King Arthur
TheMilkman9043
King Arthur
9,706
585
466
4,598
29,372
33,089
0
8,072
21,300
0
19,257
L
Agni
28,227
742
0
1,725
22,923
11,916
0
11,336
11,587
74,778
0
W
Danzaburou
gotyouwet
Danzaburou
16,411
2,882
0
10,776
24,140
10,897
2,397
9,600
13,957
0
89,866
W
Chang'e
gotyouwetter
Chang'e
29,546
1,567
9,709
19,605
39,151
18,302
1,485
9,161
29,345
99,476
0
W
King Arthur
xVixiee_
King Arthur
30,938
1,822
0
3,521
33,356
44,636
528
8,905
22,806
916
54,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,975
Gold Earned
43,984
310
Minions Killed
251
14
Camps Cleared
5
1,436,705
Distance Traveled
1,365,015
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
15,890
636
147
6
1
499,638
1
L
King Arthur
13,873
555
16
1
0
396,748
1
L
Agni
14,221
569
88
4
4
468,629
4
W
Danzaburou
16,815
673
141
6
4
496,792
5
W
Chang'e
15,984
639
121
5
6
457,447
0
W
King Arthur
16,176
647
48
2
4
482,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role