Player Matchup

Kukulkan
Kukulkan
KittyGirlGoMeow
Kukulkan
Level 16
God Stats
4W - 4L
1,593 SR
Queue Stats
11W - 12L
1,270 Elo+
Party 1
Mercury
Mercury
TheJigsawkiller4
Mercury
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 36L
1,270 Elo+
Party 1
King Arthur
King Arthur
lukeshep42
King Arthur
Level 89
God Stats
3W - 2L
1,757 SR
Queue Stats
51W - 64L
1,355 Elo+
Party 1
Team Averages
Level 43
1,617 SR
1,298 Elo+

VS

Team Averages
Level 114
1,428 SR
1,371 Elo+
Cerberus
Cerberus
dash_dj16
Cerberus
Level 97
God Stats
1W - 4L
1,294 SR
Queue Stats
77W - 105L
1,353 Elo+
Solo
Merlin
Merlin
temp-750199
Merlin
Level 157
God Stats
5W - 4L
1,566 SR
Queue Stats
218W - 222L
1,472 Elo+
Solo
Arachne
Arachne
xReckless_Jx
Arachne
Level 87
God Stats
8W - 13L
1,424 SR
Queue Stats
121W - 172L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
0 / 4 / 4
9,870
581
17,200
13,919
5,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 6 / 2
10,671
628
7,742
16,867
7,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
lukeshep42
King Arthur
14
2 / 6 / 2
10,015
589
13,959
22,210
24,312
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
dash_dj16
Cerberus
15
3 / 4 / 9
11,352
668
15,791
24,281
24,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
19
7 / 0 / 7
12,805
753
19,491
12,635
7,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
xReckless_Jx
Arachne
17
6 / 1 / 6
11,820
695
9,030
15,316
10,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
4
Kills
16
16
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
4
4
0.5
L
2
6
2
0.5
W
Cerberus
dash_dj16
Cerberus
3
4
9
1.88
L
King Arthur
lukeshep42
King Arthur
2
6
2
0.5
W
Merlin
7
0
7
10.5
W
Arachne
xReckless_Jx
Arachne
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,901
Damage
44,312
52,996
Taken
52,232
37,874
Mitigated
42,082
1,289
Healing
12,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
17,200
826
0
261
13,919
5,832
0
11,871
1,492
40,246
0
L
7,742
3,140
0
543
16,867
7,730
0
10,030
6,409
0
29,343
W
Cerberus
dash_dj16
Cerberus
15,791
648
508
2,199
24,281
24,435
0
7,733
16,548
25,999
0
L
King Arthur
lukeshep42
King Arthur
13,959
968
0
485
22,210
24,312
17
11,971
9,597
0
43,462
W
Merlin
19,491
1,250
144
3,575
12,635
7,186
1,703
4,294
8,341
76,699
0
W
Arachne
xReckless_Jx
Arachne
9,030
4,747
0
6,516
15,316
10,461
786
5,674
9,642
0
53,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,556
Gold Earned
35,977
175
Minions Killed
231
2
Camps Cleared
14
910,173
Distance Traveled
913,896
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,870
581
83
5
1
285,871
0
L
Mercury
10,671
628
50
3
0
331,959
1
W
Cerberus
11,352
668
37
2
1
274,567
5
L
King Arthur
10,015
589
42
2
1
292,343
1
W
Merlin
12,805
753
124
7
1
292,008
3
W
Arachne
11,820
695
70
4
12
347,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role