Player Matchup

Charybdis
Charybdis
Luhnatix
Charybdis
Level 92
God Stats
5W - 6L
1,392 SR
Queue Stats
467W - 468L
1,446 Elo+
Solo
Ares
Ares
MST-Nexus
Ares
Level 81
God Stats
6W - 3L
1,597 SR
Queue Stats
353W - 387L
1,432 Elo+
Party 1
Thanatos
Thanatos
Poseidon_Bow007
Thanatos
Level 68
God Stats
7W - 7L
1,397 SR
Queue Stats
104W - 110L
1,433 Elo+
Solo
Sol
Sol
YiYiSUS
Sol
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 254L
1,418 Elo+
Party 1
Artio
Artio
headhunterprooo
Artio
Level 88
God Stats
14W - 16L
1,453 SR
Queue Stats
386W - 366L
1,415 Elo+
Solo
Team Averages
Level 81
1,468 SR
1,429 Elo+

VS

Team Averages
Level 121
1,572 SR
1,449 Elo+
Danzaburou
Danzaburou
GamerBoi727
Danzaburou
Level 104
God Stats
4W - 3L
1,518 SR
Queue Stats
66W - 49L
1,475 Elo+
Party 2
Cthulhu
Cthulhu
SOUL_ADRIFT
Cthulhu
Level 159
God Stats
2W - 3L
1,713 SR
Queue Stats
395W - 435L
1,431 Elo+
Solo
Yu Huang
Yu Huang
Wh1tErAiN89
Yu Huang
Level 108
God Stats
18W - 16L
1,614 SR
Queue Stats
239W - 248L
1,419 Elo+
Party 3
Ne Zha
Ne Zha
richie91587
Ne Zha
Level 144
God Stats
4W - 10L
1,512 SR
Queue Stats
329W - 331L
1,450 Elo+
Party 3
Horus
Horus
smoshgirl854
Horus
Level 88
God Stats
16W - 12L
1,504 SR
Queue Stats
34W - 24L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Luhnatix
Charybdis
14
2 / 4 / 1
8,237
458
13,711
15,880
5,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
15
2 / 1 / 3
9,214
512
9,911
13,011
7,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
15
8 / 2 / 5
9,661
537
14,447
17,627
7,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
15
3 / 2 / 6
9,476
526
9,530
11,613
3,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 2 / 7
9,378
521
8,123
20,159
20,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GamerBoi727
Danzaburou
13
4 / 5 / 3
8,762
487
19,602
18,694
7,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
SOUL_ADRIFT
Cthulhu
13
1 / 2 / 3
8,393
466
9,491
19,119
18,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yu Huang
Wh1tErAiN89
Yu Huang
14
0 / 5 / 2
8,621
479
4,987
13,048
5,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
17
6 / 4 / 0
10,130
563
13,676
21,809
9,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 2
8,360
464
6,998
11,320
7,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
17
Kills
11
11
Deaths
17
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
GamerBoi727
Danzaburou
4
5
3
1.1
W
Charybdis
Luhnatix
Charybdis
2
4
1
0.63
W
Ares
2
1
3
3.5
W
Thanatos
8
2
5
5.25
L
Cthulhu
SOUL_ADRIFT
Cthulhu
1
2
3
1.25
L
Yu Huang
Wh1tErAiN89
Yu Huang
0
5
2
0.2
W
Sol
3
2
6
3
W
2
2
7
2.75
L
Ne Zha
6
4
0
1.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,722
Damage
54,754
78,290
Taken
83,990
45,290
Mitigated
47,763
43,610
Healing
24,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
GamerBoi727
Danzaburou
19,602
8,269
18
6,969
18,694
7,055
1,386
5,170
13,492
0
58,365
W
Charybdis
Luhnatix
Charybdis
13,711
7,789
0
6,004
15,880
5,587
948
4,009
11,871
0
74,048
W
Ares
9,911
1,190
0
2,222
13,011
7,721
0
1,636
10,924
46,215
0
W
Thanatos
14,447
3,858
0
16,517
17,627
7,152
0
1,132
16,331
0
60,162
L
Cthulhu
SOUL_ADRIFT
Cthulhu
9,491
870
657
1,894
19,119
18,829
216
5,354
13,670
45,363
0
L
Yu Huang
Wh1tErAiN89
Yu Huang
4,987
779
0
2,431
13,048
5,545
165
4,788
8,237
59,122
0
W
Sol
9,530
4,773
0
5,956
11,613
3,896
1,638
2,810
8,566
54,802
0
W
8,123
500
3,122
9,789
20,159
20,934
0
4,470
15,605
31,800
0
L
Ne Zha
13,676
4,519
0
8,292
21,809
9,245
705
5,324
16,367
0
96,664
L
6,998
3,256
659
3,797
11,320
7,089
1,177
6,130
4,660
0
49,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,966
Gold Earned
44,266
410
Minions Killed
474
0
Camps Cleared
0
1,707,953
Distance Traveled
1,728,875
10
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,762
487
65
4
0
315,505
10
W
Charybdis
8,237
458
117
7
0
308,272
4
W
Ares
9,214
512
71
4
0
330,132
0
W
Thanatos
9,661
537
89
5
0
345,028
3
L
Cthulhu
8,393
466
77
4
0
359,274
5
L
Yu Huang
8,621
479
109
6
0
296,393
3
W
Sol
9,476
526
95
5
0
339,041
1
W
Artio
9,378
521
38
2
0
385,480
2
L
Ne Zha
10,130
563
133
7
0
380,692
5
L
Horus
8,360
464
90
5
0
377,011
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role