Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
LightSpecter
Merlin
Level 126
God Stats
4W - 4L
1,437 SR
Queue Stats
139W - 136L
1,490 Elo+
Solo
Chiron
Chiron
Mielviolet
Chiron
Level 101
God Stats
18W - 22L
1,481 SR
Queue Stats
163W - 191L
1,432 Elo+
Party 1
Ares
Ares
knowsoul
Ares
Level 69
God Stats
0W - 1L
1,285 SR
Queue Stats
5W - 11L
1,381 Elo+
Party 1
Team Averages
Level 94
1,441 SR
1,461 Elo+

VS

Team Averages
Level 106
1,531 SR
1,479 Elo+
Athena
Athena
GangstahBizzle
Athena
Level 57
God Stats
3W - 1L
1,546 SR
Queue Stats
154W - 140L
1,462 Elo+
Solo
Sol
Sol
GrandXeno4080
Sol
Level 101
God Stats
2W - 3L
1,499 SR
Queue Stats
224W - 265L
1,457 Elo+
Solo
King Arthur
King Arthur
Phillibustanut96
King Arthur
Level 150
God Stats
14W - 15L
1,570 SR
Queue Stats
369W - 363L
1,563 Elo+
Solo
Baba Yaga
Baba Yaga
VENGE_661
Baba Yaga
Level 104
God Stats
7W - 4L
1,492 SR
Queue Stats
81W - 85L
1,432 Elo+
Solo
Discordia
Discordia
theNamlesshunter
Discordia
Level 116
God Stats
11W - 3L
1,547 SR
Queue Stats
329W - 328L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
1 / 3 / 0
7,939
441
5,730
16,236
10,107
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Amaterasu
 
Amaterasu
12
0 / 1 / 0
7,355
409
3,072
14,759
11,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
16
0 / 2 / 1
9,117
507
8,392
11,320
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Mielviolet
Chiron
12
0 / 4 / 0
7,257
403
5,349
11,843
5,646
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
12
0 / 3 / 0
8,098
450
4,740
12,535
7,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 7
8,963
498
4,134
13,878
13,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
6 / 0 / 2
9,577
532
14,652
9,920
4,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Phillibustanut96
King Arthur
17
2 / 1 / 2
11,251
625
10,821
15,193
18,422
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
VENGE_661
Baba Yaga
16
3 / 0 / 2
9,831
546
6,627
9,291
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
16
2 / 0 / 5
9,771
543
7,784
9,555
3,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
13
13
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
3
0
0.33
L
Amaterasu
 
Amaterasu
0
1
0
0
W
0
0
7
3.5
W
6
0
2
7
L
Merlin
0
2
1
0.25
L
Chiron
Mielviolet
Chiron
0
4
0
0
W
King Arthur
Phillibustanut96
King Arthur
2
1
2
3
W
Baba Yaga
VENGE_661
Baba Yaga
3
0
2
4
L
Ares
0
3
0
0
W
Discordia
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,283
Damage
44,018
66,693
Taken
57,837
40,063
Mitigated
43,816
14,573
Healing
23,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,730
928
0
4,244
16,236
10,107
1,044
2,348
13,888
0
51,594
L
Amaterasu
 
Amaterasu
3,072
1,158
0
4,629
14,759
11,301
0
4,779
9,980
0
55,853
W
4,134
1,094
2,942
3,093
13,878
13,350
130
4,736
8,793
34,392
0
W
14,652
4,578
0
5,040
9,920
4,242
630
1,855
8,065
94,430
0
L
Merlin
8,392
332
0
836
11,320
5,127
0
6,460
4,860
82,770
0
L
Chiron
Mielviolet
Chiron
5,349
2,773
482
2,100
11,843
5,646
0
9,112
2,716
0
57,611
W
King Arthur
Phillibustanut96
King Arthur
10,821
906
0
2,819
15,193
18,422
457
3,438
11,755
0
96,719
W
Baba Yaga
VENGE_661
Baba Yaga
6,627
735
96
3,482
9,291
4,100
508
3,190
6,101
80,051
0
L
Ares
4,740
486
0
2,282
12,535
7,882
0
10,483
2,052
31,994
0
W
Discordia
7,784
721
0
6,380
9,555
3,702
1,422
712
8,843
84,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,766
Gold Earned
49,393
436
Minions Killed
659
0
Camps Cleared
0
1,551,417
Distance Traveled
1,798,401
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,939
441
74
4
0
256,318
0
L
Amaterasu
7,355
409
72
4
0
297,518
2
W
Athena
8,963
498
43
2
0
347,191
0
W
Sol
9,577
532
155
9
0
359,730
3
L
Merlin
9,117
507
155
9
0
347,535
3
L
Chiron
7,257
403
98
5
0
313,000
6
W
King Arthur
11,251
625
195
11
0
356,965
4
W
Baba Yaga
9,831
546
136
8
0
361,762
10
L
Ares
8,098
450
37
2
0
337,046
6
W
Discordia
9,771
543
130
7
0
372,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role