Player Matchup

Thoth
Thoth
TheQuirkyGiraffe
Thoth
Level 24
God Stats
2W - 2L
1,579 SR
Queue Stats
184W - 42L
1,938 Elo+
Party 1
King Arthur
King Arthur
phionxwe
King Arthur
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 40L
1,892 Elo+
Party 1
Lancelot
Lancelot
sleepswithtrees
Lancelot
Level 160
God Stats
41W - 11L
1,872 SR
Queue Stats
584W - 302L
1,815 Elo+
Party 1
Team Averages
Level 105
1,650 SR
1,882 Elo+

VS

Team Averages
Level 73
1,534 SR
1,579 Elo+
Raijin
Raijin
BeaterOfTheMeat
Raijin
Level 129
God Stats
2W - 1L
1,587 SR
Queue Stats
67W - 47L
1,694 Elo+
Party 2
Nemesis
Nemesis
ELITEoKILLER
Nemesis
Level 62
God Stats
3W - 3L
1,516 SR
Queue Stats
101W - 129L
1,465 Elo+
Solo
Set
Set
saw1777
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 3 / 2
8,127
813
11,602
7,392
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
phionxwe
King Arthur
13
3 / 1 / 7
8,128
813
10,782
10,493
8,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Lancelot
12
3 / 2 / 8
8,045
805
8,559
9,196
8,287
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 4
7,267
727
6,487
9,844
3,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Nemesis
ELITEoKILLER
Nemesis
9
2 / 1 / 3
6,469
647
6,943
14,584
5,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Set
11
2 / 6 / 2
6,820
682
4,079
9,885
4,980
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
13
Kills
6
6
Deaths
13
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
L
Nemesis
ELITEoKILLER
Nemesis
2
1
3
3.5
W
7
3
2
2.67
W
King Arthur
phionxwe
King Arthur
3
1
7
6.5
L
Set
2
6
2
0.5
W
Lancelot
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,943
Damage
17,509
27,081
Taken
34,313
19,237
Mitigated
14,416
6,087
Healing
7,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,487
420
0
2,175
9,844
3,891
0
4,334
5,156
24,152
0
L
Nemesis
ELITEoKILLER
Nemesis
6,943
3,124
0
4,553
14,584
5,545
0
2,092
12,302
0
9,952
W
11,602
280
0
310
7,392
2,607
438
2,216
4,996
31,047
0
W
King Arthur
phionxwe
King Arthur
10,782
2,049
690
3,281
10,493
8,343
258
2,551
7,618
105
28,028
L
Set
4,079
1,930
0
565
9,885
4,980
0
4,826
4,795
0
10,672
W
Lancelot
8,559
1,347
0
1,806
9,196
8,287
60
1,361
7,657
107
15,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,300
Gold Earned
20,556
106
Minions Killed
72
6
Camps Cleared
3
606,146
Distance Traveled
544,490
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,267
727
54
5
3
159,639
0
L
Nemesis
6,469
647
10
1
0
222,684
0
W
Thoth
8,127
813
52
5
3
186,949
3
W
King Arthur
8,128
813
35
4
2
206,588
2
L
Set
6,820
682
8
1
0
162,167
0
W
Lancelot
8,045
805
19
2
1
212,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role