Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Gladiaor
Anhur
Level 160
God Stats
1W - 1L
1,674 SR
Queue Stats
21W - 20L
1,619 Elo+
Party 2
Shiva
Shiva
JackalTwitchh
Shiva
Level 149
God Stats
1W - 1L
1,810 SR
Queue Stats
32W - 24L
1,645 Elo+
Party 2
Team Averages
Level 152
1,661 SR
1,588 Elo+

VS

Team Averages
Level 134
1,565 SR
1,551 Elo+
Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Arcami
Bacchus
Level 127
God Stats
9W - 3L
1,695 SR
Queue Stats
69W - 50L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
0 / 1 / 3
5,955
596
4,507
3,918
2,620
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Gladiaor
Anhur
10
2 / 5 / 1
6,923
692
4,521
9,708
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

10
1 / 4 / 2
6,972
697
6,953
13,156
11,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
5 / 1 / 5
7,905
791
4,615
4,855
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
 
Ne Zha
12
5 / 1 / 4
7,838
784
9,322
7,098
2,982
Mace

Mace

+10
Physical Power

Bacchus
Arcami
Bacchus
12
0 / 1 / 10
7,692
769
6,805
8,690
8,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
10
10
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
1
3
1.5
W
Scylla
 
Scylla
5
1
5
7.5
W
Ne Zha
 
Ne Zha
5
1
4
7
W
Bacchus
Arcami
Bacchus
0
1
10
5
L
Anhur
Gladiaor
Anhur
2
5
1
0.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,981
Damage
20,742
26,782
Taken
20,643
18,237
Mitigated
13,409
4,939
Healing
5,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,507
770
0
1,264
3,918
2,620
0
1,745
2,173
16,476
0
W
Scylla
 
Scylla
4,615
868
0
1,413
4,855
1,465
478
791
4,064
20,101
0
W
Ne Zha
 
Ne Zha
9,322
3,465
0
1,695
7,098
2,982
612
1,838
5,260
0
28,296
W
Bacchus
Arcami
Bacchus
6,805
1,428
0
2,022
8,690
8,962
194
2,007
6,683
12,065
0
L
Anhur
Gladiaor
Anhur
4,521
2,717
0
777
9,708
3,911
99
4,895
4,813
0
20,223
L
6,953
1,239
609
2,289
13,156
11,706
0
5,264
7,892
0
17,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,850
Gold Earned
23,435
92
Minions Killed
85
5
Camps Cleared
3
467,014
Distance Traveled
564,778
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,955
596
26
3
3
120,547
3
W
Scylla
7,905
791
38
4
0
170,104
2
W
Ne Zha
7,838
784
38
4
3
198,196
2
W
Bacchus
7,692
769
9
1
0
196,478
5
L
Anhur
6,923
692
47
5
1
145,680
4
L
Shiva
6,972
697
19
2
1
200,787
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role