Player Matchup

Janus
Janus
DamnF7Warriors
Janus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,689 Elo+
Party 1
Sylvanus
Sylvanus
Pineappson
Sylvanus
Level 154
God Stats
3W - 4L
1,625 SR
Queue Stats
33W - 20L
1,561 Elo+
Party 1
Danzaburou
Danzaburou
RezeR16
Danzaburou
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,431 Elo+
Party 1
Achilles
Achilles
Vezirus
Achilles
Level 154
God Stats
1W - 0L
1,916 SR
Queue Stats
31W - 16L
1,620 Elo+
Party 1
Cthulhu
Cthulhu
p0kaDDy
Cthulhu
Level 28
God Stats
2W - 0L
1,469 SR
Queue Stats
28W - 18L
1,529 Elo+
Party 1
Team Averages
Level 120
1,602 SR
1,566 Elo+

VS

Team Averages
Level 71
1,541 SR
1,506 Elo+
Fenrir
Fenrir
 
Fenrir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Ctownsend
Ra
Level 102
God Stats
1W - 3L
1,439 SR
Queue Stats
82W - 85L
1,451 Elo+
Solo
Izanami
Izanami
EddieColla
Izanami
Level 60
God Stats
2W - 1L
1,699 SR
Queue Stats
47W - 51L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
LemurSteve
Sun Wukong
Level 123
God Stats
0W - 1L
1,317 SR
Queue Stats
65W - 45L
1,590 Elo+
Party 2
Sylvanus
Sylvanus
Stefano0313
Sylvanus
Level 6
God Stats
0W - 1L
1,748 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 10
8,724
793
12,641
4,413
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Pineappson
Sylvanus
15
2 / 0 / 11
8,461
769
10,906
10,328
6,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
RezeR16
Danzaburou
15
2 / 2 / 10
8,882
807
7,952
7,418
3,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Vezirus
Achilles
16
11 / 3 / 5
9,569
870
16,136
16,557
16,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
p0kaDDy
Cthulhu
16
0 / 0 / 13
9,108
828
10,330
11,746
11,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 5 / 3
7,525
684
5,116
13,218
6,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 1 / 2
7,475
680
3,760
5,346
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
EddieColla
Izanami
14
1 / 4 / 2
7,582
689
8,645
12,055
5,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
LemurSteve
Sun Wukong
12
0 / 3 / 3
6,996
636
8,285
14,421
9,566
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
Stefano0313
Sylvanus
13
2 / 5 / 2
7,990
726
5,338
18,838
16,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
17
18
Kills
5
5
Deaths
18
49
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
5
3
0.5
L
1
1
2
2
W
3
0
10
8
L
Izanami
EddieColla
Izanami
1
4
2
0.5
L
Sun Wukong
LemurSteve
Sun Wukong
0
3
3
0.5
W
Sylvanus
Pineappson
Sylvanus
2
0
11
7.5
W
Danzaburou
RezeR16
Danzaburou
2
2
10
3.5
L
Sylvanus
Stefano0313
Sylvanus
2
5
2
0.6
W
Achilles
Vezirus
Achilles
11
3
5
4.5
W
Cthulhu
p0kaDDy
Cthulhu
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,965
Damage
31,144
50,462
Taken
63,878
41,174
Mitigated
40,804
23,333
Healing
16,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,116
974
0
1,024
13,218
6,788
0
6,279
6,703
0
17,631
L
3,760
733
1,072
1,986
5,346
2,485
0
3,049
2,238
24,949
0
W
12,641
704
0
1,254
4,413
2,054
28
651
3,762
34,920
0
L
Izanami
EddieColla
Izanami
8,645
5,836
0
2,259
12,055
5,395
0
6,302
5,710
0
24,176
L
Sun Wukong
LemurSteve
Sun Wukong
8,285
981
0
2,407
14,421
9,566
0
7,139
6,882
0
20,137
W
Sylvanus
Pineappson
Sylvanus
10,906
4,068
6,830
6,668
10,328
6,814
1,021
1,668
8,660
19,794
4,655
W
Danzaburou
RezeR16
Danzaburou
7,952
4,048
0
1,259
7,418
3,691
4,222
1,310
6,108
0
36,476
L
Sylvanus
Stefano0313
Sylvanus
5,338
1,525
3,749
3,521
18,838
16,570
0
9,665
8,969
9,394
0
W
Achilles
Vezirus
Achilles
16,136
4,165
0
1,521
16,557
16,999
408
3,448
13,109
159
27,185
W
Cthulhu
p0kaDDy
Cthulhu
10,330
666
3,679
2,122
11,746
11,616
78
2,021
9,725
37,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,744
Gold Earned
37,568
235
Minions Killed
140
0
Camps Cleared
0
1,212,735
Distance Traveled
1,002,915
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,525
684
16
1
0
238,989
1
L
Ra
7,475
680
43
4
0
146,056
1
W
Janus
8,724
793
56
5
0
282,313
0
L
Izanami
7,582
689
42
4
0
202,474
2
L
Sun Wukong
6,996
636
29
3
0
227,652
0
W
Sylvanus
8,461
769
39
4
0
210,593
5
W
Danzaburou
8,882
807
66
6
0
219,644
1
L
Sylvanus
7,990
726
10
1
0
187,744
2
W
Achilles
9,569
870
26
2
0
224,283
3
W
Cthulhu
9,108
828
48
4
0
275,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role