Player Matchup

Skadi
Skadi
 
Skadi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GuyDonkey
Sol
Level 67
God Stats
4W - 2L
1,317 SR
Queue Stats
362W - 372L
1,436 Elo+
Solo
Artemis
Artemis
KCAssassin
Artemis
Level 111
God Stats
13W - 12L
1,551 SR
Queue Stats
136W - 123L
1,363 Elo+
Solo
Tiamat
Tiamat
Yarik-Kratos
Tiamat
Level 158
God Stats
4W - 3L
1,410 SR
Queue Stats
134W - 138L
1,335 Elo+
Solo
Ravana
Ravana
percaddictionnn
Ravana
Level 36
God Stats
15W - 19L
1,582 SR
Queue Stats
83W - 89L
1,530 Elo+
Solo
Team Averages
Level 99
1,472 SR
1,433 Elo+

VS

Team Averages
Level 51
1,389 SR
1,321 Elo+
Nemesis
Nemesis
BamWick
Nemesis
Level 51
God Stats
8W - 15L
1,387 SR
Queue Stats
47W - 56L
1,182 Elo+
Solo
Sol
Sol
beastlord2121
Sol
Level 55
God Stats
11W - 17L
1,350 SR
Queue Stats
67W - 112L
1,216 Elo+
Solo
Janus
Janus
blazeiii-
Janus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 29L
1,518 Elo+
Solo
Neith
Neith
fabrigoku
Neith
Level 42
God Stats
3W - 4L
1,208 SR
Queue Stats
133W - 165L
1,307 Elo+
Solo
Tyr
Tyr
gordura_acustico
Tyr
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 211L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
1 / 1 / 2
7,635
545
6,109
5,400
1,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
7 / 2 / 5
8,898
636
8,892
8,296
3,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
KCAssassin
Artemis
12
4 / 2 / 2
7,252
518
7,082
8,823
3,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
12
1 / 0 / 5
6,617
473
4,241
5,118
2,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
5 / 1 / 6
8,330
595
7,334
4,461
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BamWick
Nemesis
10
0 / 5 / 1
6,360
454
3,522
12,238
4,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 6 / 2
6,891
492
5,338
12,481
4,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Janus
blazeiii-
Janus
10
5 / 3 / 1
6,942
496
5,782
6,489
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
fabrigoku
Neith
11
0 / 3 / 1
6,641
474
2,865
8,549
3,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 2 / 0
7,071
505
2,270
11,601
8,092
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
18
Kills
6
6
Deaths
19
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
1
2
2
L
Nemesis
BamWick
Nemesis
0
5
1
0.1
W
7
2
5
4.75
W
Artemis
KCAssassin
Artemis
4
2
2
2.5
W
Tiamat
1
0
5
3.5
L
0
6
2
0.17
L
Janus
blazeiii-
Janus
5
3
1
1.83
L
Neith
fabrigoku
Neith
0
3
1
0.17
L
1
2
0
0.5
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,658
Damage
19,777
32,098
Taken
51,358
13,525
Mitigated
23,086
10,405
Healing
10,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,109
3,287
0
1,751
5,400
1,995
1,479
874
4,450
0
43,620
L
Nemesis
BamWick
Nemesis
3,522
1,652
0
1,277
12,238
4,501
0
2,976
9,262
0
42,080
W
8,892
4,380
0
4,540
8,296
3,162
5,808
3,327
4,969
59,379
0
W
Artemis
KCAssassin
Artemis
7,082
3,263
132
702
8,823
3,651
1,230
3,066
5,580
0
34,683
W
Tiamat
4,241
42
294
972
5,118
2,524
405
1,704
3,281
33,340
0
L
5,338
3,081
0
4,747
12,481
4,612
1,350
4,750
7,731
48,944
0
L
Janus
blazeiii-
Janus
5,782
479
0
708
6,489
2,423
0
3,434
3,055
21,411
0
L
Neith
fabrigoku
Neith
2,865
810
0
2,135
8,549
3,458
828
1,279
7,270
0
42,583
L
2,270
367
0
1,634
11,601
8,092
17
694
10,907
0
38,315
W
7,334
2,585
0
2,014
4,461
2,193
0
1,731
2,698
0
48,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,732
Gold Earned
33,905
342
Minions Killed
330
0
Camps Cleared
0
1,216,154
Distance Traveled
1,238,625
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,635
545
81
6
0
209,552
1
L
Nemesis
6,360
454
71
5
0
270,883
1
W
Sol
8,898
636
88
6
0
223,017
3
W
Artemis
7,252
518
56
4
0
228,344
2
W
Tiamat
6,617
473
38
3
0
257,862
0
L
Sol
6,891
492
77
6
0
220,512
0
L
Janus
6,942
496
35
3
0
252,065
2
L
Neith
6,641
474
73
5
0
237,553
0
L
Tyr
7,071
505
74
5
0
257,612
3
W
Ravana
8,330
595
79
6
0
297,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role