Player Matchup

Discordia
Discordia
ImLumps
Discordia
Level 128
God Stats
0W - 1L
1,810 SR
Queue Stats
7W - 18L
1,516 Elo+
Solo
Horus
Horus
ioutdidmyself
Horus
Level 157
God Stats
9W - 9L
1,581 SR
Queue Stats
370W - 351L
1,595 Elo+
Solo
Tsukuyomi
Tsukuyomi
jaryyyyyn
Tsukuyomi
Level 139
God Stats
7W - 5L
1,667 SR
Queue Stats
129W - 148L
1,578 Elo+
Solo
Team Averages
Level 141
1,686 SR
1,563 Elo+

VS

Team Averages
Level 134
1,637 SR
1,655 Elo+
Ishtar
Ishtar
KnightoftheOkami
Ishtar
Level 127
God Stats
2W - 1L
1,603 SR
Queue Stats
10W - 12L
1,485 Elo+
Solo
Chaac
Chaac
Ludyoo
Chaac
Level 160
God Stats
4W - 1L
1,815 SR
Queue Stats
309W - 112L
1,865 Elo+
Solo
Hel
Hel
QuezzDevilSh0t
Hel
Level 115
God Stats
19W - 30L
1,494 SR
Queue Stats
475W - 509L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ImLumps
Discordia
12
3 / 1 / 2
7,880
716
13,459
10,213
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 0 / 3
7,567
688
7,973
10,852
11,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
jaryyyyyn
Tsukuyomi
11
1 / 4 / 3
7,179
653
11,354
14,390
5,922
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
7,008
637
5,506
11,396
4,278
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
Ludyoo
Chaac
13
3 / 1 / 2
8,600
782
17,943
17,311
16,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 1 / 3
7,959
724
7,511
9,853
3,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
13
5
Kills
5
5
Deaths
5
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Discordia
ImLumps
Discordia
3
1
2
4
W
0
3
3
0.5
W
Chaac
Ludyoo
Chaac
3
1
2
4
W
2
1
3
3.5
L
1
0
3
2.5
L
Tsukuyomi
jaryyyyyn
Tsukuyomi
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,786
Damage
30,960
35,455
Taken
38,560
21,094
Mitigated
24,952
8,363
Healing
19,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ImLumps
Discordia
13,459
2,199
380
1,814
10,213
3,877
0
2,005
7,992
36,298
0
W
5,506
2,752
0
1,671
11,396
4,278
96
3,836
7,560
0
20,018
W
Chaac
Ludyoo
Chaac
17,943
2,278
0
7,698
17,311
16,756
0
5,996
11,315
0
33,352
W
7,511
349
5,171
4,997
9,853
3,918
0
4,059
5,794
30,025
0
L
7,973
3,093
863
2,785
10,852
11,295
0
2,911
7,583
0
19,505
L
Tsukuyomi
jaryyyyyn
Tsukuyomi
11,354
3,669
0
2,521
14,390
5,922
82
2,110
11,992
0
25,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,626
Gold Earned
23,567
105
Minions Killed
137
3
Camps Cleared
8
608,064
Distance Traveled
631,822
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,880
716
59
5
1
196,013
4
W
Ishtar
7,008
637
34
3
1
194,094
6
W
Chaac
8,600
782
30
3
3
222,549
2
W
Hel
7,959
724
73
7
4
215,179
1
L
Horus
7,567
688
21
2
1
192,704
3
L
Tsukuyomi
7,179
653
25
2
1
219,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role