Player Matchup

Hercules
Hercules
Double-cheddar
Hercules
Level 146
God Stats
5W - 4L
1,542 SR
Queue Stats
117W - 105L
1,567 Elo+
Party 2
Gilgamesh
Gilgamesh
NRG_obito_
Gilgamesh
Level 108
God Stats
3W - 8L
1,354 SR
Queue Stats
765W - 818L
1,447 Elo+
Party 2
Discordia
Discordia
NachoTagorda
Discordia
Level 65
God Stats
2W - 1L
1,854 SR
Queue Stats
110W - 111L
1,487 Elo+
Solo
Heimdallr
Heimdallr
brunoob22
Heimdallr
Level 160
God Stats
2W - 3L
1,412 SR
Queue Stats
131W - 132L
1,515 Elo+
Solo
Ares
Ares
hue_mil-gral
Ares
Level 120
God Stats
17W - 19L
1,434 SR
Queue Stats
885W - 939L
1,483 Elo+
Party 2
Team Averages
Level 120
1,519 SR
1,500 Elo+

VS

Team Averages
Level 86
1,596 SR
1,567 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Difiiiiiigui
Sylvanus
Level 37
God Stats
3W - 0L
1,948 SR
Queue Stats
78W - 13L
1,842 Elo+
Party 1
Hades
Hades
Mafiosox
Hades
Level 84
God Stats
2W - 0L
1,710 SR
Queue Stats
207W - 225L
1,408 Elo+
Solo
Cliodhna
Cliodhna
RaJJaDDa
Cliodhna
Level 160
God Stats
1W - 3L
1,322 SR
Queue Stats
589W - 335L
1,694 Elo+
Party 1
Set
Set
zeusfe_99
Set
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 23L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
2 / 3 / 4
9,242
440
10,733
20,300
12,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
NRG_obito_
Gilgamesh
15
1 / 8 / 2
9,636
459
11,370
19,934
14,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
NachoTagorda
Discordia
18
3 / 4 / 4
11,525
549
12,041
12,193
5,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Heimdallr
brunoob22
Heimdallr
17
6 / 5 / 3
11,115
529
20,111
22,584
9,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 3 / 6
9,739
464
9,074
22,596
28,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
8 / 4 / 5
12,736
606
21,538
18,635
6,733
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Difiiiiiigui
Sylvanus
16
0 / 3 / 10
10,294
490
13,478
22,018
21,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
Mafiosox
Hades
17
3 / 2 / 9
11,396
543
11,802
21,154
11,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
RaJJaDDa
Cliodhna
18
10 / 1 / 5
12,772
608
21,058
27,129
22,163
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 6 / 10
10,828
516
6,178
20,441
12,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
62
15
Kills
23
23
Deaths
16
19
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
4
5
2.63
W
Sylvanus
Difiiiiiigui
Sylvanus
0
3
10
1.67
L
Hercules
2
3
4
1.33
W
Hades
Mafiosox
Hades
3
2
9
3.75
L
Gilgamesh
NRG_obito_
Gilgamesh
1
8
2
0.25
L
Discordia
NachoTagorda
Discordia
3
4
4
1.25
W
Cliodhna
RaJJaDDa
Cliodhna
10
1
5
12.5
L
Heimdallr
brunoob22
Heimdallr
6
5
3
1.5
L
3
3
6
2
W
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,329
Damage
74,054
97,607
Taken
109,377
70,212
Mitigated
74,832
21,827
Healing
43,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
21,538
10,352
0
8,235
18,635
6,733
1,043
3,095
15,540
0
104,257
W
Sylvanus
Difiiiiiigui
Sylvanus
13,478
5,295
3,794
6,001
22,018
21,704
774
4,788
17,230
50,572
13,654
L
Hercules
10,733
3,747
0
8,138
20,300
12,158
0
5,303
14,997
0
77,310
W
Hades
Mafiosox
Hades
11,802
686
732
9,271
21,154
11,463
571
6,764
14,390
84,915
0
L
Gilgamesh
NRG_obito_
Gilgamesh
11,370
4,318
0
3,126
19,934
14,270
0
1,728
18,206
0
69,156
L
Discordia
NachoTagorda
Discordia
12,041
770
0
521
12,193
5,820
0
5,288
6,905
107,348
0
W
Cliodhna
RaJJaDDa
Cliodhna
21,058
3,770
0
11,750
27,129
22,163
614
5,978
21,151
0
92,394
L
Heimdallr
brunoob22
Heimdallr
20,111
9,195
0
7,852
22,584
9,858
1,428
4,134
18,450
0
97,022
L
9,074
1,071
0
2,190
22,596
28,106
0
6,758
15,838
34,420
0
W
6,178
3,167
0
3,763
20,441
12,769
520
4,515
15,926
0
66,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,257
Gold Earned
58,026
593
Minions Killed
573
0
Camps Cleared
0
1,933,948
Distance Traveled
2,065,524
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,736
606
100
5
0
389,966
8
W
Sylvanus
10,294
490
95
5
0
432,406
1
L
Hercules
9,242
440
110
5
0
420,210
1
W
Hades
11,396
543
139
7
0
393,171
8
L
Gilgamesh
9,636
459
110
5
0
370,207
1
L
Discordia
11,525
549
193
9
0
387,738
5
W
Cliodhna
12,772
608
150
7
0
429,993
2
L
Heimdallr
11,115
529
139
7
0
356,391
0
L
Ares
9,739
464
41
2
0
399,402
2
W
Set
10,828
516
89
4
0
419,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role