Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Coοgi
Artemis
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 132L
1,485 Elo+
Solo
Baba Yaga
Baba Yaga
Lambogini72
Baba Yaga
Level 98
God Stats
15W - 9L
1,621 SR
Queue Stats
148W - 150L
1,503 Elo+
Party 1
Fenrir
Fenrir
ZeebaK
Fenrir
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 52L
1,505 Elo+
Party 1
Arachne
Arachne
l3ggless
Arachne
Level 149
God Stats
2W - 7L
1,371 SR
Queue Stats
217W - 235L
1,511 Elo+
Solo
Team Averages
Level 134
1,499 SR
1,501 Elo+

VS

Team Averages
Level 95
1,525 SR
1,499 Elo+
Zhong Kui
Zhong Kui
ElHugo99
Zhong Kui
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
199W - 198L
1,475 Elo+
Solo
Freya
Freya
Noodles4You
Freya
Level 53
God Stats
2W - 3L
1,652 SR
Queue Stats
173W - 168L
1,486 Elo+
Party 2
Nemesis
Nemesis
Virtousox
Nemesis
Level 108
God Stats
21W - 16L
1,558 SR
Queue Stats
674W - 693L
1,533 Elo+
Solo
Bacchus
Bacchus
sndolh
Bacchus
Level 68
God Stats
23W - 25L
1,517 SR
Queue Stats
82W - 96L
1,525 Elo+
Solo
Osiris
Osiris
tacojohns r us
Osiris
Level 125
God Stats
5W - 5L
1,398 SR
Queue Stats
143W - 149L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
5 / 4 / 11
12,463
542
20,237
20,119
14,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Coοgi
Artemis
18
3 / 4 / 4
11,608
505
9,079
13,655
5,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Baba Yaga
Lambogini72
Baba Yaga
19
9 / 1 / 8
12,939
563
24,466
8,578
4,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
ZeebaK
Fenrir
16
6 / 1 / 12
11,525
501
9,979
21,162
23,057
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
l3ggless
Arachne
18
5 / 5 / 9
11,893
517
12,259
24,003
11,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ElHugo99
Zhong Kui
16
3 / 5 / 4
10,839
471
16,008
18,760
14,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
5 / 5 / 1
12,045
524
12,783
21,014
10,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Virtousox
Nemesis
16
2 / 5 / 6
10,192
443
11,536
21,110
10,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
sndolh
Bacchus
12
2 / 6 / 7
9,362
407
5,190
21,783
28,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 7 / 1
9,870
429
5,575
22,173
22,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
34
28
Kills
15
15
Deaths
28
44
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
4
11
2.63
W
Artemis
Coοgi
Artemis
3
4
4
1.25
L
Zhong Kui
ElHugo99
Zhong Kui
3
5
4
1
W
Baba Yaga
Lambogini72
Baba Yaga
9
1
8
13
L
5
5
1
1.1
L
Nemesis
Virtousox
Nemesis
2
5
6
1
W
Fenrir
ZeebaK
Fenrir
6
1
12
12
W
Arachne
l3ggless
Arachne
5
5
9
1.9
L
Bacchus
sndolh
Bacchus
2
6
7
0.92
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,020
Damage
51,092
87,517
Taken
104,840
59,799
Mitigated
86,781
34,222
Healing
27,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
20,237
1,544
1,656
7,051
20,119
14,904
918
6,935
13,114
90,576
0
W
Artemis
Coοgi
Artemis
9,079
4,607
0
3,912
13,655
5,546
5,193
8,734
4,589
0
85,346
L
Zhong Kui
ElHugo99
Zhong Kui
16,008
1,801
0
4,213
18,760
14,908
0
10,140
8,620
86,003
0
W
Baba Yaga
Lambogini72
Baba Yaga
24,466
1,203
0
3,922
8,578
4,454
1,069
3,234
5,344
113,114
0
L
12,783
3,527
0
10,495
21,014
10,497
0
3,006
18,008
103,708
0
L
Nemesis
Virtousox
Nemesis
11,536
5,100
0
2,862
21,110
10,579
0
9,394
11,716
0
93,710
W
Fenrir
ZeebaK
Fenrir
9,979
2,089
0
5,754
21,162
23,057
245
8,818
12,203
846
40,424
W
Arachne
l3ggless
Arachne
12,259
6,720
0
11,927
24,003
11,838
66
6,276
17,633
0
108,579
L
Bacchus
sndolh
Bacchus
5,190
729
0
3,959
21,783
28,059
0
10,580
11,203
15,658
0
L
5,575
1,158
0
5,890
22,173
22,738
0
12,296
9,877
0
56,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,428
Gold Earned
52,308
605
Minions Killed
591
0
Camps Cleared
0
2,208,537
Distance Traveled
2,023,019
28
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,463
542
159
7
0
385,935
6
W
Artemis
11,608
505
124
5
0
403,128
6
L
Zhong Kui
10,839
471
158
7
0
384,717
12
W
Baba Yaga
12,939
563
147
6
0
476,728
5
L
Freya
12,045
524
185
8
0
381,125
5
L
Nemesis
10,192
443
119
5
0
441,488
1
W
Fenrir
11,525
501
51
2
0
457,838
6
W
Arachne
11,893
517
124
5
0
484,908
5
L
Bacchus
9,362
407
23
1
0
417,671
7
L
Osiris
9,870
429
106
5
0
398,018
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role