Player Matchup

Bakasura
Bakasura
ACatherman8484
Bakasura
Level 7
God Stats
3W - 5L
1,583 SR
Queue Stats
15W - 17L
1,666 Elo+
Party 1
Sol
Sol
Queennie22
Sol
Level 57
God Stats
20W - 20L
1,396 SR
Queue Stats
107W - 132L
1,368 Elo+
Party 2
Erlang Shen
Erlang Shen
TheRitterz
Erlang Shen
Level 121
God Stats
5W - 10L
1,072 SR
Queue Stats
387W - 440L
1,393 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheSnagaholic
Ah Muzen Cab
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 42L
1,439 Elo+
Party 1
Sylvanus
Sylvanus
TootAndScoot
Sylvanus
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 29L
1,489 Elo+
Party 1
Team Averages
Level 64
1,410 SR
1,471 Elo+

VS

Team Averages
Level 85
1,537 SR
1,419 Elo+
Baron Samedi
Baron Samedi
FraisParker
Baron Samedi
Level 140
God Stats
68W - 42L
1,573 SR
Queue Stats
778W - 809L
1,412 Elo+
Solo
Neith
Neith
TorqdHammer
Neith
Level 103
God Stats
226W - 210L
1,460 SR
Queue Stats
373W - 415L
1,367 Elo+
Solo
Ymir
Ymir
Turd_Ferguson05
Ymir
Level 66
God Stats
11W - 6L
1,689 SR
Queue Stats
64W - 71L
1,435 Elo+
Party 3
King Arthur
King Arthur
jllmvt21522
King Arthur
Level 110
God Stats
6W - 5L
1,465 SR
Queue Stats
104W - 104L
1,449 Elo+
Party 3
Thanatos
Thanatos
xXMakeEmSalty2Xx
Thanatos
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
15
2 / 1 / 1
8,586
477
3,735
11,978
5,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 3 / 1
6,673
371
2,793
6,430
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Erlang Shen
TheRitterz
Erlang Shen
14
4 / 6 / 2
8,584
477
16,014
24,556
13,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
TheSnagaholic
Ah Muzen Cab
12
2 / 5 / 1
7,410
412
13,864
17,776
7,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
TootAndScoot
Sylvanus
12
0 / 3 / 3
7,310
406
7,774
19,265
19,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FraisParker
Baron Samedi
18
7 / 1 / 4
11,130
618
13,022
14,183
8,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 2
8,439
469
13,557
17,338
7,600
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 0 / 5
8,770
487
8,472
15,232
13,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
jllmvt21522
King Arthur
16
2 / 2 / 1
9,389
522
7,244
12,612
7,649
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 4 / 6
9,548
530
14,608
15,859
8,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
9
Kills
18
18
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bakasura
2
1
1
2.5
W
Baron Samedi
FraisParker
Baron Samedi
7
1
4
9
L
1
3
1
0.5
L
Erlang Shen
TheRitterz
Erlang Shen
4
6
2
0.83
L
Ah Muzen Cab
TheSnagaholic
Ah Muzen Cab
2
5
1
0.5
L
Sylvanus
TootAndScoot
Sylvanus
0
3
3
0.5
W
2
3
2
1
W
2
0
5
4.5
W
King Arthur
jllmvt21522
King Arthur
2
2
1
1.25
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,180
Damage
56,903
80,005
Taken
75,224
47,906
Mitigated
45,886
29,938
Healing
37,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
3,735
2,840
0
4,035
11,978
5,472
0
501
11,439
0
36,117
W
Baron Samedi
FraisParker
Baron Samedi
13,022
946
1,354
7,909
14,183
8,352
1,052
2,233
11,950
90,199
0
L
2,793
1,070
0
2,664
6,430
2,052
0
2,711
3,447
27,097
0
L
Erlang Shen
TheRitterz
Erlang Shen
16,014
9,092
0
8,551
24,556
13,103
0
4,584
19,721
40
67,892
L
Ah Muzen Cab
TheSnagaholic
Ah Muzen Cab
13,864
7,259
0
8,248
17,776
7,633
0
6,981
10,623
0
67,292
L
Sylvanus
TootAndScoot
Sylvanus
7,774
3,446
656
5,784
19,265
19,646
13
5,921
13,281
25,725
0
W
13,557
7,101
0
5,896
17,338
7,600
881
3,281
14,057
0
79,898
W
8,472
2,417
2,943
3,571
15,232
13,607
27
3,849
11,139
28,558
0
W
King Arthur
jllmvt21522
King Arthur
7,244
530
0
3,917
12,612
7,649
1,288
0
12,392
0
59,458
W
14,608
6,781
0
11,800
15,859
8,678
0
1,244
14,579
0
72,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,563
Gold Earned
47,276
343
Minions Killed
526
0
Camps Cleared
0
1,450,853
Distance Traveled
1,602,112
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,586
477
97
5
0
373,287
4
W
Baron Samedi
11,130
618
166
9
0
338,162
0
L
Sol
6,673
371
40
2
0
161,106
2
L
Erlang Shen
8,584
477
98
5
0
375,823
0
L
Ah Muzen Cab
7,410
412
79
4
0
275,431
3
L
Sylvanus
7,310
406
29
2
0
265,206
1
W
Neith
8,439
469
134
7
0
266,512
2
W
Ymir
8,770
487
40
2
0
323,415
0
W
King Arthur
9,389
522
87
5
0
326,699
1
W
Thanatos
9,548
530
99
6
0
347,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role