Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LuMood
Cthulhu
Level 48
God Stats
5W - 13L
1,269 SR
Queue Stats
14W - 39L
1,199 Elo+
Solo
Discordia
Discordia
Wildewolfe
Discordia
Level 29
God Stats
7W - 7L
1,398 SR
Queue Stats
15W - 15L
1,268 Elo+
Party 2
Team Averages
Level 39
1,389 SR
1,322 Elo+

VS

Team Averages
Level 75
1,557 SR
1,085 Elo+
Medusa
Medusa
DreadRowe
Medusa
Level 83
God Stats
1W - 0L
1,392 SR
Queue Stats
2W - 2L
937 Elo+
Party 1
Tyr
Tyr
Larron-Prime
Tyr
Level 86
God Stats
1W - 0L
1,780 SR
Queue Stats
2W - 3L
896 Elo+
Party 1
Olorun
Olorun
O_alexander10
Olorun
Level 55
God Stats
3W - 1L
1,500 SR
Queue Stats
172W - 183L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
0 / 5 / 0
5,914
591
5,759
9,305
4,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LuMood
Cthulhu
9
0 / 3 / 0
6,288
629
4,857
9,199
8,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Discordia
Wildewolfe
Discordia
10
0 / 2 / 0
6,155
616
8,371
4,461
1,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DreadRowe
Medusa
12
5 / 0 / 5
7,491
749
8,471
7,145
3,238
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 0 / 5
6,645
665
2,148
8,942
4,636
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 5
7,799
780
9,139
7,060
3,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
10
10
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
5
0
0
W
Medusa
DreadRowe
Medusa
5
0
5
7.5
W
1
0
5
3.5
L
Cthulhu
LuMood
Cthulhu
0
3
0
0
W
4
0
5
6.5
L
Discordia
Wildewolfe
Discordia
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,987
Damage
19,758
22,965
Taken
23,147
14,802
Mitigated
11,463
1,345
Healing
11,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,759
1,724
0
468
9,305
4,230
382
2,527
6,778
0
16,988
W
Medusa
DreadRowe
Medusa
8,471
3,783
480
1,109
7,145
3,238
272
4,005
3,140
0
19,887
W
2,148
267
432
3,266
8,942
4,636
167
5,019
3,923
0
8,148
L
Cthulhu
LuMood
Cthulhu
4,857
317
44
534
9,199
8,665
0
3,843
5,356
17,458
0
W
9,139
3,805
1,375
4,428
7,060
3,589
1,271
4,599
2,461
34,233
3,509
L
Discordia
Wildewolfe
Discordia
8,371
238
0
299
4,461
1,907
0
2,222
2,239
24,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,357
Gold Earned
21,935
99
Minions Killed
107
4
Camps Cleared
4
472,668
Distance Traveled
656,853
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,914
591
31
3
2
159,843
4
W
Medusa
7,491
749
25
3
1
235,796
3
W
Tyr
6,645
665
12
1
0
250,544
0
L
Cthulhu
6,288
629
24
2
2
134,876
2
W
Olorun
7,799
780
70
7
3
170,513
0
L
Discordia
6,155
616
44
4
0
177,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role