Player Matchup

Mulan
Mulan
Avernic
Mulan
Level 123
God Stats
1W - 3L
1,605 SR
Queue Stats
37W - 39L
1,590 Elo+
Party 1
Ishtar
Ishtar
Bolevshik
Ishtar
Level 150
God Stats
14W - 8L
1,652 SR
Queue Stats
319W - 195L
1,705 Elo+
Party 1
Da Ji
Da Ji
DadEscanor
Da Ji
Level 159
God Stats
9W - 5L
1,753 SR
Queue Stats
159W - 149L
1,645 Elo+
Party 2
Athena
Athena
OffdaHooch
Athena
Level 148
God Stats
0W - 2L
1,753 SR
Queue Stats
15W - 12L
1,652 Elo+
Solo
Baron Samedi
Baron Samedi
Turtsmash
Baron Samedi
Level 148
God Stats
0W - 2L
1,404 SR
Queue Stats
156W - 143L
1,647 Elo+
Party 2
Team Averages
Level 146
1,634 SR
1,648 Elo+

VS

Team Averages
Level 158
1,585 SR
1,614 Elo+
Amaterasu
Amaterasu
L3GAT0
Amaterasu
Level 156
God Stats
3W - 7L
1,499 SR
Queue Stats
241W - 234L
1,571 Elo+
Solo
Hachiman
Hachiman
Nintendough
Hachiman
Level 159
God Stats
6W - 6L
1,501 SR
Queue Stats
219W - 222L
1,588 Elo+
Solo
Hun Batz
Hun Batz
Wumbo57
Hun Batz
Level 157
God Stats
16W - 12L
1,648 SR
Queue Stats
226W - 203L
1,650 Elo+
Party 3
Yemoja
Yemoja
demise14
Yemoja
Level 160
God Stats
11W - 8L
1,610 SR
Queue Stats
408W - 377L
1,627 Elo+
Party 3
Tiamat
Tiamat
notacrabperson
Tiamat
Level 159
God Stats
7W - 5L
1,669 SR
Queue Stats
154W - 134L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Avernic
Mulan
20
3 / 7 / 4
13,995
500
22,634
34,073
48,164
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ishtar
Bolevshik
Ishtar
20
5 / 5 / 6
15,201
543
30,366
28,978
17,989
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
19
3 / 6 / 3
12,980
464
13,942
25,252
13,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
OffdaHooch
Athena
18
2 / 4 / 9
12,887
460
12,107
30,142
43,824
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Turtsmash
Baron Samedi
18
3 / 9 / 5
12,635
451
18,811
27,365
18,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
L3GAT0
Amaterasu
20
6 / 6 / 10
17,620
629
22,613
41,521
38,079
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Nintendough
Hachiman
20
2 / 5 / 13
16,064
574
19,451
28,647
13,803
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
Wumbo57
Hun Batz
20
7 / 2 / 8
16,866
602
16,839
20,055
11,936
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Yemoja
demise14
Yemoja
20
1 / 1 / 23
15,935
569
8,402
31,805
41,563
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
15 / 2 / 9
19,719
704
41,948
26,969
22,018
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
94
16
Kills
31
31
Deaths
16
27
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Mulan
Avernic
Mulan
3
7
4
0.71
L
Ishtar
Bolevshik
Ishtar
5
5
6
1.6
L
Da Ji
3
6
3
0.75
W
Amaterasu
L3GAT0
Amaterasu
6
6
10
1.83
W
Hachiman
Nintendough
Hachiman
2
5
13
1.7
L
Athena
OffdaHooch
Athena
2
4
9
1.63
L
Baron Samedi
Turtsmash
Baron Samedi
3
9
5
0.61
W
Hun Batz
Wumbo57
Hun Batz
7
2
8
5.5
W
Yemoja
demise14
Yemoja
1
1
23
12.5
W
15
2
9
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,860
Damage
109,253
145,810
Taken
148,997
141,609
Mitigated
127,399
37,702
Healing
71,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Avernic
Mulan
22,634
4,592
0
11,716
34,073
48,164
0
9,541
24,532
0
109,441
L
Ishtar
Bolevshik
Ishtar
30,366
15,392
0
5,001
28,978
17,989
3,500
8,874
20,104
0
190,287
L
Da Ji
13,942
3,647
0
6,144
25,252
13,190
0
8,304
16,948
0
110,351
W
Amaterasu
L3GAT0
Amaterasu
22,613
11,946
0
19,096
41,521
38,079
4,986
9,050
32,471
0
163,347
W
Hachiman
Nintendough
Hachiman
19,451
9,637
0
6,959
28,647
13,803
4,330
5,963
22,684
0
134,468
L
Athena
OffdaHooch
Athena
12,107
3,649
0
6,826
30,142
43,824
0
15,219
14,923
42,925
0
L
Baron Samedi
Turtsmash
Baron Samedi
18,811
716
1,870
6,145
27,365
18,442
0
10,695
16,670
117,293
0
W
Hun Batz
Wumbo57
Hun Batz
16,839
6,165
0
1,599
20,055
11,936
1,746
3,982
16,073
0
196,829
W
Yemoja
demise14
Yemoja
8,402
2,560
14,943
15,193
31,805
41,563
1,939
6,495
25,310
42,412
0
W
41,948
2,354
1,271
12,912
26,969
22,018
2,030
7,950
19,019
169,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,698
Gold Earned
86,204
812
Minions Killed
882
0
Camps Cleared
0
2,487,895
Distance Traveled
2,730,595
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
13,995
500
181
6
0
483,541
5
L
Ishtar
15,201
543
253
9
0
465,491
1
L
Da Ji
12,980
464
150
5
0
526,784
5
W
Amaterasu
17,620
629
221
8
0
547,166
2
W
Hachiman
16,064
574
177
6
0
510,292
8
L
Athena
12,887
460
63
2
0
572,112
6
L
Baron Samedi
12,635
451
165
6
0
439,967
10
W
Hun Batz
16,866
602
214
8
0
613,020
6
W
Yemoja
15,935
569
43
2
0
505,971
8
W
Tiamat
19,719
704
227
8
0
554,146
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role