Player Matchup

Ishtar
Ishtar
Arjinn5
Ishtar
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 75L
1,366 Elo+
Solo
Ymir
Ymir
MoustacheCheeser
Ymir
Level 63
God Stats
0W - 2L
1,277 SR
Queue Stats
15W - 11L
1,376 Elo+
Solo
Olorun
Olorun
OutsideWig62745
Olorun
Level 102
God Stats
29W - 28L
1,717 SR
Queue Stats
126W - 128L
1,366 Elo+
Solo
Shiva
Shiva
esokrtama
Shiva
Level 119
God Stats
24W - 14L
1,532 SR
Queue Stats
610W - 661L
1,298 Elo+
Solo
Lancelot
Lancelot
xNOVAxFLOW
Lancelot
Level 119
God Stats
2W - 4L
1,427 SR
Queue Stats
60W - 79L
1,375 Elo+
Solo
Team Averages
Level 90
1,491 SR
1,356 Elo+

VS

Team Averages
Level 88
1,555 SR
1,357 Elo+
Guan Yu
Guan Yu
FalconBlade27
Guan Yu
Level 88
God Stats
8W - 1L
1,750 SR
Queue Stats
26W - 16L
1,384 Elo+
Party 1
Horus
Horus
King Lion37
Horus
Level 49
God Stats
2W - 1L
1,824 SR
Queue Stats
30W - 40L
1,311 Elo+
Solo
Chronos
Chronos
Voodooknigh
Chronos
Level 67
God Stats
10W - 4L
1,445 SR
Queue Stats
23W - 12L
1,364 Elo+
Party 1
Camazotz
Camazotz
Xjohnny rottenX
Camazotz
Level 127
God Stats
3W - 5L
1,160 SR
Queue Stats
298W - 313L
1,358 Elo+
Solo
Nu Wa
Nu Wa
runtreyrun
Nu Wa
Level 107
God Stats
15W - 9L
1,596 SR
Queue Stats
261W - 274L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Arjinn5
Ishtar
16
0 / 5 / 1
10,375
432
7,560
22,966
9,950
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 3 / 1
8,866
369
4,626
18,814
20,234
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
2 / 3 / 1
11,640
485
10,575
15,427
6,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shiva
esokrtama
Shiva
17
1 / 7 / 1
11,249
469
17,037
35,258
13,264
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
xNOVAxFLOW
Lancelot
18
5 / 4 / 1
11,685
487
13,745
21,357
8,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
20
6 / 0 / 8
12,831
535
18,947
21,449
27,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

7
0 / 2 / 0
7,174
299
1,375
4,139
1,564
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chronos
Voodooknigh
Chronos
20
8 / 1 / 4
13,167
549
26,464
23,277
11,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Camazotz
18
2 / 3 / 6
11,194
466
8,959
24,138
11,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
20
6 / 2 / 7
12,305
513
24,007
13,983
5,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
8
Kills
22
22
Deaths
8
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Arjinn5
Ishtar
0
5
1
0.1
W
Guan Yu
6
0
8
10
W
0
2
0
0
L
0
3
1
0.17
L
2
3
1
0.83
W
Chronos
Voodooknigh
Chronos
8
1
4
10
W
Camazotz
2
3
6
1.67
L
Shiva
esokrtama
Shiva
1
7
1
0.21
W
Nu Wa
6
2
7
4.75
L
Lancelot
xNOVAxFLOW
Lancelot
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,543
Damage
79,752
113,822
Taken
86,986
59,019
Mitigated
57,168
30,173
Healing
44,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Arjinn5
Ishtar
7,560
4,111
2,074
5,199
22,966
9,950
1,592
14,058
8,908
1,056
75,558
W
Guan Yu
18,947
3,231
1,375
10,011
21,449
27,817
304
6,820
14,629
458
73,506
W
1,375
754
0
381
4,139
1,564
0
857
3,282
0
13,318
L
4,626
777
1,327
1,332
18,814
20,234
175
9,271
9,543
54,683
0
L
10,575
6,250
76
2,975
15,427
6,680
3,308
4,402
11,025
95,170
0
W
Chronos
Voodooknigh
Chronos
26,464
10,738
0
11,960
23,277
11,441
1,668
3,989
19,288
142,687
0
W
Camazotz
8,959
4,126
172
15,073
24,138
11,053
1,735
3,959
20,179
0
82,344
L
Shiva
esokrtama
Shiva
17,037
5,136
0
16,853
35,258
13,264
2,025
16,698
18,560
0
108,946
W
Nu Wa
24,007
8,287
225
5,693
13,983
5,293
3,189
0
13,983
98,686
0
L
Lancelot
xNOVAxFLOW
Lancelot
13,745
2,770
0
337
21,357
8,891
0
6,500
14,857
0
108,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,815
Gold Earned
56,671
636
Minions Killed
570
0
Camps Cleared
0
2,009,570
Distance Traveled
1,928,156
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,375
432
118
5
0
373,244
3
W
Guan Yu
12,831
535
84
4
0
526,019
7
W
Horus
7,174
299
22
1
0
148,116
1
L
Ymir
8,866
369
70
3
0
404,339
4
L
Olorun
11,640
485
156
7
0
342,066
2
W
Chronos
13,167
549
195
8
0
447,983
8
W
Camazotz
11,194
466
137
6
0
422,299
0
L
Shiva
11,249
469
161
7
0
403,201
1
W
Nu Wa
12,305
513
132
6
0
383,739
1
L
Lancelot
11,685
487
131
5
0
486,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role