Player Matchup

Horus
Horus
DreamersLegacy
Horus
Level 109
God Stats
2W - 3L
1,432 SR
Queue Stats
60W - 57L
1,502 Elo+
Party 3
Kali
Kali
Jason141722
Kali
Level 142
God Stats
5W - 5L
1,641 SR
Queue Stats
441W - 431L
1,501 Elo+
Party 2
Ishtar
Ishtar
MonarchsLegacy
Ishtar
Level 97
God Stats
8W - 10L
1,522 SR
Queue Stats
211W - 219L
1,441 Elo+
Party 3
Cthulhu
Cthulhu
PJs_Quesorito
Cthulhu
Level 68
God Stats
10W - 13L
1,758 SR
Queue Stats
199W - 191L
1,511 Elo+
Party 2
Janus
Janus
edgarvl13fe
Janus
Level 151
God Stats
3W - 2L
1,658 SR
Queue Stats
149W - 143L
1,550 Elo+
Solo
Team Averages
Level 113
1,602 SR
1,501 Elo+

VS

Team Averages
Level 108
1,525 SR
1,495 Elo+
Erlang Shen
Erlang Shen
ArcaneSrvivL
Erlang Shen
Level 76
God Stats
1W - 2L
1,365 SR
Queue Stats
37W - 26L
1,430 Elo+
Party 1
Fafnir
Fafnir
ShloyXCthUwU
Fafnir
Level 124
God Stats
1W - 4L
1,669 SR
Queue Stats
128W - 120L
1,530 Elo+
Party 1
Arachne
Arachne
UltraCivilized
Arachne
Level 89
God Stats
0W - 1L
1,450 SR
Queue Stats
68W - 67L
1,487 Elo+
Solo
Neith
Neith
XoBWarden
Neith
Level 146
God Stats
0W - 1L
1,672 SR
Queue Stats
106W - 90L
1,533 Elo+
Party 1
Sol
Sol
littlesayid
Sol
Level 107
God Stats
20W - 16L
1,468 SR
Queue Stats
177W - 158L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 7
8,086
426
6,670
22,397
22,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
5 / 2 / 4
8,968
472
10,084
15,808
7,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 2 / 5
9,747
513
13,830
14,054
7,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
16
1 / 1 / 1
9,817
517
9,306
10,009
8,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 0 / 2
8,813
464
8,723
7,526
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ArcaneSrvivL
Erlang Shen
14
0 / 2 / 0
8,344
439
5,409
18,587
15,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
12
2 / 4 / 2
8,390
442
8,690
19,203
24,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 1 / 1
7,905
416
6,372
15,390
7,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
XoBWarden
Neith
14
2 / 6 / 1
8,556
450
9,979
15,571
6,742
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 0 / 1
9,235
486
8,976
11,308
5,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
13
Kills
6
6
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
ArcaneSrvivL
Erlang Shen
0
2
0
0
W
1
1
7
4.5
W
5
2
4
3.5
W
5
2
5
3.75
W
Cthulhu
1
1
1
1.5
L
Fafnir
2
4
2
0.75
L
1
1
1
1.5
L
Neith
XoBWarden
Neith
2
6
1
0.42
W
1
0
2
2
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,613
Damage
39,426
69,794
Taken
80,059
49,981
Mitigated
60,496
20,824
Healing
30,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
ArcaneSrvivL
Erlang Shen
5,409
3,160
0
6,114
18,587
15,764
129
7,636
9,672
0
56,213
W
6,670
3,441
2,308
7,822
22,397
22,746
23
6,135
15,572
0
26,853
W
10,084
5,837
0
2,716
15,808
7,952
165
4,099
11,709
0
72,013
W
13,830
7,937
0
3,841
14,054
7,723
403
3,749
10,305
0
77,597
W
Cthulhu
9,306
2,525
129
2,839
10,009
8,158
490
0
10,009
76,597
0
L
Fafnir
8,690
1,659
493
6,385
19,203
24,798
2
3,386
15,499
28,373
0
L
6,372
3,571
0
5,091
15,390
7,481
0
989
14,295
28
60,550
L
Neith
XoBWarden
Neith
9,979
3,619
0
2,876
15,571
6,742
1,288
0
15,571
0
72,008
W
8,723
1,080
101
1,068
7,526
3,402
21
2,881
4,645
70,820
0
L
8,976
3,107
0
9,249
11,308
5,711
620
4,061
6,993
86,470
11,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,431
Gold Earned
42,430
536
Minions Killed
493
0
Camps Cleared
0
1,857,966
Distance Traveled
1,790,547
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,344
439
88
5
0
408,059
1
W
Horus
8,086
426
30
2
0
378,071
4
W
Kali
8,968
472
105
6
0
418,507
1
W
Ishtar
9,747
513
132
7
0
353,433
3
W
Cthulhu
9,817
517
137
7
0
345,464
6
L
Fafnir
8,390
442
29
2
0
327,298
3
L
Arachne
7,905
416
93
5
0
433,816
6
L
Neith
8,556
450
129
7
0
291,023
0
W
Janus
8,813
464
132
7
0
362,491
2
L
Sol
9,235
486
154
8
0
330,351
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role