Player Matchup

Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
H3ntaiQjiisan
Morgan Le Fay
Level 42
God Stats
4W - 7L
1,414 SR
Queue Stats
8W - 24L
1,183 Elo+
Party 3
Nu Wa
Nu Wa
Nokkout
Nu Wa
Level 94
God Stats
51W - 23L
1,684 SR
Queue Stats
157W - 130L
1,531 Elo+
Party 2
Yemoja
Yemoja
asmalldss
Yemoja
Level 57
God Stats
7W - 10L
1,353 SR
Queue Stats
15W - 26L
1,299 Elo+
Party 3
Team Averages
Level 75
1,490 SR
1,403 Elo+

VS

Team Averages
Level 111
1,583 SR
1,565 Elo+
Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Dexo123
Izanami
Level 127
God Stats
10W - 1L
1,257 SR
Queue Stats
34W - 14L
1,647 Elo+
Party 1
Lancelot
Lancelot
bamma456
Lancelot
Level 24
God Stats
3W - 1L
1,784 SR
Queue Stats
27W - 12L
1,607 Elo+
Party 1
Chang'e
Chang'e
impulce
Chang'e
Level 118
God Stats
6W - 3L
1,627 SR
Queue Stats
31W - 14L
1,617 Elo+
Party 1
Nu Wa
Nu Wa
oldcrustyman2
Nu Wa
Level 156
God Stats
3W - 1L
1,749 SR
Queue Stats
221W - 219L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
6 / 1 / 2
8,379
599
9,391
14,045
5,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
 
Jormungandr
11
2 / 0 / 2
7,122
509
5,077
13,519
9,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Earring

Mystical Earring

+15
Mp 5

Morgan Le Fay
H3ntaiQjiisan
Morgan Le Fay
9
0 / 6 / 2
5,617
401
4,350
10,887
4,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Nokkout
Nu Wa
14
1 / 0 / 1
7,172
512
2,863
3,580
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
asmalldss
Yemoja
9
0 / 4 / 0
5,331
381
4,315
9,572
4,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 3 / 0
7,415
530
9,022
12,899
9,587
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Dexo123
Izanami
12
5 / 1 / 3
7,436
531
7,658
9,729
3,654
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
bamma456
Lancelot
12
1 / 3 / 2
6,907
493
3,337
10,057
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
impulce
Chang'e
11
3 / 2 / 7
6,978
498
8,466
8,936
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 0
8,330
595
5,248
5,198
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
9
Kills
11
11
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
6
1
2
7
L
Jormungandr
 
Jormungandr
2
0
2
3
W
Horus
 
Horus
0
3
0
0
W
Izanami
Dexo123
Izanami
5
1
3
6.5
L
Morgan Le Fay
H3ntaiQjiisan
Morgan Le Fay
0
6
2
0.17
L
Nu Wa
Nokkout
Nu Wa
1
0
1
1.5
L
Yemoja
asmalldss
Yemoja
0
4
0
0
W
Lancelot
bamma456
Lancelot
1
3
2
0.67
W
Chang'e
impulce
Chang'e
3
2
7
3.25
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,996
Damage
33,731
51,603
Taken
46,819
25,608
Mitigated
22,886
14,362
Healing
15,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,391
7,251
0
3,897
14,045
5,856
0
3,268
10,631
0
71,064
L
Jormungandr
 
Jormungandr
5,077
1,817
504
4,789
13,519
9,694
0
335
13,138
38,498
0
W
Horus
 
Horus
9,022
3,924
88
4,090
12,899
9,587
641
5,271
7,628
0
56,946
W
Izanami
Dexo123
Izanami
7,658
5,299
0
2,063
9,729
3,654
762
4,200
5,107
0
60,536
L
Morgan Le Fay
H3ntaiQjiisan
Morgan Le Fay
4,350
1,297
0
2,125
10,887
4,027
162
4,515
6,320
35,170
0
L
Nu Wa
Nokkout
Nu Wa
2,863
179
0
73
3,580
1,353
0
1,571
1,829
60,036
0
L
Yemoja
asmalldss
Yemoja
4,315
1,118
777
2,197
9,572
4,678
148
3,555
5,971
21,731
0
W
Lancelot
bamma456
Lancelot
3,337
679
0
510
10,057
4,017
0
852
9,177
0
52,090
W
Chang'e
impulce
Chang'e
8,466
414
2,333
4,654
8,936
3,474
1,050
4,304
4,430
30,658
0
W
5,248
704
0
1,285
5,198
2,154
524
1,326
3,872
74,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,621
Gold Earned
37,066
367
Minions Killed
457
0
Camps Cleared
0
1,274,328
Distance Traveled
1,361,256
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,379
599
109
8
0
324,483
5
L
Jormungandr
7,122
509
57
4
0
213,110
1
W
Horus
7,415
530
90
6
0
245,505
4
W
Izanami
7,436
531
86
6
0
266,597
4
L
Morgan Le Fay
5,617
401
60
4
0
248,981
1
L
Nu Wa
7,172
512
116
8
0
271,479
7
L
Yemoja
5,331
381
25
2
0
216,275
0
W
Lancelot
6,907
493
88
6
0
307,363
0
W
Chang'e
6,978
498
59
4
0
288,602
3
W
Nu Wa
8,330
595
134
10
0
253,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role