Player Matchup

Sylvanus
Sylvanus
InDeemCheeks
Sylvanus
Level 27
God Stats
2W - 0L
1,754 SR
Queue Stats
25W - 5L
1,746 Elo+
Party 2
Tyr
Tyr
Kuhndog96063
Tyr
Level 109
God Stats
10W - 22L
1,306 SR
Queue Stats
561W - 838L
1,341 Elo+
Solo
Anubis
Anubis
LiveCombat
Anubis
Level 152
God Stats
11W - 6L
1,649 SR
Queue Stats
156W - 98L
1,775 Elo+
Party 2
Team Averages
Level 96
1,570 SR
1,621 Elo+

VS

Team Averages
Level 90
1,355 SR
1,356 Elo+
Hera
Hera
 
Hera
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Mr_BubbleNugget
Sylvanus
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 76L
1,393 Elo+
Solo
Thanatos
Thanatos
Rhonir Volakiir
Thanatos
Level 37
God Stats
0W - 5L
1,066 SR
Queue Stats
0W - 6L
1,174 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
InDeemCheeks
Sylvanus
12
2 / 0 / 7
7,495
750
3,742
5,517
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
4 / 0 / 6
7,850
785
5,997
6,690
4,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
LiveCombat
Anubis
13
4 / 1 / 6
8,197
820
8,519
6,571
3,852
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 5 / 1
6,507
651
7,511
7,631
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
9
0 / 4 / 1
6,610
661
3,137
10,683
5,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
10
1 / 1 / 0
6,605
661
2,709
3,983
1,076
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
1
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
5
1
0.1
W
Sylvanus
InDeemCheeks
Sylvanus
2
0
7
5.5
W
4
0
6
7
W
Anubis
LiveCombat
Anubis
4
1
6
7
L
Sylvanus
0
4
1
0.13
L
Thanatos
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,258
Damage
13,357
18,778
Taken
22,297
11,081
Mitigated
8,858
8,180
Healing
5,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
7,511
1,566
0
300
7,631
1,864
0
4,445
3,186
32,540
0
W
Sylvanus
InDeemCheeks
Sylvanus
3,742
1,591
1,701
2,181
5,517
2,850
229
3,430
2,017
17,214
3,549
W
5,997
467
400
1,121
6,690
4,379
32
2,179
4,201
0
13,896
W
Anubis
LiveCombat
Anubis
8,519
111
0
2,777
6,571
3,852
672
4,814
1,757
35,734
0
L
Sylvanus
3,137
930
1,649
1,607
10,683
5,918
0
5,622
5,061
10,061
0
L
Thanatos
2,709
126
0
1,471
3,983
1,076
0
2,313
1,670
0
6,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,542
Gold Earned
19,722
145
Minions Killed
94
5
Camps Cleared
3
529,850
Distance Traveled
525,038
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,507
651
64
6
3
176,146
5
W
Sylvanus
7,495
750
54
5
2
170,138
2
W
Tyr
7,850
785
25
3
0
192,411
2
W
Anubis
8,197
820
66
7
3
167,301
4
L
Sylvanus
6,610
661
17
2
0
142,036
2
L
Thanatos
6,605
661
13
1
0
206,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role