Player Matchup

Serqet
Serqet
ACruelGodReigns
Serqet
Level 148
God Stats
202W - 189L
1,538 SR
Queue Stats
912W - 1,029L
1,503 Elo+
Solo
Hades
Hades
CongoBlast32
Hades
Level 16
God Stats
1W - 2L
1,309 SR
Queue Stats
33W - 47L
1,099 Elo+
Solo
Bacchus
Bacchus
izscloudz
Bacchus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,336 Elo+
Solo
Hou Yi
Hou Yi
kennycoloma
Hou Yi
Level 142
God Stats
4W - 10L
1,489 SR
Queue Stats
310W - 284L
1,513 Elo+
Solo
Nike
Nike
xXELGREENXx
Nike
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
399W - 385L
1,532 Elo+
Solo
Team Averages
Level 86
1,467 SR
1,397 Elo+

VS

Team Averages
Level 87
1,675 SR
1,526 Elo+
Chang'e
Chang'e
Adarria
Chang'e
Level 142
God Stats
12W - 1L
1,899 SR
Queue Stats
88W - 82L
1,563 Elo+
Solo
Merlin
Merlin
Goat3337
Merlin
Level 89
God Stats
7W - 4L
1,500 SR
Queue Stats
64W - 58L
1,518 Elo+
Solo
Thanatos
Thanatos
KoffinKids
Thanatos
Level 35
God Stats
8W - 4L
1,818 SR
Queue Stats
154W - 153L
1,506 Elo+
Solo
Horus
Horus
OnrushingClub13
Horus
Level 68
God Stats
34W - 27L
1,607 SR
Queue Stats
45W - 41L
1,531 Elo+
Solo
Neith
Neith
TheGaymerMan888
Neith
Level 101
God Stats
4W - 1L
1,551 SR
Queue Stats
227W - 225L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 4
9,314
716
9,149
8,878
7,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
2 / 8 / 4
9,075
698
11,006
18,519
12,895
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
izscloudz
Bacchus
14
2 / 3 / 4
8,692
669
5,927
17,390
21,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
14
2 / 9 / 4
8,559
658
16,155
18,367
8,257
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 2 / 5
8,737
672
13,950
20,498
20,338
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Adarria
Chang'e
17
2 / 1 / 12
9,773
752
18,945
17,622
8,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
Goat3337
Merlin
16
1 / 3 / 11
9,243
711
12,676
10,001
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
KoffinKids
Thanatos
16
7 / 4 / 8
9,814
755
13,573
14,579
8,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 1 / 12
9,761
751
6,945
18,689
21,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
10 / 0 / 7
10,905
839
16,585
11,890
6,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
72
9
Kills
22
22
Deaths
9
21
Assists
50
Player
Kills
Deaths
Assists
KDA
L
3
0
4
5
W
Chang'e
Adarria
Chang'e
2
1
12
8
L
2
8
4
0.5
W
Merlin
Goat3337
Merlin
1
3
11
2.17
W
Thanatos
KoffinKids
Thanatos
7
4
8
2.75
W
2
1
12
8
W
10
0
7
13.5
L
Bacchus
izscloudz
Bacchus
2
3
4
1.33
L
Hou Yi
2
9
4
0.44
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,187
Damage
68,724
83,652
Taken
72,781
70,041
Mitigated
49,685
9,459
Healing
40,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,149
1,694
0
1,335
8,878
7,072
0
2,523
6,355
203
30,518
W
Chang'e
Adarria
Chang'e
18,945
1,087
6,490
7,657
17,622
8,832
558
3,317
13,901
46,355
0
L
11,006
353
666
2,527
18,519
12,895
0
6,770
11,749
29,868
0
W
Merlin
Goat3337
Merlin
12,676
794
0
0
10,001
4,601
2,370
3,647
6,354
38,535
0
W
Thanatos
KoffinKids
Thanatos
13,573
3,419
0
7,002
14,579
8,490
0
3,362
10,766
0
20,256
W
6,945
3,275
7,630
7,786
18,689
21,294
82
4,338
14,061
0
13,677
W
16,585
6,642
0
3,451
11,890
6,468
588
3,053
8,837
0
44,800
L
Bacchus
izscloudz
Bacchus
5,927
1,344
0
736
17,390
21,479
0
9,095
8,295
11,009
0
L
Hou Yi
16,155
7,961
0
450
18,367
8,257
0
6,410
11,957
0
37,359
L
13,950
1,086
326
3,419
20,498
20,338
0
6,823
13,675
581
43,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,377
Gold Earned
49,496
217
Minions Killed
236
0
Camps Cleared
0
1,242,501
Distance Traveled
1,360,591
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,314
716
61
5
0
282,847
2
W
Chang'e
9,773
752
69
5
0
265,173
0
L
Hades
9,075
698
47
4
0
228,509
4
W
Merlin
9,243
711
56
4
0
244,428
0
W
Thanatos
9,814
755
16
1
0
276,892
0
W
Horus
9,761
751
23
2
0
291,777
2
W
Neith
10,905
839
72
6
0
282,321
3
L
Bacchus
8,692
669
7
1
0
264,710
0
L
Hou Yi
8,559
658
36
3
0
206,598
0
L
Nike
8,737
672
66
5
0
259,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role