Player Matchup

Anubis
Anubis
Brynku
Anubis
Level 82
God Stats
27W - 23L
1,492 SR
Queue Stats
77W - 94L
1,460 Elo+
Party 1
Nemesis
Nemesis
Kalleal
Nemesis
Level 89
God Stats
2W - 3L
1,599 SR
Queue Stats
60W - 83L
1,385 Elo+
Party 1
Osiris
Osiris
Patigga
Osiris
Level 39
God Stats
2W - 3L
1,491 SR
Queue Stats
180W - 188L
1,477 Elo+
Solo
Team Averages
Level 70
1,527 SR
1,441 Elo+

VS

Team Averages
Level 99
1,558 SR
1,362 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
ShaqSalinas
Sol
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,086 Elo+
Solo
Bacchus
Bacchus
WrothHorse37776
Bacchus
Level 109
God Stats
3W - 0L
1,673 SR
Queue Stats
165W - 195L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Brynku
Anubis
13
5 / 5 / 2
9,098
758
9,998
13,607
8,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
Kalleal
Nemesis
12
1 / 6 / 5
7,739
645
8,385
13,691
6,169
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Osiris
Patigga
Osiris
12
2 / 3 / 3
8,591
716
4,702
9,590
9,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
7 / 3 / 5
10,086
841
15,531
10,144
4,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 5 / 6
9,072
756
7,073
13,702
4,162
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
4 / 0 / 9
9,551
796
5,991
13,227
17,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
8
Kills
14
14
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
7
3
5
3.17
L
Anubis
Brynku
Anubis
5
5
2
1.2
L
Nemesis
Kalleal
Nemesis
1
6
5
0.58
L
Osiris
Patigga
Osiris
2
3
3
1.17
W
3
5
6
1.2
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,085
Damage
28,595
36,888
Taken
37,073
23,831
Mitigated
26,541
5,191
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
15,531
8,877
0
1,941
10,144
4,801
917
3,330
6,663
0
50,370
L
Anubis
Brynku
Anubis
9,998
481
87
2,666
13,607
8,594
0
5,008
8,599
31,038
0
L
Nemesis
Kalleal
Nemesis
8,385
2,124
0
1,650
13,691
6,169
0
5,421
8,270
0
19,303
L
Osiris
Patigga
Osiris
4,702
1,025
0
788
9,590
9,068
0
2,703
6,887
0
18,272
W
7,073
2,263
24
4,457
13,702
4,162
1,758
4,502
9,015
29,570
0
W
5,991
949
0
2,748
13,227
17,578
197
2,653
10,522
19,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,428
Gold Earned
28,709
96
Minions Killed
145
2
Camps Cleared
9
505,139
Distance Traveled
643,403
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,086
841
73
6
5
198,294
3
L
Anubis
9,098
758
43
4
0
179,011
4
L
Nemesis
7,739
645
25
2
1
199,459
2
L
Osiris
8,591
716
28
2
1
126,669
3
W
Sol
9,072
756
43
4
2
192,104
2
W
Bacchus
9,551
796
29
2
2
253,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role